(11-16-2015, 11:31 PM)UnamusedAvali Wrote: [ -> ] (11-16-2015, 03:26 PM)Marxon Wrote: [ -> ]Me, I meant me.
Guh I'm so tired and cranky...
*hides under some blankets*
Keep ignoring me.
I don't want to, you're a nice person to have around and you are floofy.
(11-16-2015, 11:08 PM)Jim_Clonk Wrote: [ -> ]I know Unamused is hiding around here somewhere...
Yup I just woke up.
*Purrs and rubs against Marx's leg.*
(11-16-2015, 10:51 PM)Marxon Wrote: [ -> ]Got to the 5th one, once...
After that the game was a total ASSS!
I got to the final one, heck even lowered the flagship down to its last phase and 5 bars... Triple Artemis went and fucked my Kestrel B up. Always take a teleporter too. Focus on evasion over shields.
*squeaks and suddenly floofs*
Meanwhile in the wasteland.
*ear shattering BANG*
"OW HEAD, WHERE COME FROM?"
........
"Must be imagination..."
*second BANG from same direction*
"OW HEAD, WHERE COME FROM?"
*Meanwhile a quarter mile away a knight snickers to himself as he chambers another round.*
(11-17-2015, 01:06 AM)Surge Wrote: [ -> ] (11-17-2015, 12:43 AM)SCN-3_NULL Wrote: [ -> ]https://m.reddit.com/r/fo4/comments/3t1myp/fallout_4_tips_extended_edition/
This is really useful, also has anyone dismissed dogmeat without his dog house? I think I lost my dogmeat
The game magically produced him for a main quest later on after an NPC acquired magical knowledge of his existence.
More story talk, now with later in the main questline
So once you start to get into the meat of the main questline things start to fall apart and attack your suspension of disbelief, besides a gang at one point claiming to have gotten vault-tec to build in a shitty location for their own purposes and then the same gang being explained as having moved into the vault after being set running by more powerful groups, there's an entire conversation where you recount your very limited perspective of the opening scene where your wife dies to a private detective who coughs up way more info about the scene than you give him, such as identifying the murderer's gun as a revolver after you claim to still remember the sound. Not to mention this detective is a rogue synth living in synth paranoia central, and he somehow hasn't been shot dead when the game makes sure you see a man pull a gun on his own brother and accuse him of being a synth impostor. Then you search some guys house and the private eye will produce literally nothing useful except words until you start talking about how to track the man you're after and he recommends dogmeat by name, despite me never using dogmeat as a companion or mentioning him to ANYONE AT ALL. Then I go outside and dogmeat has been fucking teleported from the truck stop clear into the middle of diamond city purely for this quest.
YOU WERE DOING SO WELL BETHESDA.
Well since I no longer care about spoilers having been spoiled to the biggest twist anyway, I read through this and just... seriously...
I mean I guess Bethesda expected everyone to take the dog with them? Seriously? That's incredibly stupid. The part about the [
gun is sort of almost semi-believable since a robot would probably have much more precise knowledgebases to go off of using knowledge of the types of guns used around there, and your description of the sound to determine the type... maybe] but the dog suddenly teleporting to you because [
a NPC with no prior knowledge of the dog mentioned their name]? That's just plain stupid. Way to shoehorn the dog into the story, Beth...
Maybe, just MAYBE he glitch-teleported to you and because he was detected in the cell the info about him came up in the conversation?...
Okay, let's face it, probably not...
(11-17-2015, 03:31 AM)Surge Wrote: [ -> ] (11-17-2015, 03:12 AM)Comito Wrote: [ -> ]Yo Surge, how's our merry XCOM band faring?
(11-17-2015, 03:17 AM)Jim_Clonk Wrote: [ -> ]Been wondering that too.
Jim is dead and Comito isn't on the duty roster, otherwise nothing to report.
Mirelurk queen is dead.
I'm almost totally out of ammo, burned through half my stimpacks, and shattered half of my T-60B, but she's fucking dead.
Fragmines, Molotov and grenades work well on it too, also a head start for you there's also a sentry bot in future mission on the castle, be careful on your next mission visit.
(11-17-2015, 04:13 AM)Surge Wrote: [ -> ]Meanwhile in the wasteland.
*ear shattering BANG*
"OW HEAD, WHERE COME FROM?"
........
"Must be imagination..."
*second BANG from same direction*
"OW HEAD, WHERE COME FROM?"
