(01-05-2016, 11:06 AM)Shaadaris Wrote: [ -> ]You know that lingering dread you get when you feel somewhat obliged to get caught up with watching things... and you're waaaay behind?
The return of Shaadmath! *CRACK-A-THOOM AND OTHER ASSORTED LIGHTNING NOISES*
>2 (or more) TV Shows I want to watch I haven't started. Each around 3 seasons long already. Assume 24 episodes per season... 72 hrs.
>Multiple Youtube series which I haven't started. Episodes range in 20-30 minute range usually. Assume 30, let's say 60 episodes for good measure... 30 hrs.
>A podcast which I'm 43 episodes behind in. Each episode is 30 minutes long, approximately. Ignoring bonus episodes, this adds up to... 21.5 hrs.
>4 Anime I want to watch. 75 episodes (I counted)... So rounding up to 30 minutes each... 37.5 hrs.
72 + 30 + 21.5 + 37.5 = 161 hrs = 6.7083333333333333333333333333333 days. Of. Just. Things. To. Watch. (or listen to in the podcast's case)
AUGHHH. If this is how I feel when I have a large pile of things I want to do, then I'll never survive when I get a job I will probably hate and most certainly will not want to do...
I don't usually watch anything TV or otherwise because it feels like more of a waste of time than sleeping does when such a thing happens as... THat. I had the same thing happen to me a long time ago and my decision was to stop watching outrright. Other things are far more important to me. Hope it doesn't just feel like a drag or end up negatively impacting you. Made someone hate me, actually. Quite a weird subject.
(01-05-2016, 11:06 AM)Shaadaris Wrote: [ -> ]You know that lingering dread you get when you feel somewhat obliged to get caught up with watching things... and you're waaaay behind?
The return of Shaadmath! *CRACK-A-THOOM AND OTHER ASSORTED LIGHTNING NOISES*
>2 (or more) TV Shows I want to watch I haven't started. Each around 3 seasons long already. Assume 24 episodes per season... 72 hrs.
>Multiple Youtube series which I haven't started. Episodes range in 20-30 minute range usually. Assume 30, let's say 60 episodes for good measure... 30 hrs.
>A podcast which I'm 43 episodes behind in. Each episode is 30 minutes long, approximately. Ignoring bonus episodes, this adds up to... 21.5 hrs.
>4 Anime I want to watch. 75 episodes (I counted)... So rounding up to 30 minutes each... 37.5 hrs.
72 + 30 + 21.5 + 37.5 = 161 hrs = 6.7083333333333333333333333333333 days. Of. Just. Things. To. Watch. (or listen to in the podcast's case)
AUGHHH. If this is how I feel when I have a large pile of things I want to do, then I'll never survive when I get a job I will probably hate and most certainly will not want to do...
this reminds me i need to watch steins;gate, cowboy bebop, some movies, and catch up with at least two shows
fuck.
today on "Surge's video game ideas that will never happen" I take a break from trying to make the Tecarians the good guys and make them the bad guys. A common theme in "you against the world" action games is a superior foe that you have to outsmart, and so I come to the concept of a Marrian soldier (the player) trapped in a city that is now behind Tecarian lines. The player's goal will be to disrupt Tecarian operations in any way possible while also seeking out gear left behind by his comrades when they were driven from the area. As the Marrians generally use teams of semi-autonomous drones to screen for infantry the player will be salvaging and repairing drones of varying purposes that will help him in combat not only as recon/gun platforms but also as AI squadmates, while he himself will be fairly lavishly equipped since he needs to survive in combat to direct the drones. Ambush tactics would play a heavy role in the gameplay, as well as knowing when to lay low and avoid a fight, and when to let your drones get killed so you can run away and try to grab some more. I'm not sure if it would work better as a sandbox or more linear game. linearity suits deeper progression better but the sandbox will suit the intended gameplay better.
Of course this is all mostly moot as the game will never exist, just a neat idea for a game I'm having fun exploring.
(01-05-2016, 11:06 AM)Shaadaris Wrote: [ -> ]You know that lingering dread you get when you feel somewhat obliged to get caught up with watching things... and you're waaaay behind?
The return of Shaadmath! *CRACK-A-THOOM AND OTHER ASSORTED LIGHTNING NOISES*
>2 (or more) TV Shows I want to watch I haven't started. Each around 3 seasons long already. Assume 24 episodes per season... 72 hrs.
>Multiple Youtube series which I haven't started. Episodes range in 20-30 minute range usually. Assume 30, let's say 60 episodes for good measure... 30 hrs.
>A podcast which I'm 43 episodes behind in. Each episode is 30 minutes long, approximately. Ignoring bonus episodes, this adds up to... 21.5 hrs.
