(10-18-2015, 08:36 PM)Surge Wrote: [ -> ]That's the housing UI. You can shunt it to the side pretty easily, it's up there because you need it to navigate the multiple menus involved in landscaping your housing plot and you aren't expected to be doing anything quest related while on your housing plot.
Err, I meant the Health/Portrait UI. Pretty much the moment I started I was trying to drag that thing to somewhere reasonable but the game wouldn't comply.
Found the options menu for it.
You can turn it off entirely as well, or set it to only appear when in combat.
Okay, that's it... As soon as Nexusmods is back up and not being DDoS'd or whatever I'm figuring out how to uninstall Revenge of the Enemies.
While I like that it adds cool new abilities to lots of enemies and removes Skyrim's ridiculous "everything scales with you" to a degree, I can't stand it when I'm level 15 and every vampire I encounter is a Master Vampire, and Dwemer freakin' WORKER Spiders have a beam attack that does constant damage, lights the floor on fire, seemingly pierces my full dwemer/steel heavy armor completely and kills me in like 3 seconds, with no discernable cooldown. That's overpowered and quite frankly stupid. I'm on Adept difficulty and I don't even have a rebalance mod like SkyRe installed so this is unforgivable. This is unfortunate because this mod actually makes Skyrim interesting without needing to use seperate patcher programs (which I don't like at all) and without needing compatability patches for every mod and its mother. Maybe there's another mod like this where the author actually decided to check and see if things were balanced...
(10-19-2015, 01:38 AM)Shaadaris Wrote: [ -> ]Okay, that's it... As soon as Nexusmods is back up and not being DDoS'd or whatever I'm figuring out how to uninstall Revenge of the Enemies.
While I like that it adds cool new abilities to lots of enemies and removes Skyrim's ridiculous "everything scales with you" to a degree, I can't stand it when I'm level 15 and every vampire I encounter is a Master Vampire, and Dwemer freakin' WORKER Spiders have a beam attack that does constant damage, lights the floor on fire, seemingly pierces my full dwemer/steel heavy armor completely and kills me in like 3 seconds, with no discernable cooldown. That's overpowered and quite frankly stupid. I'm on Adept difficulty and I don't even have a rebalance mod like SkyRe installed so this is unforgivable. This is unfortunate because this mod actually makes Skyrim interesting without needing to use seperate patcher programs (which I don't like at all) and without needing compatability patches for every mod and its mother. Maybe there's another mod like this where the author actually decided to check and see if things were balanced...
(10-19-2015, 01:38 AM)Shaadaris Wrote: [ -> ]Okay, that's it... As soon as Nexusmods is back up and not being DDoS'd or whatever I'm figuring out how to uninstall Revenge of the Enemies.
While I like that it adds cool new abilities to lots of enemies and removes Skyrim's ridiculous "everything scales with you" to a degree, I can't stand it when I'm level 15 and every vampire I encounter is a Master Vampire, and Dwemer freakin' WORKER Spiders have a beam attack that does constant damage, lights the floor on fire, seemingly pierces my full dwemer/steel heavy armor completely and kills me in like 3 seconds, with no discernable cooldown. That's overpowered and quite frankly stupid. I'm on Adept difficulty and I don't even have a rebalance mod like SkyRe installed so this is unforgivable. This is unfortunate because this mod actually makes Skyrim interesting without needing to use seperate patcher programs (which I don't like at all) and without needing compatability patches for every mod and its mother. Maybe there's another mod like this where the author actually decided to check and see if things were balanced...
You know why it's being DDOS'd though right?
...No?
I wasn't even sure if it was DDoSing, that was just a guess.
BLERGH!
We need something like the Skyrim 4gb patch but instead of giving the system more memory it gives the script system more [insert phlebotinum here] so that if you have like 4 mods that add scripts you don't get a 2 second delay before any input involving them takes effect!
AARGH!
This probably presents wildstar better than I ever will be able to.
*forgoes sleep, grabs a drink, and waits for the fires to get going*
I was going too look at wildstar two days ago or so...
I've already read the privacy policy, which is a lot more agreeable than most I've seen so far.
Really as soon as I did my first dungeon (the training dungeon opens around level 10 or so I think?) I was instantly hooked. It was pretty great, watching the telegraphs everywhere, the cd on my abilities, managing aggro (I played tank), making sure I had an interrupt ready for when the boss became vulnerable to stuns, etc.
I immediately understood why MMORPGs grab hold of some people for so long.
(10-19-2015, 06:27 AM)Jim_Clonk Wrote: [ -> ]I was going too look at wildstar two days ago or so...
I've already read the privacy policy, which is a lot more agreeable than most I've seen so far.
Really as soon as I did my first dungeon (the training dungeon opens around level 10 or so I think?) I was instantly hooked. It was pretty great, watching the telegraphs everywhere, the cd on my abilities, managing aggro (I played tank), making sure I had an interrupt ready for when the boss became vulnerable to stuns, etc.
I immediately understood why MMORPGs grab hold of some people for so long.
The combat system is probably what I'm interested in the most. A system like that seems to be the one thing that can make MMO combat work.
(10-19-2015, 06:37 AM)Surge Wrote: [ -> ]Really as soon as I did my first dungeon (the training dungeon opens around level 10 or so I think?) I was instantly hooked. It was pretty great, watching the telegraphs everywhere, the cd on my abilities, managing aggro (I played tank), making sure I had an interrupt ready for when the boss became vulnerable to stuns, etc.
I immediately understood why MMORPGs grab hold of some people for so long.
The combat system is probably what I'm interested in the most. A system like that seems to be the one thing that can make MMO combat work.
The telegraphs or the general focus on mobility and distance control?
(10-19-2015, 06:44 AM)Jim_Clonk Wrote: [ -> ]The combat system is probably what I'm interested in the most. A system like that seems to be the one thing that can make MMO combat work.
The telegraphs or the general focus on mobility and distance control?
(10-19-2015, 06:50 AM)Surge Wrote: [ -> ]The telegraphs or the general focus on mobility and distance control?
Both.
since they accelerated the new player experience to let you get your classes assault, utility, and support abilities faster and easier I've also come to really appreciate how you get to play each class in whatever role you want, though it kinda makes them all run together.