Avali Nexus

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Starbound Glad Giraffe Unstable Patch Notes Wrote:       Weapons
           Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
               Yes, some guns now have flashlights
           Change to hammer mechanics: hold left click to wind up, release to fire
           Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
           Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions!
           A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers

       Major changes to monster and NPC combat mechanics
           Lots of new unique monsters found throughout the galaxy
           Hostile monsters now damage the player on touch
           Knockback is more powerful and reliable
           Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
           Remade shields and improved blocking mechanics
           Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies

       Vehicles
       New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
       Hoverbikes!
           Great for travelling across planet surfaces quickly!
           They include a passenger seat so you can transport your friends!
           Come in several attractive colors!
           Drive carefully to avoid blowing yourself up!
       Coming Soon! – Boat and Mech vehicles replace previous tech equivalents
       Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
       Quests
           Quest givers’ portraits are shown on quest dialogs and in the log
           Colonists now occasionally give players new procedural quests to help improve their house or social standing
           The abandon button can be used on procedural quests and the same quests can now be declined
       Added lots of biome content to Tier 5 (frozen) worlds
           New ‘Midnight’ planets
           New ‘Frozen’ planets (replaces Tundra)
           Prism, Steam Spring, and Hive sub biomes
           Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
       Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
       Too many new objects, items, costumes, colony tenants, etc. to list
       Too many bug fixes, item tweaks, and balance changes to list
Quote:Hostile monsters now damage the player on touch
WHY WOULD YOU PUT THIS BACK IN?!
Who puts a nuclear battery in a school trash can!?
(11-27-2015, 02:54 PM)Marxon Wrote: [ -> ]And still losing friends to stupid shit.

Message me on steam if you actually need me, because I've just unsubscribed from this place.

Maybe one day I'll get better...
I'm sorry to hear this, Marx, I'll be out today so...
(11-28-2015, 12:22 AM)Shaadaris Wrote: [ -> ]
Starbound Glad Giraffe Unstable Patch Notes Wrote:things
Quote:Hostile monsters now damage the player on touch
WHY WOULD YOU PUT THIS BACK IN?!

Oh, I didn't notice that...
Chucklefish why

(11-28-2015, 12:24 AM)Surge Wrote: [ -> ]Who puts a nuclear battery in a school trash can!?

Humanity why
(11-28-2015, 12:26 AM)Umbra Wrote: [ -> ]
(11-28-2015, 12:22 AM)Shaadaris Wrote: [ -> ]WHY WOULD YOU PUT THIS BACK IN?!

Oh, I didn't notice that...
Chucklefish why

(11-28-2015, 12:24 AM)Surge Wrote: [ -> ]Who puts a nuclear battery in a school trash can!?

Humanity why
IT WAS FULLY CHARGED TOO.

THESE THINGS POWER ENTIRE FACTORIES.
(11-28-2015, 12:26 AM)Umbra Wrote: [ -> ]
(11-28-2015, 12:24 AM)Surge Wrote: [ -> ]Who puts a nuclear battery in a school trash can!?

Humanity why
Because we can.
Thats's a humans reason for everything.
(11-28-2015, 12:32 AM)Surge Wrote: [ -> ]
(11-28-2015, 12:26 AM)Umbra Wrote: [ -> ]Oh, I didn't notice that...
Chucklefish why


Humanity why
IT WAS FULLY CHARGED TOO.

THESE THINGS POWER ENTIRE FACTORIES.

I want one for my junker GameBoy. Then all the parts I fucked with wont drain the battery in ten minutes...

Also, I have decided that I am going to be the first person ever to become fluent in the use of WingDing.
(11-28-2015, 12:34 AM)Flarezerker Wrote: [ -> ]Also, I have decided that I am going to be the first person ever to become fluent in the use of WingDing.

good luck learning how to travel backwards in time.
(11-28-2015, 01:32 AM)Ehksidian Wrote: [ -> ]
(11-28-2015, 12:34 AM)Flarezerker Wrote: [ -> ]Also, I have decided that I am going to be the first person ever to become fluent in the use of WingDing.

good luck learning how to travel backwards in time.

WingDing is a dingbat font, with no actual meaning. But I'm gonna try anyways. Get out your WingDIng books, because as soon as I figure out how, I'm posting in WingDing.
(11-28-2015, 01:49 AM)Flarezerker Wrote: [ -> ]
(11-28-2015, 01:32 AM)Ehksidian Wrote: [ -> ]good luck learning how to travel backwards in time.

