Avali Nexus

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This thread is to discuss the Nexus "Serious" RP, and how to bring it back from inactivity.
The original RP thread can be found here.
I say start from scratch.
yes okay discussion stuff okay yes
Personally, I think that we should start over in a way...maybe not, say, kicking the universe and completely remaking it, but certainly new characters and maybe a new setting.
I dunno.
(08-17-2015, 03:11 AM)Ehksidian Wrote: [ -> ]yes okay discussion stuff okay yes
Personally, I think that we should start over in a way...maybe not, say, kicking the universe and completely remaking it, but certainly new characters and maybe a new setting.
I dunno.

I'm probably going to keep some of my characters (though I've kind of scrapped Tesnib Pinyui and the entire Iiriscvendtii race) because I didn't really use them, like, at all, and I've been redoing their backstories and stuff.
(08-17-2015, 03:18 AM)Shaadaris Wrote: [ -> ]I'm probably going to keep some of my characters (though I've kind of scrapped Tesnib Pinyui and the entire Iiriscvendtii race) because I didn't really use them, like, at all, and I've been redoing their backstories and stuff.

Same here. While Kal just got me in (I actually have had ideas before about manipulate-able razor shields), I'm definitely keeping Sirius. Not only is he new, but it's a character I've made that I genuinely like.

(08-17-2015, 03:11 AM)Ehksidian Wrote: [ -> ]yes okay discussion stuff okay yes
Personally, I think that we should start over in a way...maybe not, say, kicking the universe and completely remaking it, but certainly new characters and maybe a new setting.
I dunno.

But yes I agree with this.
Depending on what gets changed, Sirius will recieve changes, though. I already have a few in mind.
I'll join as long as we don't have a focus on half thought out factions and their control.

It needs a more refined plot.
Alright, I'm here. I'm going to make it clear: Right now I see no reason to completely throw out the entire universe.

First off, that's way too much work for me. Building a universe from scratch in a small amount of time just isn't going to happen. You want new universe? Give me a year, maybe I'll have something, no guarantees.

The second reason why is because I am already working to see how I could make this version different, set down more concepts, and give more life to it. Giving thought to things other than factions provides fronts to stuff other than political drama.
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World.
Let us discuss the world, lore, and setting first, including races, "magic", technology, factions, etc. first, so we have a framework to work off of.
So, can we use our already existing characters? I really don't want to have to create new characters from scratch...
(08-17-2015, 03:38 AM)L3W Wrote: [ -> ]So, can we use our already existing characters? I really don't want to have to create new characters from scratch...

They will require minor-to-severe modification to be useful again. Depends on how ingrained you made their backstory with the world.
(08-17-2015, 03:31 AM)Shaadaris Wrote: [ -> ][Image: MwwW4No.png][Image: 8dySJEx.png][Image: ui0eXmj.png][Image: 2sptQ11.png][Image: MxiGveB.png][Image: ui0eXmj.png][Image: ui0eXmj.png][Image: 8dySJEx.png][Image: iWOnO9Y.png][Image: mBUzopB.png]___[Image: 5dmFJdQ.png][Image: iWOnO9Y.png][Image: KJApjrl.png][Image: 8dySJEx.png][Image: 2sptQ11.png][Image: WjFi9M3.png]
World.
Let us discuss the world, lore, and setting first, including races, "magic", technology, factions, etc. first, so we have a framework to work off of.

No, really, please, let's get the rest of the universe sorted out before we focus too much on characters that may need to be altered to fit the universe which we have yet to figure out.
(08-17-2015, 03:41 AM)Shaadaris Wrote: [ -> ]
(08-17-2015, 03:31 AM)Shaadaris Wrote: [ -> ][Image: MwwW4No.png][Image: 8dySJEx.png][Image: ui0eXmj.png][Image: 2sptQ11.png][Image: MxiGveB.png][Image: ui0eXmj.png][Image: ui0eXmj.png][Image: 8dySJEx.png][Image: iWOnO9Y.png][Image: mBUzopB.png]___[Image: 5dmFJdQ.png][Image: iWOnO9Y.png][Image: KJApjrl.png][Image: 8dySJEx.png][Image: 2sptQ11.png][Image: WjFi9M3.png]
World.
Let us discuss the world, lore, and setting first, including races, "magic", technology, factions, etc. first, so we have a framework to work off of.

