(02-09-2016, 08:56 AM)Surge Wrote: [ -> ] (02-09-2016, 08:52 AM)roguephoenix64 Wrote: [ -> ](execute)_subroutine_sad.exe
Sorry mate. I don't feel up for rolling or playing another generic fantasy character.
Generic!? How dare yo- fair enough.
But what if I told you there was dragon riding?
(02-09-2016, 08:30 AM)roguephoenix64 Wrote: [ -> ]So, that RP thing. I decided to go ahead, provided we have enough interest and diverse characters. I've been slowly coming up with bits of story for about a year now, so it shouldn't be more than a month away. ish.
Features:
- Dynamic magic
My personal take on magic (spoilered)
Magic revolves around a Mana/Energy system, and is somewhat akin to the magic in the Inheritance cycle (great books BTW, definitely worth a read). All spells can be cast from the start (theoretically) But if you try to summon a mountain first thing, you'll kill yourself. The general rule is that it takes the same amount of energy as if you were to use your body, rather than magic. For instance, lifting a feather is considerably easier than lifting an anvil, same with magic. But the best part is this: the less energy/focus (considering making them different things) you have, the more chance something will go wrong. For instance, a fire spell cast with low energy/focus might reflect back on you, a party member, a completely different enemy than the one you meant, or just some poor rat scurrying past your feet.
- Full world map
A standardised map for reference at any time. I have ides for locations, but this is one of the least finished things. any help with places, names, and actually drawing a map would be greatly appreciated.
- LOTS OF LOOT
Not quite borderlands level, but lots of cool stuff. Send me a PM if you have any cool ideas.
- Full story
Yes, it is one of the "Kill evil [insert here]" type ones, but with some nice plot twists. It's also completely optional. If you guys want to go tavern crawling for a week or so, or just spend the entire game looting dungeons, fine by me.
- Mixed classes
I don't mind what you do, if you want to be a rogue with a cloak of concealment, but that carries a giant battle axe that glows bright red, whatever. Battle mages and Orc rogues are equally okay.
Side note: classes are the usual fare, and races include Humans, Elves, Dwarves, Orcs, Dragonkin, and something else I forgot about at the time of writing.
Disclaimer: I HAVE NEVER DONE THIS BEFORE. GM, world creating, story, all new to me. Advice is deeply appreciated, and feel free to tell me if I do something horrendously wrong.
Edit: Races subject to change.
Something else I neglected to add, but a friend told me I should include, is consequences. Say a spell misfires, and a gecko near your feet explodes. Oops. Later you might be jumping across stones above lava, and that same gecko blood causes you to slip, leading to an interesting possibility of death by small creature. Casting spells at low focus has consequences. There was also an example with a clove of garlic in a shop, but I might choose to implement that in the actual game.
Warning: There may be some fourth wall breaking, and stuff that makes you question your existence.
Ckyschdhannl! [sk-is-ch-dan-el]
Finally found the name of something/someone/someplace very important to my connected multiverse lore.
I mentioned it once in a Skype convo ages ago but I found it darnit!
Also why did I give it this name. That name is difficult to memorize.
Also don't know why I'm mentioning this.
...Hi.
Sudden idea to kind of expand of phoenix's magic system. What if you increase the cost of most spells, but allow people to meet the cost with infused items, mana batteries if you will.
Basically on the lower end you can readily acquire a sort of generic mana battery, we'll say a crystal, the larger it is the more it holds, but more powerful mages can enchant anything to function as a crude repository for magical energies.
So your average novice mage can cast a handful of mid level spells based on how many batteries he has on hand, but afterwards he has to manually recharge them through a sort of channeling spell to concentrate energies from any nearby life into the battery, but the spell has to be cast very slowly to avoid actually harming the life you're kinda borrowing life force from.
Many more experienced mages can also embed a specific spell into an item storing mana, so you could create persistent effects with a short to moderate enchantment ritual.
I've almost certainly had this idea and talked about it before but I like it.
(02-09-2016, 11:58 AM)Surge Wrote: [ -> ]Sudden idea to kind of expand of phoenix's magic system. What if you increase the cost of most spells, but allow people to meet the cost with infused items, mana batteries if you will.
Basically on the lower end you can readily acquire a sort of generic mana battery, we'll say a crystal, the larger it is the more it holds, but more powerful mages can enchant anything to function as a crude repository for magical energies.
So your average novice mage can cast a handful of mid level spells based on how many batteries he has on hand, but afterwards he has to manually recharge them through a sort of channeling spell to concentrate energies from any nearby life into the battery, but the spell has to be cast very slowly to avoid actually harming the life you're kinda borrowing life force from.
