(01-09-2016, 10:10 AM)Shaadaris Wrote: [ -> ]Eh... I'd prefer some changes to them if I were to use them mainly.
Also, pff, Axe of Whiterun, I never use those "rewards", as they're usually terrible compared to your current weapons... Especially when your mage is given a warhammer as a gift. "yes this is exactly what i wanted."
Guess I'll sell it, then.
...Once I find someone to sell all the crap I'm carrying around to, they're going to be significantly poorer.
(01-08-2016, 11:11 PM)Surge Wrote: [ -> ]Oh sweet jebus. So I brought up the naval archives to start pressing ship designs into service and apparently our most lethal medium weapon is a small weapon.
Someone in R&D is either getting promoted or fired.
Try 50mm semi explosive penetrator auto-canons. The punch of a large weapon in the frame of a medium. Can also be set for ranges of several miles if developed using AAA munition designs.
(01-08-2016, 11:11 PM)Surge Wrote: [ -> ]Oh sweet jebus. So I brought up the naval archives to start pressing ship designs into service and apparently our most lethal medium weapon is a small weapon.
Someone in R&D is either getting promoted or fired.
Try 50mm semi explosive penetrator auto-canons. The punch of a large weapon in the frame of a medium. Can also be set for ranges of several miles if developed using AAA munition designs.
This reminds me that Argos Naval Yard doesn't have HEAP drivers. Anyways the tech randomization mechanics of sword of the stars require it to be variably restrictive and not let you get creative like that, what happened is that I acquired X-ray beamers, an end-game small weapon that excels against fighters, but all my other weapon branches in the tech tree fizzled out in the mid-game, so the X-ray beamer offered the same damage output as my best medium weapon, the photon cannon, and vastly superior range and accuracy, making all of my medium weapons save for the occasional niche missile mount totally obsolete.
>get email from EA saying my account email has been changed.
>open email
"Hi morb620WGYuwiw"
not sure if their server vomited on the email or somebody actually has that username...
"your account has now been linked to edoy114xsitet@gmail.com"
uhhhhhh
"happy gaming!"
EA why.
(01-09-2016, 07:47 PM)Surge Wrote: [ -> ]>get email from EA saying my account email has been changed.
>open email
"Hi morb620WGYuwiw"
not sure if their server vomited on the email or somebody actually has that username...
"your account has now been linked to edoy114xsitet@gmail.com"
uhhhhhh
"happy gaming!"
EA why.
(01-09-2016, 07:47 PM)Surge Wrote: [ -> ]>get email from EA saying my account email has been changed.
>open email
"Hi morb620WGYuwiw"
not sure if their server vomited on the email or somebody actually has that username...
"your account has now been linked to edoy114xsitet@gmail.com"
uhhhhhh
"happy gaming!"
EA why.
(01-09-2016, 07:47 PM)Surge Wrote: [ -> ]>get email from EA saying my account email has been changed.
>open email
"Hi morb620WGYuwiw"
not sure if their server vomited on the email or somebody actually has that username...
"your account has now been linked to edoy114xsitet@gmail.com"
uhhhhhh
"happy gaming!"
EA why.
Wait, do you even have an EA account?
I have an origin account with a few games attached.
(01-09-2016, 10:10 AM)Shaadaris Wrote: [ -> ]Eh... I'd prefer some changes to them if I were to use them mainly.
Also, pff, Axe of Whiterun, I never use those "rewards", as they're usually terrible compared to your current weapons... Especially when your mage is given a warhammer as a gift. "yes this is exactly what i wanted."
Guess I'll sell it, then.
...Once I find someone to sell all the crap I'm carrying around to, they're going to be significantly poorer.
My speech skill is over max with my buffs and I have every bartering perk barring the last...
Everything I sell is so close to, or even at, face-value that I usually have to go to every merchant in multiple cities to sell off a single loot trip... And this is after perks have increased every merchant's gold by 1000, made them regain their gold daily, and made it so I can sell anything to any merchant, regardless of whether they would logically buy it.
>Richest average citizen in Tamriel.
>NOTHING TO SPEND MONEY ON.
I could, like, buy every house I'm able to without completing the civil war questline (my character originally supported the Stormcloaks, but has realized over time - and it may also have something to do with the growing apathy that comes with being a vampire for a while - that both sides are complete idiots and that there are far more important things to deal with), and upgrade them completely, along with buy every expensive armor or weapon I can and hoard them, and I would still have too much money than I know what to do with.
Supposedly in Morrowind, there were amazing spells and armors and stuff that would turn you into a demigod pretty much, but they costed ludicrous sums of money. That sounds like something I need... If just so I don't feel like an idiot running around with 200,000 gold and doing nothing with it.
(01-09-2016, 03:59 PM)Umbra Wrote: [ -> ]Guess I'll sell it, then.
...Once I find someone to sell all the crap I'm carrying around to, they're going to be significantly poorer.
My speech skill is over max with my buffs and I have every bartering perk barring the last...
Everything I sell is so close to, or even at, face-value that I usually have to go to every merchant in multiple cities to sell off a single loot trip... And this is after perks have increased every merchant's gold by 1000, made them regain their gold daily, and made it so I can sell anything to any merchant, regardless of whether they would logically buy it.
