Avali Nexus

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(11-06-2015, 02:22 AM)UnamusedAvali Wrote: [ -> ]
(11-06-2015, 02:18 AM)Surge Wrote: [ -> ][Image: Rh2Sbn2.gif]
I do not recall this at all.
I'll find the images.


(11-06-2015, 02:20 AM)Marxon Wrote: [ -> ]Snip
Nope....
Nope, nope, nope.
*Hides*

(11-06-2015, 02:23 AM)Comito Wrote: [ -> ]
(11-06-2015, 02:20 AM)Marxon Wrote: [ -> ]Snip

[Image: Jzn423B.gif]

(11-06-2015, 02:24 AM)AustinLB90 Wrote: [ -> ]
(11-06-2015, 02:18 AM)Comito Wrote: [ -> ]http://www.furaffinity.net/view/14366883/

thanks.

(11-06-2015, 02:20 AM)Marxon Wrote: [ -> ]Snip
is this cuz you missed out on 169?
Apparently nobody knows about scp-106
(11-06-2015, 02:26 AM)Marxon Wrote: [ -> ]
(11-06-2015, 02:22 AM)UnamusedAvali Wrote: [ -> ]I'll find the images.


Nope....
Nope, nope, nope.
*Hides*

(11-06-2015, 02:23 AM)Comito Wrote: [ -> ]Snip

(11-06-2015, 02:24 AM)AustinLB90 Wrote: [ -> ]thanks.
is this cuz you missed out on 169?
Apparently nobody knows about scp-106
i do but that music video you posted.
(11-06-2015, 02:27 AM)AustinLB90 Wrote: [ -> ]
(11-06-2015, 02:26 AM)Marxon Wrote: [ -> ]Apparently nobody knows about scp-106
i do but that music video you posted.
It was the official source, and it's an awesome song.
(11-06-2015, 02:28 AM)Marxon Wrote: [ -> ]
(11-06-2015, 02:27 AM)AustinLB90 Wrote: [ -> ]i do but that music video you posted.
It was the official source, and it's an awesome song.
okay then, it reminds me of the weird songs my dad listens to in his car.

anyways i uh well i don't see why you posted the scp.
[Image: tumblr_nwo7h8XX8U1tuwa1xo1_400.jpg]
[Image: tumblr_nwzir9q2DK1tuwa1xo1_400.jpg]
Dear god, undertale bionicles

oh dear, look like my desktop falls kinda behind the minimum requirement for fallout 4, laptop though falls between so partially cool, I can just stream.

also my desktop's graphics card supposingly run on less than 50 watts (AMD Radeon 6750, yeah, its very old by now), so my 475W power supply should suffice, so Seg's suggestion of overheating/poor ventilation is the main issue, I might need a new case and a saw, maybe better graphics card too
Wait, what was the SCP?
This godamn dungeon group.

INTERRUPTS MOTHERFUCKERS, DO YOU USE THEM?
(11-06-2015, 03:06 AM)roguephoenix64 Wrote: [ -> ]Wait, what was the SCP?
It was the old man who walks through walls and has a pocket dimension.
(11-05-2015, 11:48 PM)SCN-3_NULL Wrote: [ -> ]
(11-05-2015, 09:09 PM)Shaadaris Wrote: [ -> ]I don't care. It shouldn't have an effect even if you're clearly visible to them when their head explodes. Seriously, nobody was there to see it or report it, much less prove that my character was the one who did it. Yet somehow, through telepathy or some crap, everyone knows.
It's bad design at its core.


I love how they keep testing it and keep freaking out when they get the same result.
The definition of insanity is doing the same thing over and over and expecting a different result.

Well you could go for mass genocide route of destroying every Caesar's bases before getting the mark of caesar, then murder the guy that's giving it to you, go to the fort, get your guns back amd proceed to murder caesar, or listen how pissed Edward is first then murder everyone at the fort.