>4 Anime I want to watch. 75 episodes (I counted)... So rounding up to 30 minutes each... 37.5 hrs.
72 + 30 + 21.5 + 37.5 = 161 hrs = 6.7083333333333333333333333333333 days. Of. Just. Things. To. Watch. (or listen to in the podcast's case)
AUGHHH. If this is how I feel when I have a large pile of things I want to do, then I'll never survive when I get a job I will probably hate and most certainly will not want to do...
this reminds me i need to watch steins;gate, cowboy bebop, some movies, and catch up with at least two shows
fuck.
Steins;Gate is great. Takes like 6 episodes to really get started, but it's great... I wish it had been longer. Which reminds me I still have to watch the movie. Jeez, I completely forgot that existed...
Edit: Okay apparently there's a new season being made based off of the VN Steins;Gate Zero. Cool.
Add another like... 2 hours to my calculations... *Flop*
Maybe if I put off the TV shows and most of the youtube series...
161 - 72 - 30 + 2 = 61 hrs. = 2.5416666666666666666666666666667 days.
That is much more managable.... Over time. Yus. Very good.
(01-06-2016, 12:18 AM)Surge Wrote: [ -> ]Have I ever talked to you guys about my idea for a BattleTech D&D game?
the video games and books are based off one. But; not as far as I've seen.
which is why it's complicated that my idea is based on MW4M. basically the idea is that you have 5 players including the DM. the 4 players are the pilots of a mercenary company and the DM is the owner of the company, at the start of the game he will handle buying a dropship, hiring support staff, etc, and he will set aside a sum of money to distribute among the pilots and let them buy their own mechs and gear, with the pilots deciding how much of that they each get. So immediately the players have to either agree to all take a fairly mediocre mech or they can try and convince either the other players or DM to give everyone else a crappy mech so they can get a good one. Then that is essentially how it will go down, the DM will provide missions for them to go on and continue to cover most overhead expenses, while providing cash that would go towards mechs and weapons directly to the pilots and letting them sort it out for itself. So the pilots are in control of their own mech and loadout, the DM has a fair bit of artistic freedom in what he puts them through, and for the most part it focuses on the player characters first and foremost because everything else is done behind the scenes.
(01-06-2016, 12:29 AM)Surge Wrote: [ -> ]
meanwhile on /r/smite
(01-06-2016, 12:25 AM)Lost Rinoah Wrote: [ -> ]the video games and books are based off one. But; not as far as I've seen.
which is why it's complicated that my idea is based on MW4M. basically the idea is that you have 5 players including the DM. the 4 players are the pilots of a mercenary company and the DM is the owner of the company, at the start of the game he will handle buying a dropship, hiring support staff, etc, and he will set aside a sum of money to distribute among the pilots and let them buy their own mechs and gear, with the pilots deciding how much of that they each get. So immediately the players have to either agree to all take a fairly mediocre mech or they can try and convince either the other players or DM to give everyone else a crappy mech so they can get a good one. Then that is essentially how it will go down, the DM will provide missions for them to go on and continue to cover most overhead expenses, while providing cash that would go towards mechs and weapons directly to the pilots and letting them sort it out for itself. So the pilots are in control of their own mech and loadout, the DM has a fair bit of artistic freedom in what he puts them through, and for the most part it focuses on the player characters first and foremost because everything else is done behind the scenes.
http://forums.terraria.org/index.php?threads/terraria-otherworld-an-update.38448/
Terraria: Otherworld update!
Rejoice! Praise Cthulu!
Seriously though, this game is looking cooler and cooler every time I see an update...
I also can't believe they somehow thought it would be out in 2015.
But they can gladly take their time - it's looking great!
It reminds me of the Sinnoh Underground from Pokemon's 4th gen. games. I think that that was probably the best ''base building'' the Pokemon games have had to date, because unlike Third gen, you can do more than just battle others with them.
I just realized that Starbound is like Terraria but for furries. Why did it take me this long to realize this.
It reminds me of the Sinnoh Underground from Pokemon's 4th gen. games. I think that that was probably the best ''base building'' the Pokemon games have had to date, because unlike Third gen, you can do more than just battle others with them.
I just realized that Starbound is like Terraria but for furries. Why did it take me this long to realize this.
Then I find that remarkably ironic because I prefer Terraria any day of the week
(01-06-2016, 12:04 PM)Flarezerker Wrote: [ -> ]It reminds me of the Sinnoh Underground from Pokemon's 4th gen. games. I think that that was probably the best ''base building'' the Pokemon games have had to date, because unlike Third gen, you can do more than just battle others with them.
I just realized that Starbound is like Terraria but for furries. Why did it take me this long to realize this.
Then I find that remarkably ironic because I prefer Terraria any day of the week
Then again, Terraria actually is a finished game and has been for a long time.