No, really, please, let's get the rest of the universe sorted out before we focus too much on characters that may need to be altered to fit the universe which we have yet to figure out.

Right now, I'm putting thought into logistics. Mostly this involves FTL, so I'm placing complexities and limits on that. I'm also doing some thinking about communication (got a good idea running around my head).
(08-17-2015, 03:31 AM)Shaadaris Wrote: [ -> ][Image: MwwW4No.png][Image: 8dySJEx.png][Image: ui0eXmj.png][Image: 2sptQ11.png][Image: MxiGveB.png][Image: ui0eXmj.png][Image: ui0eXmj.png][Image: 8dySJEx.png][Image: iWOnO9Y.png][Image: mBUzopB.png]___[Image: 5dmFJdQ.png][Image: iWOnO9Y.png][Image: KJApjrl.png][Image: 8dySJEx.png][Image: 2sptQ11.png][Image: WjFi9M3.png]
World.
Let us discuss the world, lore, and setting first, including races, "magic", technology, factions, etc. first, so we have a framework to work off of.
I know avali are rumored to have a few members with psychic abilities.
(08-17-2015, 03:48 AM)SilverOtter Wrote: [ -> ]
(08-17-2015, 03:41 AM)Shaadaris Wrote: [ -> ]No, really, please, let's get the rest of the universe sorted out before we focus too much on characters that may need to be altered to fit the universe which we have yet to figure out.

Right now, I'm putting thought into logistics. Mostly this involves FTL, so I'm placing complexities and limits on that. I'm also doing some thinking about communication (got a good idea running around my head).

Okay... Please allow the other RP members to add input, though.
(08-17-2015, 03:39 AM)SilverOtter Wrote: [ -> ]They will require minor-to-severe modification to be useful again. Depends on how ingrained you made their backstory with the world.

Yeah... Probably wasn't a smart move setting Sirius' background in Abraxis. Thankfully, it's easy enough to translate it to whatever city.

(08-17-2015, 03:48 AM)SilverOtter Wrote: [ -> ]Right now, I'm putting thought into logistics. Mostly this involves FTL, so I'm placing complexities and limits on that. I'm also doing some thinking about communication (got a good idea running around my head).

Mind sharing with the group?
(08-17-2015, 03:39 AM)SilverOtter Wrote: [ -> ]
(08-17-2015, 03:38 AM)L3W Wrote: [ -> ]So, can we use our already existing characters? I really don't want to have to create new characters from scratch...

They will require minor-to-severe modification to be useful again. Depends on how ingrained you made their backstory with the world.

They only need minor changes. I am only going with two characters this time because having more than that is too much for me. Once we got the story and setting going then I will modify my characters stories.
(08-17-2015, 03:51 AM)Umbra Wrote: [ -> ]
(08-17-2015, 03:39 AM)SilverOtter Wrote: [ -> ]They will require minor-to-severe modification to be useful again. Depends on how ingrained you made their backstory with the world.

Yeah... Probably wasn't a smart move setting Sirius' background in Abraxis. Thankfully, it's easy enough to translate it to whatever city.



(08-17-2015, 03:48 AM)SilverOtter Wrote: [ -> ]Right now, I'm putting thought into logistics. Mostly this involves FTL, so I'm placing complexities and limits on that. I'm also doing some thinking about communication (got a good idea running around my head).

Mind sharing with the group?

Alright, making FTL less of a god tech. What I'm currently working with is posing power limits: Arbitrary large amount of energy required = Distance in tens of light years, to the power of the Mass to be jumped.

I also want to make FTL more expensive and heavy, mostly to prevent everyone and their grandma from flying a ship with one, at least into an atmosphere. I want to make it more clear that FTL is ripping a hole in the universe rather than basically teleporting everything into the right dimension and out.