*Meanwhile a quarter mile away a knight snickers to himself as he chambers another round.*
I see you found a silenced weapon, or you found a railgun at hight sneak rank.
(11-17-2015, 04:19 AM)Shaadaris Wrote: [ -> ] (11-17-2015, 01:06 AM)Surge Wrote: [ -> ]The game magically produced him for a main quest later on after an NPC acquired magical knowledge of his existence.
More story talk, now with later in the main questline
So once you start to get into the meat of the main questline things start to fall apart and attack your suspension of disbelief, besides a gang at one point claiming to have gotten vault-tec to build in a shitty location for their own purposes and then the same gang being explained as having moved into the vault after being set running by more powerful groups, there's an entire conversation where you recount your very limited perspective of the opening scene where your wife dies to a private detective who coughs up way more info about the scene than you give him, such as identifying the murderer's gun as a revolver after you claim to still remember the sound. Not to mention this detective is a rogue synth living in synth paranoia central, and he somehow hasn't been shot dead when the game makes sure you see a man pull a gun on his own brother and accuse him of being a synth impostor. Then you search some guys house and the private eye will produce literally nothing useful except words until you start talking about how to track the man you're after and he recommends dogmeat by name, despite me never using dogmeat as a companion or mentioning him to ANYONE AT ALL. Then I go outside and dogmeat has been fucking teleported from the truck stop clear into the middle of diamond city purely for this quest.
YOU WERE DOING SO WELL BETHESDA.
Well since I no longer care about spoilers having been spoiled to the biggest twist anyway, I read through this and just... seriously...
I mean I guess Bethesda expected everyone to take the dog with them? Seriously? That's incredibly stupid. The part about the [gun is sort of almost semi-believable since a robot would probably have much more precise knowledgebases to go off of using knowledge of the types of guns used around there, and your description of the sound to determine the type... maybe] but the dog suddenly teleporting to you because [a NPC with no prior knowledge of the dog mentioned their name]? That's just plain stupid. Way to shoehorn the dog into the story, Beth...
Maybe, just MAYBE he glitch-teleported to you and because he was detected in the cell the info about him came up in the conversation?...
Okay, let's face it, probably not...
The PC doesn't even describe the gunshot, just that he remembers it and that it was a handgun. I'd be willing to excuse it as him jumping to the conclusion that if the report was that memorable it was likely something big, so either a rechambered 10mm or a .44 and the .44 is just more likely, but the entire conversation had been lobbing little red flags at me that the dialogue had been thoroughly stripped to keep it brief.
(11-17-2015, 04:21 AM)SCN-3_NULL Wrote: [ -> ] (11-17-2015, 03:31 AM)Surge Wrote: [ -> ]Jim is dead and Comito isn't on the duty roster, otherwise nothing to report.
Mirelurk queen is dead.
I'm almost totally out of ammo, burned through half my stimpacks, and shattered half of my T-60B, but she's fucking dead.
Fragmines, Molotov and grenades work well on it too, also a head start for you there's also a sentry bot in future mission on the castle, be careful on your next mission visit.
(11-17-2015, 04:13 AM)Surge Wrote: [ -> ]Meanwhile in the wasteland.
*ear shattering BANG*
"OW HEAD, WHERE COME FROM?"
........
"Must be imagination..."
*second BANG from same direction*
"OW HEAD, WHERE COME FROM?"
*Meanwhile a quarter mile away a knight snickers to himself as he chambers another round.*
I see you found a silenced weapon, or you found a railgun at hight sneak rank.
Nope. I found a .50 receiver for my prized hunting rifle, so I'm hunting super mutants in power armor.
Damnit, everything but the right arm. This fucker was hard to kill - I've never seen a human who can take 2 bottlecap mines, a frag grenade, 15 plasma-infused sniper rounds (under the effects of psychojet) to the head and a clip of laser rifle ammo to down. Their fully modded auto laser pistol and fatman wasn't really helping matters either.
WHAT!?
THOSE SUPER MUTANTS WERE SITTING ON AN ARMOR FRAME!?
My teeth hurt like hell. No, not where my Wisdom Teeth were removed, my
front two bottom teeth. WHY?!
In other news, after enough optimization where the full sized image now looks like it was put through a grainy, old TV filter, I finally got my Avatar image to be the <1MB needed to use it.
V1 (613KB)
V2 (2.41MB)
V2 Optimized (940KB)
I feel like I should get this game too, now.