Many more experienced mages can also embed a specific spell into an item storing mana, so you could create persistent effects with a short to moderate enchantment ritual.
I've almost certainly had this idea and talked about it before but I like it.
I agree.
Personally I like the idea of something that can be done wrong for someone not thinking things through and that could also end in killing something.
(02-09-2016, 09:05 AM)roguephoenix64 Wrote: [ -> ]Something else I neglected to add, but a friend told me I should include, is consequences. Say a spell misfires, and a gecko near your feet explodes. Oops. Later you might be jumping across stones above lava, and that same gecko blood causes you to slip, leading to an interesting possibility of death by small creature. Casting spells at low focus has consequences. There was also an example with a clove of garlic in a shop, but I might choose to implement that in the actual game.
Warning: There may be some fourth wall breaking, and stuff that makes you question your existence.
Isn't that basically the dice roll system I have?
(02-09-2016, 03:40 PM)SCN-3_NULL Wrote: [ -> ]idea of the day,
Worst Xenonauts base location, Hawaii
fuuuu
I mean, you're definitely not wrong there......
Okay so last night's magic idea set the worldbuilding wheels in motion, here's the final product.
Magic.
The Gods' gift to us, an ability limited in both power and function only by our imagination.
Magic draws upon the caster's life to bend reality to their will, over the eons since it was gifted to us mages great and minor have created and perfected ways to achieve basic results and effects at as little cost as possible, and then passed these techniques to their successors, but for one with nothing to lose and no fear of death, they can quickly snuff out their own flame in a fantastic display of unimaginable power.
Magic is not free though, while it is present in everyone big and small it requires years of training to use effectively, and a lifetime to master, although those who spend their time on this world studying magic relentlessly tend to find that as they learn to dip deeper and deeper into their own wellspring of life to call forth magical power that the ravages of time affect them less and less, there are legends of some wizards so powerful that they would have lived forever had they not been struck down in battle.
The Gods are many and not all benevolent, as the powers of magic were passed down so too were hordes of vile demons that now infest our lands. Seemingly mindless creatures united only by their subservience to the dark gods that created them, they spread death and misery wherever they come out of hiding, and some even possess an aptitude for magic to rival our own, and will occasionally attempt to band together and open an Aetherial portal that will lead back to whatever dark realm they were originally dredged out of, and allow more of their kind to flood our world until the portal sealed by a mage and the tide of demons stemmed.
Since this all was brought upon our world the Gods have continued to meddle in it infrequently, often in minor ways, a miracle here, a sign there, sometimes more majorly though, we have seen other intelligent races arise in the lands around ours, most with varying degrees of magic themselves, and we have seen new and terrible types of monsters emerge from the wilderness, some mercifully at odds with the demons.
Which brings us to the present day and the Frontier, the Frontier is an inhospitable region just beyond what is typically known as civilization that is home to most of this world's demons and little to no rule of law, which makes it an ideal place for adventurers and criminals alike, as well as the merchants willing to do business with them. Rumors have begun to swirl of a cabal of demons attempting to open an Aetherial portal somewhere in the Frontier, as demons across the realm have become bolder and more active, usually a bad omen, and so many would-be heroes are flocking to the Frontier's meager settlements in order to prepare for a hunt on these demonic wizards before they can bring another disaster to bear on our world.
(02-10-2016, 12:34 AM)Surge Wrote: [ -> ]Okay so last night's magic idea set the worldbuilding wheels in motion, here's the final product.
Magic.
The Gods' gift to us, an ability limited in both power and function only by our imagination.
Magic draws upon the caster's life to bend reality to their will, over the eons since it was gifted to us mages great and minor have created and perfected ways to achieve basic results and effects at as little cost as possible, and then passed these techniques to their successors, but for one with nothing to lose and no fear of death, they can quickly snuff out their own flame in a fantastic display of unimaginable power.
Magic is not free though, while it is present in everyone big and small it requires years of training to use effectively, and a lifetime to master, although those who spend their time on this world studying magic relentlessly tend to find that as they learn to dip deeper and deeper into their own wellspring of life to call forth magical power that the ravages of time affect them less and less, there are legends of some wizards so powerful that they would have lived forever had they not been struck down in battle.
The Gods are many and not all benevolent, as the powers of magic were passed down so too were hordes of vile demons that now infest our lands. Seemingly mindless creatures united only by their subservience to the dark gods that created them, they spread death and misery wherever they come out of hiding, and some even possess an aptitude for magic to rival our own, and will occasionally attempt to band together and open an Aetherial portal that will lead back to whatever dark realm they were originally dredged out of, and allow more of their kind to flood our world until the portal sealed by a mage and the tide of demons stemmed.