(11-06-2015, 12:20 AM)SCN-3_NULL Wrote: [ -> ]

AAAAAAAAAaaaaaaaaaaaaaaaaaaaohmygoshitlooksgreat!
And not just the graphics; the gameplay features, the animation fluidity, the character designs, all of it!
Only problem remains the voiced protag and fugly dialogue wheel crap. I assume and hope that mods which remove both will be the backbone of every mod that adds dialoue.
(11-06-2015, 03:35 AM)Shaadaris Wrote: [ -> ]
(11-05-2015, 11:48 PM)SCN-3_NULL Wrote: [ -> ]Well you could go for mass genocide route of destroying every Caesar's bases before getting the mark of caesar, then murder the guy that's giving it to you, go to the fort, get your guns back amd proceed to murder caesar, or listen how pissed Edward is first then murder everyone at the fort.

(11-06-2015, 12:20 AM)SCN-3_NULL Wrote: [ -> ]

AAAAAAAAAaaaaaaaaaaaaaaaaaaaohmygoshitlooksgreat!
And not just the graphics; the gameplay features, the animation fluidity, the character designs, all of it!
Only problem remains the voiced protag and fugly dialogue wheel crap. I assume and hope that mods which remove both will be the backbone of every mod that adds dialoue.

Kinda ironic though, my laptop can run fallout 4 a bit better than my desktop, though my laptop has a useful gap in between the bottom of the screen and above the function keys where my phone can easily rest on, good for that pipboy app.
(11-06-2015, 03:35 AM)Shaadaris Wrote: [ -> ]
(11-05-2015, 11:48 PM)SCN-3_NULL Wrote: [ -> ]Well you could go for mass genocide route of destroying every Caesar's bases before getting the mark of caesar, then murder the guy that's giving it to you, go to the fort, get your guns back amd proceed to murder caesar, or listen how pissed Edward is first then murder everyone at the fort.

(11-06-2015, 12:20 AM)SCN-3_NULL Wrote: [ -> ]

AAAAAAAAAaaaaaaaaaaaaaaaaaaaohmygoshitlooksgreat!
And not just the graphics; the gameplay features, the animation fluidity, the character designs, all of it!
Only problem remains the voiced protag and fugly dialogue wheel crap. I assume and hope that mods which remove both will be the backbone of every mod that adds dialoue.

Why the dialogue wheel hate? It's so much less intrusive than the fallout 3/NV style dialogue box? It works great in mass effect.

I disagree on the voiced protagonist thing too? I think a voice is great, it adds to the immersion and makes cutscenes much more immersive - it feels like I'm playing an actual character - am I meant to project myself onto my mute kleptomaniac psychopath or something?
(11-06-2015, 03:58 AM)Segolia Wrote: [ -> ]
(11-06-2015, 03:35 AM)Shaadaris Wrote: [ -> ]AAAAAAAAAaaaaaaaaaaaaaaaaaaaohmygoshitlooksgreat!
And not just the graphics; the gameplay features, the animation fluidity, the character designs, all of it!
Only problem remains the voiced protag and fugly dialogue wheel crap. I assume and hope that mods which remove both will be the backbone of every mod that adds dialoue.

Why the dialogue wheel hate? It's so much less intrusive than the fallout 3/NV style dialogue box? It works great in mass effect.

I disagree on the voiced protagonist thing too? I think a voice is great, it adds to the immersion and makes cutscenes much more immersive - it feels like I'm playing an actual character - am I meant to project myself onto my mute kleptomaniac psychopath or something?

You see, here are my main gripes:
-The dialogue wheel gives you a VERY limited view of what your character will say. The character could end up saying something completely different than what you thought the tiny 2 word description meant.
-The dialogue wheel leaves very few choices for dialogue, and if more are given, will make the menu way more clunky.
-It works well for Mass Effect. This is not Mass Effect, your argument is invalid.
-The voiced dialogue will make creating a unique character in your mind very hard since you're limited to one voice. With a silent protag, asides from the pretty general pain grunts, you can imagine any voice, any tone, any way of speaking, any accent, for your character.
-It detracts from immersion because you are no longer in as much control over what is said. See the first point.
-With silent protagonists and a clear view of your dialogue options, you can project yourself, or make really any character you want depending on how you interpret the tone something is said in, or adding to/taking away from "what you believe your character says" in your mind.
-It will make mods that add any NPCs you can interact with or Quests, etc. either complete crap or silent anyway, which will both take away more immersion than if the protag was silent, since they either need to suddenly become silent, or their voice will sound completely different.
-It's blatant pandering to the success of these systems in other popular games, when they had something that worked perfectly fine for half a dozen games.

