(01-16-2016, 05:39 PM)Jim_Clonk Wrote: [ -> ] (01-16-2016, 03:38 PM)Surge Wrote: [ -> ]"Why are you eating taquitos for breakfast surge?"
Because I've lost control of my life.
First round of Battletech backer rewards are in!
.DS_Store
Mac system file, to allow mac users to extract it without waiting for the Mac to figure out what the hell happened. Surge can just delete that, no problems.
So I secretly love retro management games, I like challenges in healthy doses too, and so planetbase felt like a perfect fit for me, there's a very precarious balance to be struck between thriving and starving, mostly because thriving probably means you're neglecting a silent killer somewhere, and everything was kept on a wholly manageable scale, this is why Sol 0 interested me. A slight red flag came up when graphical options could only be changed in the launcher, but nonetheless I started it up eager to build my colony, the first thing I noticed was that this "fantastic" graphics setting was a joke, but that doesn't matter as long as the gameplay is good right?
Sol 0 distinguishes itself from planetbase by being more rooted in a near future endeavor by NASA where you will eventually break free from the inherent limitations of such an endeavor with a few vaguely plausible sci-fi pieces of equipment and technology, rather than another venture in a future of wide-spread commercial space travel, so one could be excused for thinking that Sol 0 will be very harsh on the player, however NASA proved surprisingly accepting of my failures, they would reliably and repeatedly send me teams of astronauts even after I let the last one starve to death in it's entirety, which felt a bit odd. Oh yeah did I mention that instead of making you scramble madly for self-sufficiency out of the gate Sol 0 will have NASA constantly send you colonists and supplies? Every year or so a rocket loaded with your chosen mix of supplies, equipment, and materials will launch to help your growing colony, now this is a necessity more than a crutch, as Sol 0 builds quite heavily on this idea of you having these periodic supply runs and early on it challenges you to stretch your supplies and make them last, you'll likely be some time in before you can even make your own construction materials, and even then you'll need a rocket to deliver some mining equipment.
Unlike Planetbase Sol 0 also glosses over almost all of the finer details of your astronauts' lives, making it feel less like the sims on Mars and more like a really tiny simcity, or a more modern rendition of that old deep sea tycoon game, remember that one? where you built an underwater city that was filled with little 3D characters who ran around in circles and never actually did anything? yeah Sol 0 is vaguely like that, sure your astronauts have to actually move around to build and repair things and you should be aware of the logistics of these movements but they never eat or sleep or drink the supplies are just automatically used up, and the colonists don't actively contribute in any way, they're simply a number needed to progress that consumes less food than the astronauts.
On the subject of your NASA supply runs there is an interesting dynamic to the base building in landing and returning the rockets, once a rocket is launched you have to land it somewhere, and from there you need to harvest water and methane to fabricate more fuel for it, so it can leave and stop taking up so much room that you could be using for the next rocket to come by, of course there doesn't seem to be any tangible reward for removing these rockets except reducing clutter in the landscape around your colony, but there also isn't much else to do with the methane.
Sol 0's most interesting concept is the initial launch that paves the way for your colony, where you are encouraged to forgo any actual personnel and instead bring a rover to survey the landscape for resources to build your colony around, while also establishing a small stockpile of resources your colony will need. As your colony grows you will occasionally encounter disasters such as tornadoes and meteor showers, but they're disappointingly local and basically just destroy everything in their small area of effect.
Sol 0 does a lot of very interesting things but it doesn't do any of them all that well, it's not so much that it feels broken or bad as much as it is simply outshined by Planetbase, had Sol 0 come first it may have had a chance, but following in the wake of Planetbase Sol 0 is trying to get into a niche that's already filled, and it just isn't working for it.
Not very happy with this review, couldn't keep it on track, lots to talk about with this game, I really do like it's ambition but it's just such a mess to try and present.
Gotta go until Monday bye
Okay I cleaned up the rainmeter layout, but I'm not sure about the white arrow player, any thoughts?
