Avali Nexus Forums 2: Back with a vengeance - Printable Version +- Avali Nexus (http://avalinexus.seraphimlabs.com/forum) +-- Forum: Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=1) +--- Forum: Avali Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=2) +---- Forum: The Archives (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=11) +---- Thread: Avali Nexus Forums 2: Back with a vengeance (/showthread.php?tid=33) Pages:
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RE: Avali Nexus Forums 2: Back with a vengeance - Shaadaris - 08-31-2015 Yay, finally got around to getting all the missing songs for my Starbound OST. -Ocean Exploration 1 -Jupiter -Forest Exploration 1 -Forest Exploration 2 -Forest Battle 1 -Forest Battle 2 -Forest Battle 2 (Alternate Version w/ Techno Electricy Sound In The Background That I Only Got For Completion Sake Because It Kind Of Hurts My Ears) -Tentacle Exploration 2 That makes 68 and I think every single piece that was at any point avaliable... Hopefully. (08-31-2015, 10:01 PM)Battle Bee Wrote: ...Zap? RE: Avali Nexus Forums 2: Back with a vengeance - Surge - 08-31-2015 (08-31-2015, 11:25 PM)Shaadaris Wrote: Yay, finally got around to getting all the missing songs for my Starbound OST.BZZZzzzZZZzzzzZZZT Question. Would anyone here play an RTS where as the factions advanced in tech the strengths they could play to and what they had to counteract from the enemy changed dramatically? Like, for example, let's say that in the early game player A can pump out units really easy and has to do so because B has better units, then as the game progresses that changes completely and A now has better units but B can produce units faster and for less. RE: Avali Nexus Forums 2: Back with a vengeance - UnamusedAvali - 08-31-2015 (08-31-2015, 04:51 PM)Marxon Wrote:(08-31-2015, 04:47 PM)Flarezerker Wrote: K, just used to being judged by rep and stuff, I've had a bit of a bad past with certain rep systems.I have one of the lowest reps here. Actually there are quite a few of us who are or used to be in the -10-1 category. I was negative 13 a while back... RE: Avali Nexus Forums 2: Back with a vengeance - Marxon - 08-31-2015 (08-31-2015, 11:41 PM)UnamusedAvali Wrote:Oh, mine has rapidly surged upwards in the past few days.(08-31-2015, 04:51 PM)Marxon Wrote: I have one of the lowest reps here. Oh and to Surge, fix your signature, you definitely are not the most hated person here. RE: Avali Nexus Forums 2: Back with a vengeance - Surge - 08-31-2015 (08-31-2015, 11:44 PM)Marxon Wrote:That's what you think.(08-31-2015, 11:41 PM)UnamusedAvali Wrote: Actually there are quite a few of us who are or used to be in the -10-1 category.Oh, mine has rapidly surged upwards in the past few days. RE: Avali Nexus Forums 2: Back with a vengeance - Marxon - 08-31-2015 (08-31-2015, 11:44 PM)Surge Wrote:I'm quite sure rukii has you topped.(08-31-2015, 11:44 PM)Marxon Wrote: Oh, mine has rapidly surged upwards in the past few days.That's what you think. RE: Avali Nexus Forums 2: Back with a vengeance - Surge - 08-31-2015 (08-31-2015, 11:48 PM)Marxon Wrote:Not even close my man. The ire of maybe 5 people versus the ire of...lemme count here, 1...2...3...4...5...6-oh my we've already gone over.(08-31-2015, 11:44 PM)Surge Wrote: That's what you think.I'm quite sure rukii has you topped. RE: Avali Nexus Forums 2: Back with a vengeance - Marxon - 08-31-2015 (08-31-2015, 11:49 PM)Surge Wrote:You just want to be hated because it's easier for you.