Avali Nexus

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this is so we can keep it all relatively in one place to talk and discuss.

I've played some Dungeon World DnD with some friends, and I've got some understanding of the rules and how it works. essentially, it's way simpler and far more fast-paced and story focused Dungeons and Dragons. which i would think fits nicely into an RP... somewhat.
now, I've already got some ideas for essentially a multi-person DnD world where people could go around and either just explore areas themselves, team up with others and delve into dungeons, visit towns and such.
how exactly it would work i've not 100% settled on yet, but depending on if people want this or not we could talk about how that would work.
now it would be a semi-medival setting... without Avali... yeah, sorry, if people REALLY REALLY BADLY want them, i might find some way to shoe horn them into what i currently have in mind... but most of the lore wouldn't hold up, the avali are made for a space-sci-fi setting, not a medieval dungeoneering setting.
though because it is a DnD thing, it would use the Dungeon World character sheets (i'd be pretty open to bend some rules about what class can be what race/alignment) and people would be rolling dice to decide a LOT of stuff, everything from traveling to (in some cases) talking, even with other Player Characters, fighting and so on.

now it would require a lot of trust between the players... as cheating on the dice rolls can be done easily, and depending on how the DMing happens it could also be some power-abuse. but this might also be a good test for the newly appointed mods if things go south in that department, otherwise it might be good training with that sort of stuff.

another thing this would require by the players is two things. 1, that they read up on how Dungeon World works, this isn't too hard. there are 8 or so classes, very classic classes and the rules are simplified. 2, people NEED TO BE DETAILED IN HOW THEY ROLL PLAY. if you read up on how DW works, you'll realize that saying "i attack the wolf! *rolls success* *rolls damage* "i stab the wolf!" wont do. it would be something more along the lines of "I lunge at the wolf, sword first! *rolls success* *rolls damage* "i stab my sword through he wolf's right front leg, knocking it to the ground!"
being vague in how you describe these things will make things and best end up in a lengthy debate or immersion-breaking question that could have been avoided.

so will people be interested in this? we'll see if it works, give it a sort of test-run if people are interested.

and one last thing, it wont be as stagnant as the SRS-RP because i'll have a world area built from the start which locations that people can go to and stuff, i'd be a lot of work from me, and i'd like some help from a few people if this becomes a thing, mostly with drawing a world map, writing rules, and drawing dungeons.

and i'll probably repost this tomorrow morning... i mean in a few hours

^^ for those that didn't quite see it.

now, i'd like to have some discussion about this as "i'd like to join" doesn't lead to too much discussion.

first off, a few notes on how i'd imagine this could be run.
1 method:
I'm the Game Master, i set up a rich world with limited limitations, overview and organize things and people play with them selves and whoever else might be near/around them. i keep a decent'y close watch to the thread and update the players on how things are going in the world. such as "this king is dead!" or "food is becoming scarce as fields are being burnt by [BAD GUYS], the peasants are starving!". this method will mean the players have more control, but they would also need to be 100% honest in what they do. they'd set up their own encounters and such, and if they face an encounter that is too hard for them and they're in a position where their character could get killed by the massive giant they've placed, then it would be BS if said giant just turns around and walks away when it had the perfect opportunity to kill the player.
so this method gives more freedom, is a bit easier for me, but is open to exploitation.

2 method:
i'm the "Arch"GM, and select 2~ others to be "extra" GMs, these will follow the thread closely and stand in my place when i'm gone for one reason or another. they'd also (and i some times) be active GMs, going with a player group through the dungeon or town, giving the world around them more detail, but still letting the players be very free in what they do.
this method requires a lot more for the GMs side, including my own, and i'd have to get two good RPs that'd want to be a GM and not a player.