To note: the energy going into the FTL drive would not be all at once. It is basically pouring in energy to keep the hole stable over that distance, and to counteract the gravity fields of the mass you're throwing through it. However, this makes FTL dangerous if you miscalculate the energy you need. Oh yes, and gravity fields disturbing FTL still stands. Most modern computers abort the jump right where you are/should be near-instantly if gravity-fuckery starts making it go unintentionally stable.

Otherwise, they are the railed-to-your-destination tech as before.

Second, communication. I have an idea for how galactic communication would work. The idea is part commdisk (remember that thing?), and part Battletech's Hyperpulse network.

The idea is that there is a galactic network (duh), made up of nodes. These nodes are in orbit around the sun of a solar system, and are outfitted with two-way solar-range communication, and FTL tech.

Computers that want to use the network/whatever-Net will send solar-range signals to the node nearby, which will send it off, in internet fashion, throughout the network of nodes, to the destination node, and the computer on the other line.

Nodes will be expensive, and the more signals they want to handle at once, and the farther distance you want it to go, the more expensive they become. Most planets will not have them, mostly at the edges of faction space and throughout freespace. Most faction homeworlds have a huge, "supernode" that can handle the largest amounts of traffic at once, and send it for solar systems upon solar systems (note, this is only when sending outwards from this node. Sending to it means using the smaller, lower-range nodes). But for the most part, you send signal, signal uses whatever-I-decide-to-call-this.

If you want to shut down all communication, it's almost impossible due to the similarities to the internet (which was built to work with damages to any part of the line, merely going around it), but you can eliminate a solar system's communication by shutting down or destroying their node.
(08-17-2015, 04:33 AM)SilverOtter Wrote: [ -> ]Snip

Coooool.
...I really don't have much else to say about it. Cool ideas.
(08-17-2015, 04:33 AM)SilverOtter Wrote: [ -> ]
(08-17-2015, 03:51 AM)Umbra Wrote: [ -> ]Yeah... Probably wasn't a smart move setting Sirius' background in Abraxis. Thankfully, it's easy enough to translate it to whatever city.




Mind sharing with the group?

Alright, making FTL less of a god tech. What I'm currently working with is posing power limits: Arbitrary large amount of energy required = Distance in tens of light years, to the power of the Mass to be jumped.

I also want to make FTL more expensive and heavy, mostly to prevent everyone and their grandma from flying a ship with one, at least into an atmosphere. I want to make it more clear that FTL is ripping a hole in the universe rather than basically teleporting everything into the right dimension and out.

To note: the energy going into the FTL drive would not be all at once. It is basically pouring in energy to keep the hole stable over that distance, and to counteract the gravity fields of the mass you're throwing through it. However, this makes FTL dangerous if you miscalculate the energy you need. Oh yes, and gravity fields disturbing FTL still stands. Most modern computers abort the jump right where you are/should be near-instantly if gravity-fuckery starts making it go unintentionally stable.

Otherwise, they are the railed-to-your-destination tech as before.

Second, communication. I have an idea for how galactic communication would work. The idea is part commdisk (remember that thing?), and part Battletech's Hyperpulse network.

The idea is that there is a galactic network (duh), made up of nodes. These nodes are in orbit around the sun of a solar system, and are outfitted with two-way solar-range communication, and FTL tech.

Computers that want to use the network/whatever-Net will send solar-range signals to the node nearby, which will send it off, in internet fashion, throughout the network of nodes, to the destination node, and the computer on the other line.

Nodes will be expensive, and the more signals they want to handle at once, and the farther distance you want it to go, the more expensive they become. Most planets will not have them, mostly at the edges of faction space and throughout freespace. Most faction homeworlds have a huge, "supernode" that can handle the largest amounts of traffic at once, and send it for solar systems upon solar systems (note, this is only when sending outwards from this node. Sending to it means using the smaller, lower-range nodes). But for the most part, you send signal, signal uses whatever-I-decide-to-call-this.

If you want to shut down all communication, it's almost impossible due to the similarities to the internet (which was built to work with damages to any part of the line, merely going around it), but you can eliminate a solar system's communication by shutting down or destroying their node.

I agree with all of this so far.
Errata: Just looked up the size of the milky way galaxy. The equation now involves whole light years instead of tens of light years.
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