(03-25-2016, 06:53 AM)Segolia Wrote: [ -> ]Oh right, this place exists
Ohaider Seg. Welcome to Late Night Nexus™, where almost nothing of interest happens because barely anyone is online.
I'd welcomebacktothenexus.gif you but I don't think you've been gone long enough for that to really work.
...Also that gif is so outdated that even mentioning it is beginning to make me cringe internally. I should probably make a new one sometime. And this time I mean scratch - not piggybacking off Intrebute's iconic gif.
(03-25-2016, 06:53 AM)Segolia Wrote: [ -> ]Oh right, this place exists
Ohaider Seg. Welcome to Late Night Nexus™, where almost nothing of interest happens because barely anyone is online.
I'd welcomebacktothenexus.gif you but I don't think you've been gone long enough for that to really work.
...Also that gif is so outdated that even mentioning it is beginning to make me cringe internally. I should probably make a new one sometime. And this time I mean scratch - not piggybacking off Intrebute's iconic gif.
I'm well aware. This is pretty much the time I'd normally check the place out.
(03-25-2016, 07:38 AM)Shaadaris Wrote: [ -> ]Ohaider Seg. Welcome to Late Night Nexus™, where almost nothing of interest happens because barely anyone is online.
I'd welcomebacktothenexus.gif you but I don't think you've been gone long enough for that to really work.
...Also that gif is so outdated that even mentioning it is beginning to make me cringe internally. I should probably make a new one sometime. And this time I mean scratch - not piggybacking off Intrebute's iconic gif.
I'm well aware. This is pretty much the time I'd normally check the place out.
I see nothing caught fire in my absence.
Nope. In fact, there's been an astonishingly small amount of fire recently. I think the fire supply shipments burnt down on their way here.
(03-25-2016, 07:38 AM)Shaadaris Wrote: [ -> ]Ohaider Seg. Welcome to Late Night Nexus™, where almost nothing of interest happens because barely anyone is online.
I'd welcomebacktothenexus.gif you but I don't think you've been gone long enough for that to really work.
...Also that gif is so outdated that even mentioning it is beginning to make me cringe internally. I should probably make a new one sometime. And this time I mean scratch - not piggybacking off Intrebute's iconic gif.
I'm well aware. This is pretty much the time I'd normally check the place out.
I see nothing caught fire in my absence.
Yup, 100% nothing, no scorch marks or burnt walls, no crispy skeletons, nothing of the sort.
Fallout 4 Automaton...maybe I'm just biased because this DLC seems to be pandering a lot. It's aimed at (kinda) high level characters as the first fight is just above Boston, and then the first quest is just north of Quincy. You initially recruit a heavily modified Assaultron named Ada to help you in this quest, who is pain stakingly designed to be the perfect companion to the average fallout 4 player, praising you for looting without any affinity, coughing up random junk you might find useful (BLESSED WONDERGLUE) at intervals, referring to you as "sir" and coming stock with carry weight mods. At least she's perfect until a fight starts, where her protrectron legs make her waddle around ineffectually and her only ranged weapon is a mundane laser rifle bolted onto a sentry bot arm, a laser rifle she seemed strangely averse to using until I upgraded it too.
Robot companions are at least a thorough and interesting feature where they have armor and parts blown off them over the course of a fight like regular robots and will sometimes even self destruct spectacularly if completely disarmed, but no matter what happens you can fully repair them with the new robot repair kit, which is just a little disposable welding stick, or wait for the fight to end and all their doo-dads will magically come back.
I expected the loot tables to be changed throughout the commonwealth not only for the new robot parts but also for the new robot armor set and new weapons, but they only seem to be available through automatron enemies, so good thing there is a new type of raider to drop that robot armor right? The new robot armor is, all things said, pretty cool, with a hollowed out sentry bot head for a helmet and a decidedly "space marine" (not the 40k kind the generic kind) look about it, though the stats sadly seem to be fairly middling.
Customizing robots has the same pitfalls as customizing guns where there are initially one or two objectively best mods that will inevitably narrow into a single objectively best mod that you want to use every time, like you can use an assaultron head with or without the head laser, which is such a ridiculously thorough no brainer because the head laser seems to come with no appreciable downsides, that said Bethesda has ATTEMPTED to make parts that are sidegrades of each other, but outside of flat changes to damage and/or carry weight the UI is just woefully inadequate for conveying the info you need, so you will again gravitate to one or two mods on all automatrons. Also the robotic expert perk? You only need 1 level of it for basically just the most powerful mods in this DLC, the usual crafting perks are more important in every way.
As usual Automatron has interesting ideas that at first glance appear to barely scratch the surface of their potential, and at second glance they're still pretty half-assed, but if you like the base game then robot companions are pretty badass, especially if you get some sentry bot parts where you can make them sport dual fat men, so go ahead, it's your money.
AH. FREAKING. HA.
Finally found out what was causing my Desktop to seemingly randomly have 100% disk usage on startup every once in a while.
Turns out it came with the built-in defrag utility set to weekly auto-defrags. Which is really way too often and also completely unnessessary since I have my own defrag program I run when I want it to be run.
My fallout settlement just got raided from a direction with literally nothing in it, because I had no defenses up there, and on the way in the stole my prized X-01 armor. Then died instantly to the turrets, costing me a frame.
I will NOT be linking episode 2 of my XCOM2 LP here because I'm told that issues with the recording software I used, which are now far beyond my control, have left a headache inducing amount of artifacting on the footage. I probably won't be linking episode 3 either, but I'll record 4 and 5 tomorrow and may bump up the uploading schedule to 2 next week just to get the new HD episodes out and put the OBS footage behind me.
Planetside 2, in my opinion, has one of the best communities of people who listen, at least on the Australian server because goddamn, we formed an entire properly organised, well formed military with a functioning logistics base, air force and land force with their individual leaders. It just feels so good when you get moments like that in the game and redeems all the boring moments of stale combat.
(03-24-2016, 03:45 AM)SilverOtter Wrote: [ -> ]So I played Rise of the Reds mod. I love all of it.
"Magical scaffolding, appear!"
I like how the "russian" team benefits extremely from actual use of combined arms tactics whereas all the other teams tend to be one trick ponies that have to focus on one thing. My brother had extreme trouble getting use to it from the base game. Basically had to backseat drive him through it, which is awkward considering I'm awful at controlling RTSes. Apparently I'm a wonderful advisor. Iunno.
In any case. Infantry to push back enemy vehicles and hold positions, with a healthy setup of aircraft (Attack helicopters) and tanks to make sure they can't lightning blitz the infantry's position with armor, and fighters on standby nearby to wreck any of their "aerial solutions." in addition to setting up a couple area denial weapons for airborne targets. Meanwhile, as your force engages, moving up artillery at the back of your chevron/reverse-chevron offensive formation with your supply lines(repair vehicles).
As non-tactical as Generals is. That team is wondrous.