though no matter what version of the two we end up using, there's a thing EVERYONE will need to be on the same page about. as the GM, everyone needs to tell me of the plan they would like to do. so if you're playing an assassin/thief, and due to backstory and such would like to attempt to kill the king or a local count/nobleman, don't just do it. before you even set the plan in motion, tell me what it is you want to do and how. this is so i can make it fit into the world, and have more players be a part of it if it's going to be a big important change. maybe the paladin players get word of it in some fashion and will stand guard to protect the king? maybe the thief hires another player to help them, or maybe the castle/fort is empty one day, giving them a good opportunity to attack. i will keep these sorts of plans secret for other players, but if two players get the same idea, or one that could fit together nicely, i might bring them together so they could work out some other cool idea they both could be a part of.

another thing this game would allow is a much higher level of freedom. your character could go off alone and do shit, or it could team up with others and make a dungeon party, then when they're done, they divy up the loot and maybe some part ways to join up with others and such. some player characters could be rivals/nemesis and some could be friends or even family.

now, i'd really REALLY like suggestions and things to talk about regarding this, if you have any sort of question, please, do ask.

so... in regards to the whole DnD-RolePlay thing.
i only have these next days to really work consistently on it, making the 8-9 or so days the only ones where it would have the possibility of becoming a real thing.

now, as for things that need to get done. and remember, this is for the small scale.
1 world map, consisting of 2 towns and 6 dungeons, a forest and mountain ridge as well as a shoreline and a few scattered "points of interest"
2 town maps, these'd be very simple, just showing the different districts and such.
2 "small" dungeons. i might do the basic layout and someone will then fix most of the places it looks ugly and done in paint.
2 "medium" dungeons, same deal.
2 "large" dungeons, same deal.
(^ that stuff is mostly what i'll need help with)
setting and exposition sheet.
Jakkai race/faction.
all alignments and races for each class.


now, we'll still have to discuss a few things, such as how this will even happen in terms of GMs and so forth. but for now, that might just be enough to get started.
now i'm not requiring people to do work, but I've tried drawing stuff, and all i have is a mouse and paint. it looks like complete ass and would be unappealing to play with, i'm not asking for Tolkien-level detail, hell black on white no-color is fine, i just want someone who can draw things so they look decent enough
Alrighty, tell me what I need to draw and I'll do it.
(06-30-2015, 10:34 AM)Battle Bee Wrote: [ -> ]Alrighty, tell me what I need to draw and I'll do it.

we'll start off with the world map. it'd need to be pretty big, for now we'll keep it just a land mass with no ocean.
a forest to the north, you can decide if it should be on the border or if it's just a blob of forest.
the six dungeons and two towns, spread them out so they aren't all in the same location. (one town should probably be around the center of the map and be the bigger one, though not any sort of capital city, just a large town)
steppe/desert near the bottom, maybe a river crossing through the entire map, a lake or two could be nice.
add a mountain range around the north/eastern section, make it noticeable but not too big.
add 4-8 "points of interest" these don't have to look like anything special, maybe just a colored dot or a little ruin of some kind.
most of the center should just be a sort of grassland.

you don't have to follow this little list 100% (though we do need the two towns and six dungeons), so do whatever feels nice and natural. no need to make it super detailed, the dungeons could just be colored splotches that contrast well with whatever background color you use, same with the points of interest and such. also no need to color it, keeping it black on white is fine. (though if you want color making it look like that yellowish-brow papyrus could be neat.)
Sounds interesting.... we just need a list of playable races... as i doubt i can bring in mister powerhouse coro... unless i have an excuse to force him into that race ^w^ but ya need playable races to do anything and classes for them... may come up with ideas to show classes..
(06-30-2015, 12:45 PM)Corosar Wrote: [ -> ]Sounds interesting.... we just need a list of playable races... as i doubt i can bring in mister powerhouse coro... unless i have an excuse to force him into that race ^w^ but ya need playable races to do anything and classes for them... may come up with ideas to show classes..