WingDing is a dingbat font, with no actual meaning. But I'm gonna try anyways. Get out your WingDIng books, because as soon as I figure out how, I'm posting in WingDing.
you won't be the first to be able to read it
plenty of other's can
it's just an alternate alphabet, nothing more.
(11-28-2015, 12:32 AM)Surge Wrote: [ -> ]
(11-28-2015, 12:26 AM)Umbra Wrote: [ -> ]Oh, I didn't notice that...
Chucklefish why


Humanity why
IT WAS FULLY CHARGED TOO.

THESE THINGS POWER ENTIRE FACTORIES.

That reminds me... I hope a mod is made in the future that makes it so when a Fusion Core is removed, whatever location it's tied to will either instantly or slowly power down - terminals, lights, turrets, etc. all stop working and sneaking becomes easier. It would also be possible to put cores back in to reverse the process.
Just got Dont Starve. Prepared to be spook'd/8.
Surprisingly easy, for a game about survival.
Today in the wasteland:
"Can I jump down to ground level through there? Sweet."
*THUD*
"...what enemy? I don't see a...hold on lemme VATS-DEATHCLAW!?"
*loads gauss rifle*
"WELL ALRIGHT THEN YOU OVERGROWN LIZARD LET'S DO THIS FUCKING SHIT"
Amusingly it didn't even take me under half HP despite wailing pretty hard on me.
Man, its really depressing how many honorless cowards there are in today's society who would sooner resort to petty insults then an actual, legitimate conversation or debate.

Decided to install some mods and do an unarmed playthrough of Skyrim. Hopefully I dont encounter any more of those flying horses. Last one fucking killed me.
(11-28-2015, 04:45 AM)Flarezerker Wrote: [ -> ]Decided to install some mods and do an unarmed playthrough of Skyrim. Hopefully I dont encounter any more of those flying horses. Last one fucking killed me.

I've always wanted to do an unarmed playthrough... Unfortunately, adding skills/perks to Skyrim requires Sky-Re or other patchers as far as I can tell, and I hate using those...
In other news: My mouse seems to be double clicking randomly and the double click sensitivity also seems to have randomly boosted for no apparent reason.
(11-28-2015, 05:30 AM)Shaadaris Wrote: [ -> ]
(11-28-2015, 04:45 AM)Flarezerker Wrote: [ -> ]Decided to install some mods and do an unarmed playthrough of Skyrim. Hopefully I dont encounter any more of those flying horses. Last one fucking killed me.

I've always wanted to do an unarmed playthrough... Unfortunately, adding skills/perks to Skyrim requires Sky-Re or other patchers as far as I can tell, and I hate using those...
In other news: My mouse seems to be double clicking randomly and the double click sensitivity also seems to have randomly boosted for no apparent reason.

No, this guy made a mod called ''Way of the Monk'' that adds a handful of new ''perks'' that are activated in a similar manner to those stone pillars after the tutorial. Also adds new weapons and armor and shit.
(11-28-2015, 05:34 AM)Flarezerker Wrote: [ -> ]
(11-28-2015, 05:30 AM)Shaadaris Wrote: [ -> ]I've always wanted to do an unarmed playthrough... Unfortunately, adding skills/perks to Skyrim requires Sky-Re or other patchers as far as I can tell, and I hate using those...
In other news: My mouse seems to be double clicking randomly and the double click sensitivity also seems to have randomly boosted for no apparent reason.

No, this guy made a mod called ''Way of the Monk'' that adds a handful of new ''perks'' that are activated in a similar manner to those stone pillars after the tutorial. Also adds new weapons and armor and shit.

Ah, I think I've heard of that one...
Mmm, I'll probably go unarmed next time or if I ever do get around to doing a modded Let's Play of Skyrim (something I've wanted to do for a long time)
(11-28-2015, 05:46 AM)Shaadaris Wrote: [ -> ]
(11-28-2015, 05:34 AM)Flarezerker Wrote: [ -> ]No, this guy made a mod called ''Way of the Monk'' that adds a handful of new ''perks'' that are activated in a similar manner to those stone pillars after the tutorial. Also adds new weapons and armor and shit.

Ah, I think I've heard of that one...
Mmm, I'll probably go unarmed next time or if I ever do get around to doing a modded Let's Play of Skyrim (something I've wanted to do for a long time)

Unarmed is super fun 
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