(10-18-2015, 04:00 PM)Surge Wrote: [ -> ]
WE DID IT INTERNET.
uhhh....what is this?
The Battletech Kickstarter obviously.
The funding has now reached the point where the game will feature a non-linear mercenary campaign, which may mean that there is no defined story end and you can just keep playing and amassing pilots and hardware forever. Kinda like a game of XCOM where you simply never do the temple ship assault.
"The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a mercenary.
The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future."
(10-18-2015, 04:04 PM)SCN-3_NULL Wrote: [ -> ]uhhh....what is this?
The Battletech Kickstarter obviously.
The funding has now reached the point where the game will feature a non-linear mercenary campaign, which may mean that there is no defined story end and you can just keep playing and amassing pilots and hardware forever. Kinda like a game of XCOM where you simply never do the temple ship assault.
"The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a mercenary.
The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future."
I'm not sure how well a procedurally generated story campaign will work... While missions can certainly be generated, they may end up being a bit flat and after a while you will have seen most possible combinations.
(10-18-2015, 04:07 PM)Surge Wrote: [ -> ]The Battletech Kickstarter obviously.
The funding has now reached the point where the game will feature a non-linear mercenary campaign, which may mean that there is no defined story end and you can just keep playing and amassing pilots and hardware forever. Kinda like a game of XCOM where you simply never do the temple ship assault.
"The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a mercenary.
The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future."
I'm not sure how well a procedurally generated story campaign will work... While missions can certainly be generated, they may end up being a bit flat and after a while you will have seen most possible combinations.
Procedural generation is for side missions, not main story missions.
(10-18-2015, 05:16 PM)Jim_Clonk Wrote: [ -> ]I'm not sure how well a procedurally generated story campaign will work... While missions can certainly be generated, they may end up being a bit flat and after a while you will have seen most possible combinations.
Procedural generation is for side missions, not main story missions.
It's still going to get boring after a while but I guess there really is no way around that.
What I find odd though, is that PvP is so high on that list...
(10-18-2015, 05:22 PM)Surge Wrote: [ -> ]Procedural generation is for side missions, not main story missions.
It's still going to get boring after a while but I guess there really is no way around that.
What I find odd though, is that PvP is so high on that list...
Well the PvP will be it's own beast. It'll be a competitive small scale battle in the legendary Solaris arenas, so new venues, MM servers, a new layer of game balancing to be done, new voice acting (though if you asked nicely enough you could probably get some lines out of Duncan Fisher for free). Basically it won't be the base game but against a person. Think XCOM PvP, totally different experience.
4 minutes of army dudes laughing at each other while demonstrating that they are truly the best their nation has to offer.
I'm fond of the one where they launch a guy through a door.
(10-18-2015, 10:40 AM)Jim_Clonk Wrote: [ -> ]Why is everyone so afraid of the Sand Bird in Super Mario Sunshine? It's really not that hard.
Not really, but people probably have bad memories of trying and failing over and over. That can leave a bit of a sour taste, even if you're skilled enough to easily beat it.
(10-18-2015, 05:31 PM)Surge Wrote: [ -> ][video]
4 minutes of army dudes laughing at each other while demonstrating that they are truly the best their nation has to offer.
I'm fond of the one where they launch a guy through a door.
A lot of these seem to be some kind of self propelled projectile or mortar not launching properly...
They might want to look into that if it's this big of an issue.
(10-18-2015, 05:31 PM)Surge Wrote: [ -> ][video]
4 minutes of army dudes laughing at each other while demonstrating that they are truly the best their nation has to offer.
I'm fond of the one where they launch a guy through a door.
A lot of these seem to be some kind of self propelled projectile or mortar not launching properly...
They might want to look into that if it's this big of an issue.
Most of the misfires are also second world countries or trainees.
(10-18-2015, 06:12 PM)Jim_Clonk Wrote: [ -> ]A lot of these seem to be some kind of self propelled projectile or mortar not launching properly...
They might want to look into that if it's this big of an issue.
Most of the misfires are also second world countries or trainees.
(10-18-2015, 06:34 PM)Surge Wrote: [ -> ][image]
I am almost positive that is not how a sofa works.
It's not like we haven't seen all of this before in star trek online.
I think I still have some mildly interesting screenshots.
Wow, I thought the dictionary Firefox uses was bad but chromes is even worse. Even the these days rather common word "online" isn't in it's index.
(10-18-2015, 10:40 AM)Jim_Clonk Wrote: [ -> ]Why is everyone so afraid of the Sand Bird in Super Mario Sunshine? It's really not that hard.
You mean the wafflebird? Its collision is sorta glitchy and I remember finding it quite difficult (but then again I haven't played the game in like 6+ years)
(10-18-2015, 06:34 PM)Surge Wrote: [ -> ]
I am almost positive that is not how a sofa works.
SO THAT PART OF THE UI IS SUPPOSED TO BE FLOATING HALF-WAY UP THE SCREEN?!
XRTQWBSDLJCYTBP-WHODESIGNEDTHIS?!
(10-18-2015, 10:40 AM)Jim_Clonk Wrote: [ -> ]Why is everyone so afraid of the Sand Bird in Super Mario Sunshine? It's really not that hard.
You mean the wafflebird? Its collision is sorta glitchy and I remember finding it quite difficult (but then again I haven't played the game in like 6+ years)
(10-18-2015, 06:34 PM)Surge Wrote: [ -> ]
I am almost positive that is not how a sofa works.
SO THAT PART OF THE UI IS SUPPOSED TO BE FLOATING HALF-WAY UP THE SCREEN?!
XRTQWBSDLJCYTBP-WHODESIGNEDTHIS?!
That's the housing UI. You can shunt it to the side pretty easily, it's up there because you need it to navigate the multiple menus involved in landscaping your housing plot and you aren't expected to be doing anything quest related while on your housing plot.
(10-18-2015, 08:34 PM)Shaadaris Wrote: [ -> ]You mean the wafflebird? Its collision is sorta glitchy and I remember finding it quite difficult (but then again I haven't played the game in like 6+ years)
SO THAT PART OF THE UI IS SUPPOSED TO BE FLOATING HALF-WAY UP THE SCREEN?!
XRTQWBSDLJCYTBP-WHODESIGNEDTHIS?!
That's the housing UI. You can shunt it to the side pretty easily, it's up there because you need it to navigate the multiple menus involved in landscaping your housing plot and you aren't expected to be doing anything quest related while on your housing plot.
Err, I meant the Health/Portrait UI. Pretty much the moment I started I was trying to drag that thing to somewhere reasonable but the game wouldn't comply.