Since this all was brought upon our world the Gods have continued to meddle in it infrequently, often in minor ways, a miracle here, a sign there, sometimes more majorly though, we have seen other intelligent races arise in the lands around ours, most with varying degrees of magic themselves, and we have seen new and terrible types of monsters emerge from the wilderness, some mercifully at odds with the demons.
Which brings us to the present day and the Frontier, the Frontier is an inhospitable region just beyond what is typically known as civilization that is home to most of this world's demons and little to no rule of law, which makes it an ideal place for adventurers and criminals alike, as well as the merchants willing to do business with them. Rumors have begun to swirl of a cabal of demons attempting to open an Aetherial portal somewhere in the Frontier, as demons across the realm have become bolder and more active, usually a bad omen, and so many would-be heroes are flocking to the Frontier's meager settlements in order to prepare for a hunt on these demonic wizards before they can bring another disaster to bear on our world.
Now this, this is good.
Also, on your imbueing idea, maybe you can take energy faster, by literally sucking the life force out of a living creature, but that gives the spell more chance to go awry or have unexpected effects.
(02-10-2016, 02:55 AM)roguephoenix64 Wrote: [ -> ] (02-10-2016, 12:34 AM)Surge Wrote: [ -> ]Okay so last night's magic idea set the worldbuilding wheels in motion, here's the final product.
Magic.
The Gods' gift to us, an ability limited in both power and function only by our imagination.
Magic draws upon the caster's life to bend reality to their will, over the eons since it was gifted to us mages great and minor have created and perfected ways to achieve basic results and effects at as little cost as possible, and then passed these techniques to their successors, but for one with nothing to lose and no fear of death, they can quickly snuff out their own flame in a fantastic display of unimaginable power.
Magic is not free though, while it is present in everyone big and small it requires years of training to use effectively, and a lifetime to master, although those who spend their time on this world studying magic relentlessly tend to find that as they learn to dip deeper and deeper into their own wellspring of life to call forth magical power that the ravages of time affect them less and less, there are legends of some wizards so powerful that they would have lived forever had they not been struck down in battle.
The Gods are many and not all benevolent, as the powers of magic were passed down so too were hordes of vile demons that now infest our lands. Seemingly mindless creatures united only by their subservience to the dark gods that created them, they spread death and misery wherever they come out of hiding, and some even possess an aptitude for magic to rival our own, and will occasionally attempt to band together and open an Aetherial portal that will lead back to whatever dark realm they were originally dredged out of, and allow more of their kind to flood our world until the portal sealed by a mage and the tide of demons stemmed.
Since this all was brought upon our world the Gods have continued to meddle in it infrequently, often in minor ways, a miracle here, a sign there, sometimes more majorly though, we have seen other intelligent races arise in the lands around ours, most with varying degrees of magic themselves, and we have seen new and terrible types of monsters emerge from the wilderness, some mercifully at odds with the demons.
Which brings us to the present day and the Frontier, the Frontier is an inhospitable region just beyond what is typically known as civilization that is home to most of this world's demons and little to no rule of law, which makes it an ideal place for adventurers and criminals alike, as well as the merchants willing to do business with them. Rumors have begun to swirl of a cabal of demons attempting to open an Aetherial portal somewhere in the Frontier, as demons across the realm have become bolder and more active, usually a bad omen, and so many would-be heroes are flocking to the Frontier's meager settlements in order to prepare for a hunt on these demonic wizards before they can bring another disaster to bear on our world.
Now this, this is good.
Also, on your imbueing idea, maybe you can take energy faster, by literally sucking the life force out of a living creature, but that gives the spell more chance to go awry or have unexpected effects.
That was fully planned, with the catch being that you don't control what it draws from, and so recharging a crystal too quickly is a potentially lethal risk not only to yourself but to everyone around you, which makes it it's own punishment.
AGH! WHAT HAVE THEY DONE TO TVTROPES?!
This new design is pretty hideous. I could potentially get used to it though...
If the bloody display options light Night Vision (AKA eyestrain remover) weren't suddenly member-only features because WHY?!
THERE IS NO LOGICAL REASON FOR THIS. THE "show spoilers" OPTION EVEN STILL WORKS FINE WITHOUT BEING LOGGED IN!
It makes browsing casually very annoying to have to log in every time if you don't want eye-strain.
I JUST FIGURED OUT THAT I CAN SELL UNWANTED VEHICLES IN ARMORED WARFARE!
/shouting
Tfw you write your history essay in Runic and your teacher can read it.
well almost 48 hours since I've started that survey and 12 hours after I announce it to my other friends,
just 4 have answered........
I'm not sure where else I cant extend to to get 50 participants.......
I think my favorite part of worldbuilding is some of the images it produces.