https://dl.dropboxusercontent.com/u/3269630/dwdotcom/DungeonWorld_character_sheets.pdf
^^ all the classes and how they work and stuff

as for races, these are the current ones:
Human, Elf, Dwarf, Halfling, Jakkai (other name possibly pending), bird-man-race (other name definitely pending), Salamander (possibly).
Huh... no avali... i seriously expected avali... ahh well most likely didn't fit the concept at all... i will have to take a deeper look into it when i have a moment
(06-30-2015, 01:10 PM)Corosar Wrote: [ -> ]Huh... no avali... i seriously expected avali... ahh well most likely didn't fit the concept at all... i will have to take a deeper look into it when i have a moment

yeah, Avali with any sensible connection to the Avali Lore wouldn't fit. not just with the whole medieval instead of sci-fi thing, but also with how Avali culture is practically built around a sci-fi world/setting.
and then there's the whole how they would work compared to other races in terms of rules and such. it's way easier to just have this be without them.
DUNGON WORL!
DUNGON WORL!

I can start writing lorestuff and class stuff for Jakkai yes.
(06-30-2015, 04:33 PM)Ehksidian Wrote: [ -> ]DUNGON WORL!
DUNGON WORL!

I can start writing lorestuff and class stuff for Jakkai yes.

well, in terms of the Jakkai lore on a world-scale, do pretty much whatever you like. it might have minor alterations when i fit it on what i end up with as the "main world canon lore" but just write down a few ideas you might have had in terms of that.
if you want to avoid messing too hard with what i currently have in mind:

to the north is an unknown wasteland of ice and cold, even the border towns at the feet of the mountains don't know what lies in that direction.
to the south is a vast desert area, some great civilizations must have lived here due to all the ruins. but where they are now, no one knows.
to the west lies a massive ocean, islands of varying sizes have been found, some settle, but no one knows just how far the ocean goes.
to the east lies a great empire, more advanced than the one you're in. (more about what sort of empire this is later when i've thought up some stuff, for now thing a Asiatic-styled one.)
(06-30-2015, 05:18 PM)Gonzogonz Wrote: [ -> ]
(06-30-2015, 04:33 PM)Ehksidian Wrote: [ -> ]DUNGON WORL!
DUNGON WORL!

I can start writing lorestuff and class stuff for Jakkai yes.

well, in terms of the Jakkai lore on a world-scale, do pretty much whatever you like. it might have minor alterations when i fit it on what i end up with as the "main world canon lore" but just write down a few ideas you might have had in terms of that.
if you want to avoid messing too hard with what i currently have in mind:

to the north is an unknown wasteland of ice and cold, even the border towns at the feet of the mountains don't know what lies in that direction.
to the south is a vast desert area, some great civilizations must have lived here due to all the ruins. but where they are now, no one knows.
to the west lies a massive ocean, islands of varying sizes have been found, some settle, but no one knows just how far the ocean goes.
to the east lies a great empire, more advanced than the one you're in. (more about what sort of empire this is later when i've thought up some stuff, for now thing a Asiatic-styled one.)

Ah, that actually gives me a pretty good idea. It would make sense for a furred race to come from a colder region, correct? Therefore, it would make sense for most to come from the north (Not the wasteland itself, but near/just beyond the border) and make most of the towns in that region. the region where most live is temperate during the summer, but has fairly harsh winters. bit south from the border, but not too far south.
i can write other stuff but does this sound good right now?
(06-30-2015, 11:10 PM)Ehksidian Wrote: [ -> ]
(06-30-2015, 05:18 PM)Gonzogonz Wrote: [ -> ]well, in terms of the Jakkai lore on a world-scale, do pretty much whatever you like. it might have minor alterations when i fit it on what i end up with as the "main world canon lore" but just write down a few ideas you might have had in terms of that.
if you want to avoid messing too hard with what i currently have in mind:

to the north is an unknown wasteland of ice and cold, even the border towns at the feet of the mountains don't know what lies in that direction.
to the south is a vast desert area, some great civilizations must have lived here due to all the ruins. but where they are now, no one knows.
to the west lies a massive ocean, islands of varying sizes have been found, some settle, but no one knows just how far the ocean goes.
to the east lies a great empire, more advanced than the one you're in. (more about what sort of empire this is later when i've thought up some stuff, for now thing a Asiatic-styled one.)