(01-16-2016, 05:11 PM)Reks Wrote: [ -> ] (01-16-2016, 04:56 PM)OdinYggd Wrote: [ -> ]But but
DUAL WEILD SPARK
I beat the main story of the game using only that, coming in at like level 35. Just two handed sith lightning everyone's faces in, Alduin included.
Now that I think about it, I haven't actually played Skyrim much at all after doing that. And I bought the DLCs, but haven't played them at all.
Not to say it is or isn't worth it, but some of the locations are fun to visit.
Cairn of Souls is my #1 pick on that, even if the place is morbid as fuck. Also crossbows + beforementioned archery overpoweredness = most things die in one shot.
Soul Cairn is so cool, I just wish there was
more to do there.
Like, there are a couple of side-quests which can net you cool stuff (Arvak!) and a couple unique locations (albeit, unmarked ones, darn that lack of map) but asides from that it's just a ton of bonemen and black stone. Oh, and purple. Lots of purple.
ARGH! I hate this location in
SkyrimSolstheim! Every time I go there I get a little more annoyed with it.
So there's this house. Reavers have taken over the cellar and killed the person who came to check on his lover, who'd been sending increasingly crazy letters. The lover is nearby in a boat, killed as well, apparently having tried to leave to get away from the noises that were plaguing him. Those noises, when you go to the house, sound a
lot like, if not exactly the same as, the freaky lovecraftian Black Books you find around in Solstheim. In the cellar, you can find a hidden passageway which leads to a single room of Dwarven origin. In this room is a chest and a large spherical wall/machine/something which I don't think is seen
anywhere else in the game. Noclipping through it shows that it is nothing but just that - a wall. The room looks special, has a story behind it, but does nothing at all. There is no Black Book, even noclipping around everywhere, either. It's like an
Aborted Arc, which is infuriating! There is nothing to go on - what caused the madness, why can you hear a Black Book but there isn't one, what the hell is that machine/wall/thing and why is it under someone's house, completely unconnected to any other Dwemer ruins in the area?! ARGHHH!!!! They could have made an interesting questline out of this, but there's nothing. It's just a miscellaneous location with literally nothing of importance.
MRW the battle has been going on for several minutes, all the mechs are battered and worn, and it's time for my 95 tons of Zeus to throw itself on their lines.
GGHGHGHGHHGHGHG.
SKYRIM DOES NOT WANT ME TO ENJOY THIS DLC.
>Do quests for Neloth, get access to Staff Enchanter room.
>Read Black Book - this is the first I've read, I haven't progressed to the "proper" first yet.
>Go through book, go to leave: "You cannot concentrate on what you are reading". Okay, so I can't leave using either my inventory OR the exit.
>"Die" in the "water" to leave. Works, but my screen is permanently covered with the completely opaque apocrypha water overlay.
>Die slowly using the whippy tentacle things in the water. Yes, success, I'm out with no problems!
>Leave the building. Solsteim has the Apocrypha sky.
I GIVE UP. I DON'T GET IT, I HAVE ALL THE UNOFFICIAL PATCHES AND ALL ARE IN THE RIGHT PLACE. WHY IS THIS HAPPENING?!
(01-17-2016, 12:42 AM)Ehksidian Wrote: [ -> ] (01-17-2016, 12:36 AM)Shaadaris Wrote: [ -> ]GGHGHGHGHHGHGHG.
SKYRIM DOES NOT WANT ME TO ENJOY THIS DLC.
>Do quests for Neloth, get access to Staff Enchanter room.
>Read Black Book - this is the first I've read, I haven't progressed to the "proper" first yet.
>Go through book, go to leave: "You cannot concentrate on what you are reading". Okay, so I can't leave using either my inventory OR the exit.
>"Die" in the "water" to leave. Works, but my screen is permanently covered with the completely opaque apocrypha water overlay.
>Die slowly using the whippy tentacle things in the water. Yes, success, I'm out with no problems!
>Leave the building. Solsteim has the Apocrypha sky.
I GIVE UP. I DON'T GET IT, I HAVE ALL THE UNOFFICIAL PATCHES AND ALL ARE IN THE RIGHT PLACE. WHY IS THIS HAPPENING?!
it's bethesda
that's why.