(11-17-2015, 05:04 AM)Shaadaris Wrote: [ -> ]My teeth hurt like hell. No, not where my Wisdom Teeth were removed, my front two bottom teeth. WHY?!
In other news, after enough optimization where the full sized image now looks like it was put through a grainy, old TV filter, I finally got my Avatar image to be the <1MB needed to use it.
V1 (613KB)
V2 (2.41MB)
V2 Optimized (940KB)
It's not really noticeable once it's scaled down.
Also, obligatory "needs more jpeg".
(11-17-2015, 05:04 AM)Jim_Clonk Wrote: [ -> ]I feel like I should get this game too, now.
(11-17-2015, 05:04 AM)Shaadaris Wrote: [ -> ]My teeth hurt like hell. No, not where my Wisdom Teeth were removed, my front two bottom teeth. WHY?!
In other news, after enough optimization where the full sized image now looks like it was put through a grainy, old TV filter, I finally got my Avatar image to be the <1MB needed to use it.
V1 (613KB)
V2 (2.41MB)
V2 Optimized (940KB)
It's not really noticeable once it's scaled down.
Also, obligatory "needs more jpeg".
Unfortunately the added glow on the lines is also not very noticeable...
Then again, most of that 2MB probably comes from the flickering.
Also, don't tempt me to add severe compression artifacts.
(11-17-2015, 05:08 AM)Shaadaris Wrote: [ -> ] (11-17-2015, 05:04 AM)Jim_Clonk Wrote: [ -> ]I feel like I should get this game too, now.
It's not really noticeable once it's scaled down.
Also, obligatory "needs more jpeg".
Unfortunately the added glow on the lines is also not very noticeable...
Then again, most of that 2MB probably comes from the flickering.
Also, don't tempt me to add severe compression artifacts.
Most of that 2MB probably comes from the fact that you need way more colours when using that blur.
Although, I'm pretty sure you can still reduce the amount of colours needed.
(11-17-2015, 04:25 AM)Surge Wrote: [ -> ] (11-17-2015, 04:19 AM)Shaadaris Wrote: [ -> ]Well since I no longer care about spoilers having been spoiled to the biggest twist anyway, I read through this and just... seriously...
I mean I guess Bethesda expected everyone to take the dog with them? Seriously? That's incredibly stupid. The part about the [gun is sort of almost semi-believable since a robot would probably have much more precise knowledgebases to go off of using knowledge of the types of guns used around there, and your description of the sound to determine the type... maybe] but the dog suddenly teleporting to you because [a NPC with no prior knowledge of the dog mentioned their name]? That's just plain stupid. Way to shoehorn the dog into the story, Beth...
Maybe, just MAYBE he glitch-teleported to you and because he was detected in the cell the info about him came up in the conversation?...
Okay, let's face it, probably not...
The PC doesn't even describe the gunshot, just that he remembers it and that it was a handgun. I'd be willing to excuse it as him jumping to the conclusion that if the report was that memorable it was likely something big, so either a rechambered 10mm or a .44 and the .44 is just more likely, but the entire conversation had been lobbing little red flags at me that the dialogue had been thoroughly stripped to keep it brief.
(11-17-2015, 04:21 AM)SCN-3_NULL Wrote: [ -> ]Fragmines, Molotov and grenades work well on it too, also a head start for you there's also a sentry bot in future mission on the castle, be careful on your next mission visit.
I see you found a silenced weapon, or you found a railgun at hight sneak rank.
Nope. I found a .50 receiver for my prized hunting rifle, so I'm hunting super mutants in power armor.
It gets better once you find the silencer for it, you can kill a behemoth with it.
(11-17-2015, 05:12 AM)SCN-3_NULL Wrote: [ -> ] (11-17-2015, 04:25 AM)Surge Wrote: [ -> ]The PC doesn't even describe the gunshot, just that he remembers it and that it was a handgun. I'd be willing to excuse it as him jumping to the conclusion that if the report was that memorable it was likely something big, so either a rechambered 10mm or a .44 and the .44 is just more likely, but the entire conversation had been lobbing little red flags at me that the dialogue had been thoroughly stripped to keep it brief.
Nope. I found a .50 receiver for my prized hunting rifle, so I'm hunting super mutants in power armor.
It gets better once you find the silencer for it, you can kill a behemoth with it.
Nope. I refuse to give up my range for stealth.