Ah, that actually gives me a pretty good idea. It would make sense for a furred race to come from a colder region, correct? Therefore, it would make sense for most to come from the north (Not the wasteland itself, but near/just beyond the border) and make most of the towns in that region. the region where most live is temperate during the summer, but has fairly harsh winters. bit south from the border, but not too far south.
i can write other stuff but does this sound good right now?

that does sound pretty neat! Though when things come to play, it might be a little different. Don't change it though! I've just laid down in bed, so when I get up tomorrow and I get on Skype, I'll relay you the idea I've had.
(06-30-2015, 11:52 PM)Gonzogonz Wrote: [ -> ]
(06-30-2015, 11:10 PM)Ehksidian Wrote: [ -> ]Ah, that actually gives me a pretty good idea. It would make sense for a furred race to come from a colder region, correct? Therefore, it would make sense for most to come from the north (Not the wasteland itself, but near/just beyond the border) and make most of the towns in that region. the region where most live is temperate during the summer, but has fairly harsh winters. bit south from the border, but not too far south.
i can write other stuff but does this sound good right now?

that does sound pretty neat! Though when things come to play, it might be a little different. Don't change it though! I've just laid down in bed, so when I get up tomorrow and I get on Skype, I'll relay you the idea I've had.

Alrighty!
part of me wishes to suggest dwagons... but i know that be totally wrong to do ... so i don't really have an idea for races at all.... hmm

as for the avali i could think of ways to keep them lore friendly without them being well odd in the world... my idea.... Avali that crash landed on a primitive planet before they were given implants when they were younger only knowing basic knowledge of how to keep their body temperature low enough. or they happen to be part of an alien experiment to see if a colony of avali secretly injected with temperature regulating implants or nanites from said alien race that replicates itself and looks like bloodcells. This avali colony of course transplanted without knowledge of the main avali cultures in space which winds up having to live in this world without knowledge of their cultures technology... no implants, no knowledge of aerogel, no knowledge of anything beyond this planet and its strange (thinking strange hehehe) life and religions. basically an experiment on how the avali would react if they were able to live in a completely difference curcumstance. Because of the alien nanites in their blood that self replicate. children naturally would have them as they are caried between bloodcells to the infant. i know that Ryuu most likely is gonna kill me for this idea but something just tells me we can't have this kinda thing brought up on the avali nexus forums without somehow including the avali in some form. just throwing things into the wind... and again... ryuu is most likely gonna hate me for it Tongue but i am trying to come up with ways of including our favorite fluffies.
(07-01-2015, 04:29 AM)Corosar Wrote: [ -> ]part of me wishes to suggest dwagons... but i know that be totally wrong to do ... so i don't really have an idea for races at all.... hmm

there are the salamander Race. which essentially are smaller, wingless dragons that don't breathe fire, walk on two legs. they have a scaly hide, big pointy teeth, and a tail.
as for how dragons would work, they wouldn't just be painted as "hurr durr bad guys", it'd be a bit more like how fire emblem did it maybe. though also a little more peaceful as well.
essentially, Dragons where there in the world slightly before humans and all the other races, and when they saw all the other races become more and more advanced, they created and moved to a sort of pocket-dimension where all the dragons now live. maybe a few dragons left from that place due to one reason or another. maybe some were dangerous murderers and were exiled to the human realm as a form of punishment, maybe some just didn't like the peaceful life, and hunted gold and glory in the human realms instead.
this would mean that a lot of the people living on the world the players are in would be thinking "hurr durr dragons and bad guys", and most if not all the dragons you meet in the world would be a bit of a greedy/murderous asshole.