BUT I HAVE THE UNOFFICIAL PATCHES. THIS KIND OF CRAP SHOULD BE FIXED.
(01-17-2016, 12:59 AM)Shaadaris Wrote: [ -> ] (01-17-2016, 12:42 AM)Ehksidian Wrote: [ -> ]it's bethesda
that's why.
BUT I HAVE THE UNOFFICIAL PATCHES. THIS KIND OF CRAP SHOULD BE FIXED.
if the base is broken to the very core, i don't think you can fix it by putting a bandaid on it.
(01-17-2016, 01:02 AM)Ehksidian Wrote: [ -> ] (01-17-2016, 12:59 AM)Shaadaris Wrote: [ -> ]BUT I HAVE THE UNOFFICIAL PATCHES. THIS KIND OF CRAP SHOULD BE FIXED.
if the base is broken to the very core, i don't think you can fix it by putting a bandaid on it.
Fixed the glitch by reloading old save and going through the entire dungeon again, this time with godmode because screw that. Anyway, same bug as before with being unable to exit, but after using the "death" method I got out and everything was fine. Sky was normal, no water overlay...
Starting to agree with your statement though because this is getting hilariously stupid:
So I cleared out Bloodskaal Barrow, and lo and behold the Word Wall has three overlapping, different texts on it, probably the other two possible words if you've gotten the first, two of which are physically blocking the third from giving me the word. Had to go into the console and disable the other two, which kept popping up if I walked up to the wall and disappearing if I got far enough away.
Edit: Whaddya know, the Black Book at the end of the dungeon has the same problem as the other one! Which means I'll probably have the OTHER same problems too!!
Hooray.
(01-16-2016, 05:11 PM)Reks Wrote: [ -> ] (01-16-2016, 04:56 PM)OdinYggd Wrote: [ -> ]But but
DUAL WEILD SPARK
I beat the main story of the game using only that, coming in at like level 35. Just two handed sith lightning everyone's faces in, Alduin included.
Now that I think about it, I haven't actually played Skyrim much at all after doing that. And I bought the DLCs, but haven't played them at all.
Not to say it is or isn't worth it, but some of the locations are fun to visit.
Cairn of Souls is my #1 pick on that, even if the place is morbid as fuck. Also crossbows + beforementioned archery overpoweredness = most things die in one shot.
Try two daggers with chaos enchant on them. Never go back.
Also, why not ice spike snipe enemies instead? Send enemies flying hundreds of feet through the air. Not even force shout can top it.
(01-16-2016, 03:35 PM)UnamusedAvali Wrote: [ -> ] (01-16-2016, 03:26 PM)Lost Rinoah Wrote: [ -> ]Who said I was stealthing. :]
Reason did.
I wasn't. Daggers is best. ;P
If only I had the money to have backed the new mech game. ;[
(01-17-2016, 02:50 AM)Lost Rinoah Wrote: [ -> ]
If only I had the money to have backed the new mech game. ;[
hold on I have something I need to rub in real quick because I'm a dick.
AAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
okay done, you can carry on.
Wish me luck, starting my final Halo 3 run... on Legendary.
I'm a shame to the Nexus. I lost 2-0 in both of my matches today. Also, for the new SWs, RIP Finn.
(01-17-2016, 04:11 AM)Flarezerker Wrote: [ -> ]I'm a shame to the Nexus. I lost 2-0 in both of my matches today. Also, for the new SWs, RIP Finn.
you have dishonored your
famiryclan, now you must commit sudoku
(01-17-2016, 04:32 AM)SCN-3_NULL Wrote: [ -> ] (01-17-2016, 04:11 AM)Flarezerker Wrote: [ -> ]I'm a shame to the Nexus. I lost 2-0 in both of my matches today. Also, for the new SWs, RIP Finn.
you have dishonored your famirycran, now you must commit sudoku
*mathing intensifies* Am very dishonorubru, soz snepai.
any specified GECK/creation kit release date? I might want to try another playthrough with all the fun mods in.