This Is Why I Do Not Like The Fallout 4 Dialogue System: Abridged Edition.
(11-06-2015, 04:13 AM)Shaadaris Wrote: [ -> ]
(11-06-2015, 03:58 AM)Segolia Wrote: [ -> ]Why the dialogue wheel hate? It's so much less intrusive than the fallout 3/NV style dialogue box? It works great in mass effect.

I disagree on the voiced protagonist thing too? I think a voice is great, it adds to the immersion and makes cutscenes much more immersive - it feels like I'm playing an actual character - am I meant to project myself onto my mute kleptomaniac psychopath or something?

You see, here are my main gripes:
-The dialogue wheel gives you a VERY limited view of what your character will say. The character could end up saying something completely different than what you thought the tiny 2 word description meant.
-The dialogue wheel leaves very few choices for dialogue, and if more are given, will make the menu way more clunky.
-It works well for Mass Effect. This is not Mass Effect, your argument is invalid.
-The voiced dialogue will make creating a unique character in your mind very hard since you're limited to one voice. With a silent protag, asides from the pretty general pain grunts, you can imagine any voice, any tone, any way of speaking, any accent, for your character.
-It detracts from immersion because you are no longer in as much control over what is said. See the first point.
-With silent protagonists and a clear view of your dialogue options, you can project yourself, or make really any character you want depending on how you interpret the tone something is said in, or adding to/taking away from "what you believe your character says" in your mind.
-It will make mods that add any NPCs you can interact with or Quests, etc. either complete crap or silent anyway, which will both take away more immersion than if the protag was silent, since they either need to suddenly become silent, or their voice will sound completely different.
-It's blatant pandering to the success of these systems in other popular games, when they had something that worked perfectly fine for half a dozen games.

This Is Why I Do Not Like The Fallout 4 Dialogue System: Abridged Edition.
not forget the low inteligence dialogs
[Image: MbtIsDy.jpg]
(11-06-2015, 04:13 AM)Shaadaris Wrote: [ -> ]
(11-06-2015, 03:58 AM)Segolia Wrote: [ -> ]Why the dialogue wheel hate? It's so much less intrusive than the fallout 3/NV style dialogue box? It works great in mass effect.

I disagree on the voiced protagonist thing too? I think a voice is great, it adds to the immersion and makes cutscenes much more immersive - it feels like I'm playing an actual character - am I meant to project myself onto my mute kleptomaniac psychopath or something?

your argument is invalid
Don't say that, ever.



Russian tonk stronk!

[Image: crab.jpg]
now this is probably one of the manned humvee/jeep the mechanians have might look like, and some crew known to play the warthog song from rooster teeth when charging fullspeed
[Image: 96192e4bf857d5ba85e5b03ae4e1d78c.png]
MFW I've spent all the money I had accumulated in a cosmetic shopping spree.
(11-06-2015, 05:04 AM)Surge Wrote: [ -> ][Image: 96192e4bf857d5ba85e5b03ae4e1d78c.png]
MFW I've spent all the money I had accumulated in a cosmetic shopping spree.

You sorry fool.
(11-06-2015, 05:07 AM)Comito Wrote: [ -> ]
(11-06-2015, 05:04 AM)Surge Wrote: [ -> ][Image: 96192e4bf857d5ba85e5b03ae4e1d78c.png]
MFW I've spent all the money I had accumulated in a cosmetic shopping spree.

You sorry fool.
I can't help it there are so many cool looking pieces of gear.
okay, after another and full look on fallout 4's launch trailer,

[Image: D88101C57FD1F1287C77FB39FA90B221E00B5A2F]
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