(07-01-2015, 04:29 AM)Corosar Wrote: [ -> ]as for the avali i could think of ways to keep them lore friendly without them being well odd in the world... my idea.... Avali that crash landed on a primitive planet before they were given implants when they were younger only knowing basic knowledge of how to keep their body temperature low enough. or they happen to be part of an alien experiment to see if a colony of avali secretly injected with temperature regulating implants or nanites from said alien race that replicates itself and looks like bloodcells. This avali colony of course transplanted without knowledge of the main avali cultures in space which winds up having to live in this world without knowledge of their cultures technology... no implants, no knowledge of aerogel, no knowledge of anything beyond this planet and its strange (thinking strange hehehe) life and religions. basically an experiment on how the avali would react if they were able to live in a completely difference curcumstance. Because of the alien nanites in their blood that self replicate. children naturally would have them as they are caried between bloodcells to the infant. i know that Ryuu most likely is gonna kill me for this idea but something just tells me we can't have this kinda thing brought up on the avali nexus forums without somehow including the avali in some form. just throwing things into the wind... and again... ryuu is most likely gonna hate me for it Tongue but i am trying to come up with ways of including our favorite fluffies.

in terms of the Avali... where practically shit out of luck unless we make a race that is ascetically 100% like the avali, but work in vastly different ways. while i do find it quite commendable that you came up with a way to put them in, you're still missing what they would eat/drink and how they would breathe. not to mention that this place has magic and gods, which would break the laws of science in a instant.
anyway, we could, in theory, make a separate race, that are visually 100% similar to the Avali, only a bit bigger, built slightly less like a raptor (only slightly), and then have their own lore and such here. though doing this might defeat the purpose of roleplaying as an avali.
(07-01-2015, 08:07 AM)Gonzogonz Wrote: [ -> ]
(07-01-2015, 04:29 AM)Corosar Wrote: [ -> ]part of me wishes to suggest dwagons... but i know that be totally wrong to do ... so i don't really have an idea for races at all.... hmm

there are the salamander Race. which essentially are smaller, wingless dragons that don't breathe fire, walk on two legs. they have a scaly hide, big pointy teeth, and a tail.
as for how dragons would work, they wouldn't just be painted as "hurr durr bad guys", it'd be a bit more like how fire emblem did it maybe. though also a little more peaceful as well.
essentially, Dragons where there in the world slightly before humans and all the other races, and when they saw all the other races become more and more advanced, they created and moved to a sort of pocket-dimension where all the dragons now live. maybe a few dragons left from that place due to one reason or another. maybe some were dangerous murderers and were exiled to the human realm as a form of punishment, maybe some just didn't like the peaceful life, and hunted gold and glory in the human realms instead.
this would mean that a lot of the people living on the world the players are in would be thinking "hurr durr dragons and bad guys", and most if not all the dragons you meet in the world would be a bit of a greedy/murderous asshole.


(07-01-2015, 04:29 AM)Corosar Wrote: [ -> ]as for the avali i could think of ways to keep them lore friendly without them being well odd in the world... my idea.... Avali that crash landed on a primitive planet before they were given implants when they were younger only knowing basic knowledge of how to keep their body temperature low enough. or they happen to be part of an alien experiment to see if a colony of avali secretly injected with temperature regulating implants or nanites from said alien race that replicates itself and looks like bloodcells. This avali colony of course transplanted without knowledge of the main avali cultures in space which winds up having to live in this world without knowledge of their cultures technology... no implants, no knowledge of aerogel, no knowledge of anything beyond this planet and its strange (thinking strange hehehe) life and religions. basically an experiment on how the avali would react if they were able to live in a completely difference curcumstance. Because of the alien nanites in their blood that self replicate. children naturally would have them as they are caried between bloodcells to the infant. i know that Ryuu most likely is gonna kill me for this idea but something just tells me we can't have this kinda thing brought up on the avali nexus forums without somehow including the avali in some form. just throwing things into the wind... and again... ryuu is most likely gonna hate me for it Tongue but i am trying to come up with ways of including our favorite fluffies.