>Richest average citizen in Tamriel.
>NOTHING TO SPEND MONEY ON.
I could, like, buy every house I'm able to without completing the civil war questline (my character originally supported the Stormcloaks, but has realized over time - and it may also have something to do with the growing apathy that comes with being a vampire for a while - that both sides are complete idiots and that there are far more important things to deal with), and upgrade them completely, along with buy every expensive armor or weapon I can and hoard them, and I would still have too much money than I know what to do with.
Supposedly in Morrowind, there were amazing spells and armors and stuff that would turn you into a demigod pretty much, but they costed ludicrous sums of money. That sounds like something I need... If just so I don't feel like an idiot running around with 200,000 gold and doing nothing with it.
Yeah the legendaries in fallout 4 fetch silly prices too, even the shitty ones are upwards of 4k caps
Aaaand the Starbound site is down. Again.
Let's hope it's not hackers this time...
Let's also hope they don't wait until monday to bother trying to fix it...
Sword of the Stars is an old 4x game oozing with the kind of ambition that keeps burning bright long after it's products become hopelessly obsolete, originally featuring 4 races it was expanded 3 times with 2 new races and dozens of new technologies, giving you all the possibilities in the world for your 8-way wars for galactic dominance. The real gem in SotS' crown though, is it's randomized tech tree, the game has a respectably deep tech tree and every tech, outside of a few, as a non-100% chance to actually be available to you in your next playthrough, the exact chance depends on your faction and the tech, this forces the player to adapt to what the game gives them, instead of doom-ships with massive batteries of antimatter cannons they may be forced into using diverse arrays of more specialized weapons, and even if an important tech such as high end armor is denied to you the game gives you a chance to salvage a tech from enemy ships after you defeat them with a fleet containing a repair and salvage vessel, allowing you to recover from a terribly small tech tree with clever aggression. Strategically SotS is somewhat barebones, you have planets, you manage their budgets between construction and trade, manage their population and demographics, and can lift sustainability restrictions from local industries, there's not a lot of in-depth development to be done, then you have a fully 3D starmap of planets to explore (how you get there varies by race) and colonize, you're expected to take the cost of developing the colony into account when choosing where to colonize but as the planets are all randomized you may find your hands tied. No space 4X game would quite be complete without incomprehensible space baddies to randomly run afoul of, and SotS obliges with a variety of "Neutral" factions for you to cross such as homicidal Von Neuman probes, aggressive and territorial Silicoid hives, independent colonies of any one of 5 of the playable factions, slavers, the mysterious specters, and a few more, you can customize the rate at which these factions appear before each match. Tactically SotS gives you total freedom, battles play out in real time in a 3D plane, you build all the ships you use by mixing and matching command, mission, and engine modules and then arming them as you see fit, and the UI allows for broad sweeping commands to be issued to your fleet, although micromanaging units often proves difficult and as far as I can tell there is no way to issue commands in 3D despite battles taking place in 3D with ships dipping below or rising above the 2D plane you issue orders on as their AI sees fit. SotS has a wide array of accessibility issues though, the tutorial is more of a really wordy slideshow than anything and still doesn't adequately explain many of the finer points of the game, though putting understanding of these features on the player's own ingenuity is perhaps not inherently bad, these features aren't always obvious, and so after even hundreds of hours in the game you are liable to still learn new things about it. All things considered with SotS' age it has aged admirably, it's graphics certainly seem dated but it's depth of both lore and mechanics remain admirable even after they should have been left obsolete and outdated, making it a perfectly fine game to consider purchasing, as the base game and all 3 expansions are available on steam for a usually low price.
After all, throwing is it's own damage type and it has two (pretty lame) armors already - why not expand it into something people want to, and can, play from the start to the endgame?
Any armor, weapon, weapon type, accessory, rebalancing, etc. suggestions and constructive criticism are welcome!
After all, throwing is it's own damage type and it has two (pretty lame) armors already - why not expand it into something people want to, and can, play from the start to the endgame?
Any armor, weapon, weapon type, accessory, rebalancing, etc. suggestions and constructive criticism are welcome!
i could have sworn that javelins stuck into enemies and made them take damage over time...which would have indeed be very cool to have as something constantly viable.
also molotovs. though they got FUKT in one of the 1.3 post-release patches.
After all, throwing is it's own damage type and it has two (pretty lame) armors already - why not expand it into something people want to, and can, play from the start to the endgame?
Any armor, weapon, weapon type, accessory, rebalancing, etc. suggestions and constructive criticism are welcome!
i could have sworn that javelins stuck into enemies and made them take damage over time...which would have indeed be very cool to have as something constantly viable.
also molotovs. though they got FUKT in one of the 1.3 post-release patches.
Do they? I've never used them because they're so annoying to get. As for molotovs, yeah, but they were pretty OP before. I never actually used them, either. I didn't even know they existed until just before people started complaining that they'd been ruined.
meanwhile in beaglerush's XCOM2 stream
"sorry big boss this isn't your campaign anymore, this is an EXALT campaign, it's Heinrich's campaign now!"
As a very angry sounding German dressed like an EXALT soldier defies the laws of probability.
God I fucking love XCOM.