(11-17-2015, 05:11 AM)Jim_Clonk Wrote: [ -> ] (11-17-2015, 05:08 AM)Shaadaris Wrote: [ -> ]Unfortunately the added glow on the lines is also not very noticeable...
Then again, most of that 2MB probably comes from the flickering.
Also, don't tempt me to add severe compression artifacts.
Most of that 2MB probably comes from the fact that you need way more colours when using that blur.
Although, I'm pretty sure you can still reduce the amount of colours needed.
In the optimized version I also reduced it to 16 colors from probably 256.
I could have gone to 8 and that alone would have worked, no graininess needed, however it also made the glows look like hell.
Honestly this is just working as a placeholder for the time being. I have another avatar in the works, presumably, though since I have no idea how long that will take, I decided to update an older one of mine with some flashy new effects for the time being.
(11-17-2015, 05:23 AM)Shaadaris Wrote: [ -> ] (11-17-2015, 05:11 AM)Jim_Clonk Wrote: [ -> ]Most of that 2MB probably comes from the fact that you need way more colours when using that blur.
Although, I'm pretty sure you can still reduce the amount of colours needed.
In the optimized version I also reduced it to 16 colors from probably 256.
I could have gone to 8 and that alone would have worked, no graininess needed, however it also made the glows look like hell.
Honestly this is just working as a placeholder for the time being. I have another avatar in the works, presumably, though since I have no idea how long that will take, I decided to update an older one of mine with some flashy new effects for the time being.
Actually, the optimized one is apparently in RGB...
I'm not sure if that's even possible.
(11-17-2015, 05:29 AM)Jim_Clonk Wrote: [ -> ] (11-17-2015, 05:23 AM)Shaadaris Wrote: [ -> ]In the optimized version I also reduced it to 16 colors from probably 256.
I could have gone to 8 and that alone would have worked, no graininess needed, however it also made the glows look like hell.
Honestly this is just working as a placeholder for the time being. I have another avatar in the works, presumably, though since I have no idea how long that will take, I decided to update an older one of mine with some flashy new effects for the time being.
Actually, the optimized one is apparently in RGB...
I'm not sure if that's even possible.
It is because I did and the filesize drop is noticable.
To be fair, I did use an online utility to do so.
(11-17-2015, 05:13 AM)Surge Wrote: [ -> ] (11-17-2015, 05:12 AM)SCN-3_NULL Wrote: [ -> ]It gets better once you find the silencer for it, you can kill a behemoth with it.
Nope. I refuse to give up my range for stealth.
It's a sniper rifle, it already have insane range.
Be a ninja damnit! And put on this skin tight sneaking suit!
(11-17-2015, 05:30 AM)Shaadaris Wrote: [ -> ] (11-17-2015, 05:29 AM)Jim_Clonk Wrote: [ -> ]Actually, the optimized one is apparently in RGB...
I'm not sure if that's even possible.
It is because I did and the filesize drop is noticable.
To be fair, I did use an online utility to do so.
According to what I know, .gif can ONLY use induced colour pallets.
congrats bethesda, another half-assed "well who's the REAL bad guy here? HUH?" quest that just serves to make everyone involved look like an ass.
somebody is stealing food supplies from the brotherhood, Kells wants it investigated and dealt with and has given you total authority over the investigation, the logistics commander, Gavin, is rude and wants you to kindly fuck off and stop wasting his time, the investigation ultimately leads to initiate Clarke, who you find to be going under the airport and feeding FERAL ghouls, when confronted he explains that he once had a friend who was a "ghoul" and he was as much a person as anyone else, and so clearly these FERAL ghouls are too, and he just isn't comfortable with them dying so he feeds them in hopes that they won't actually bother anyone. He never admits that FERAL ghouls are mindless fucking animals but he does assert that he can't face Kells, who wouldn't give him a fair trial or chance to explain himself, so you can either promise to cover for him (a promise you are not obligated to uphold) or tell him to run away before you can report to Kells, who seems to share my sentiment on how batshit insane Clarke's actions were.
Anyways now I'M somewhat uncomfortable because the brotherhood wants me to take a kid into the wasteland and put on a show of killing some mutants for him and frankly, both the kid's outfit and behavior is making me think of the Hitler Youth, which may not necessarily be the most fair analogy but it unsettles me all the same that it can be made at all.
This is a public service announcement:
The Original Stargate Movie Trilogy Reboot is still, unfortunately, happening.
That is all. Now, back to your original programming...