in terms of the Avali... where practically shit out of luck unless we make a race that is ascetically 100% like the avali, but work in vastly different ways. while i do find it quite commendable that you came up with a way to put them in, you're still missing what they would eat/drink and how they would breathe. not to mention that this place has magic and gods, which would break the laws of science in a instant.
anyway, we could, in theory, make a separate race, that are visually 100% similar to the Avali, only a bit bigger, built slightly less like a raptor (only slightly), and then have their own lore and such here. though doing this might defeat the purpose of roleplaying as an avali.
Yesh it would break the laws of science... though i did indeed mention the fact the "nanites" technically would be hidden as though they were standard blood cells...though i really really was hoping for a work around.... i ... kinda did mention... i think that this small group of avali would have not had contact with technology... last i checked avali were uplifted.. (based on the old storyline) so... i would not see it as imposible that the uplifters would have done something like this on a small group making it possible for them to survive somehow... or genetically modified vali.... ehh...

*throws the ideas everywhere hoping the Ryuu does not shoot me for them*
(07-03-2015, 12:02 PM)Corosar Wrote: [ -> ]
(07-01-2015, 08:07 AM)Gonzogonz Wrote: [ -> ]there are the salamander Race. which essentially are smaller, wingless dragons that don't breathe fire, walk on two legs. they have a scaly hide, big pointy teeth, and a tail.
as for how dragons would work, they wouldn't just be painted as "hurr durr bad guys", it'd be a bit more like how fire emblem did it maybe. though also a little more peaceful as well.
essentially, Dragons where there in the world slightly before humans and all the other races, and when they saw all the other races become more and more advanced, they created and moved to a sort of pocket-dimension where all the dragons now live. maybe a few dragons left from that place due to one reason or another. maybe some were dangerous murderers and were exiled to the human realm as a form of punishment, maybe some just didn't like the peaceful life, and hunted gold and glory in the human realms instead.
this would mean that a lot of the people living on the world the players are in would be thinking "hurr durr dragons and bad guys", and most if not all the dragons you meet in the world would be a bit of a greedy/murderous asshole.



in terms of the Avali... where practically shit out of luck unless we make a race that is ascetically 100% like the avali, but work in vastly different ways. while i do find it quite commendable that you came up with a way to put them in, you're still missing what they would eat/drink and how they would breathe. not to mention that this place has magic and gods, which would break the laws of science in a instant.
anyway, we could, in theory, make a separate race, that are visually 100% similar to the Avali, only a bit bigger, built slightly less like a raptor (only slightly), and then have their own lore and such here. though doing this might defeat the purpose of roleplaying as an avali.
Yesh it would break the laws of science... though i did indeed mention the fact the "nanites" technically would be hidden as though they were standard blood cells...though i really really was hoping for a work around.... i ... kinda did mention... i think that this small group of avali would have not had contact with technology... last i checked avali were uplifted.. (based on the old storyline) so... i would not see it as imposible that the uplifters would have done something like this on a small group making it possible for them to survive somehow... or genetically modified vali.... ehh...

*throws the ideas everywhere hoping the Ryuu does not shoot me for them*

it's just with the way Avali are made as a race and all the very techno-themed lore surrounding them and how they operate, an Avali without it's tech, isn't much of an Avali. at least not the sort we know.
Me reads medival and fantasy.
*loregasm*
I am mildly in the dark and tad late to the party, but this seems... pretty interesting!
Imo we need more non-human races.
(07-04-2015, 05:17 AM)Surge Wrote: [ -> ]Imo we need more non-human races.

come with some suggestions then.
i'd be willing to add one more non-human Race, as currently we have 3 non-human races and if people still want the halfling we have four "human" races.
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