(08-31-2015, 11:48 PM)Marxon Wrote: I'm quite sure rukii has you topped.Not even close my man. The ire of maybe 5 people versus the ire of...lemme count here, 1...2...3...4...5...6-oh my we've already gone over. RE: Avali Nexus Forums 2: Back with a vengeance - Surge - 08-31-2015 (08-31-2015, 11:52 PM)Marxon Wrote:Pump your brakes kid you're speeding towards a mighty solid obstacle(08-31-2015, 11:49 PM)Surge Wrote: Not even close my man. The ire of maybe 5 people versus the ire of...lemme count here, 1...2...3...4...5...6-oh my we've already gone over.You just want to be hated because it's easier for you. RE: Avali Nexus Forums 2: Back with a vengeance - Battle Bee - 08-31-2015 (08-31-2015, 11:25 PM)Shaadaris Wrote: Yay, finally got around to getting all the missing songs for my Starbound OST.ZAAaaAaAP RE: Avali Nexus Forums 2: Back with a vengeance - Marxon - 08-31-2015 (08-31-2015, 11:53 PM)Surge Wrote:I know you better than you think, just keep that in mind.(08-31-2015, 11:52 PM)Marxon Wrote: You just want to be hated because it's easier for you.Pump your brakes kid you're speeding towards a mighty solid obstacle RE: Avali Nexus Forums 2: Back with a vengeance - Comito - 08-31-2015 RE: Avali Nexus Forums 2: Back with a vengeance - Surge - 08-31-2015 (08-31-2015, 11:56 PM)Marxon Wrote:Bold claims, but not much slips by me in these kind of matters, so I assure you that you know less than you realize(08-31-2015, 11:53 PM)Surge Wrote: Pump your brakes kid you're speeding towards a mighty solid obstacleI know you better than you think, just keep that in mind. RE: Avali Nexus Forums 2: Back with a vengeance - Shaadaris - 09-01-2015 http://starbounder.org/Tall_Chair I WANT ONE. RE: Avali Nexus Forums 2: Back with a vengeance - AustinLB90 - 09-01-2015 (08-31-2015, 11:30 PM)Surge Wrote: Question. Would anyone here play an RTS where as the factions advanced in tech the strengths they could play to and what they had to counteract from the enemy changed dramatically? Like, for example, let's say that in the early game player A can pump out units really easy and has to do so because B has better units, then as the game progresses that changes completely and A now has better units but B can produce units faster and for less.i would if it was pulled off correctly, with the way this is sounding it seems like so much could go wrong with the changing of strengths, it may become a endless game of adapting to the opponent, or it could end up just being some sort of whoever is fastest to adapt wins no matter how great they are at the game, the person who makes this would have to hit spot on in a very small target to make this game balanced, strategy involved, and fun. RE: Avali Nexus Forums 2: Back with a vengeance - SCN-3_NULL - 09-01-2015 http://chibibuizel.tumblr.com/post/127997969743/stop-voting-for-donald-trump-as-a-joke Funny man wins by funny votes Funny man rules the country The country becomes funny country Funny country do funny things Funny things sometimes become stupid things Stupid things will piss off other country Other country will reject relation with funny country Funny country does even funnier things Funnier things sometime became stupidier things Other country retalieated Funny country is no more http://chibibuizel.tumblr.com/post/127995078888/paperlettuce-adolf-hitler-rose-to-power-by Supposingly this RE: Avali Nexus Forums 2: Back with a vengeance - Surge - 09-01-2015 (09-01-2015, 12:14 AM)AustinLB90 Wrote:Not necessarily, you're assuming that it will be a constant game of reactive tug-of-war when major shifts in playstyle would only occur at major milestones.(08-31-2015, 11:30 PM)Surge Wrote: Question. Would anyone here play an RTS where as the factions advanced in tech the strengths they could play to and what they had to counteract from the enemy changed dramatically? Like, for example, let's say that in the early game player A can pump out units really easy and has to do so because B has better units, then as the game progresses that changes completely and A now has better units but B can produce units faster and for less.i would if it was pulled off correctly, with the way this is sounding it seems like so much could go wrong with the changing of strengths, it may become a endless game of adapting to the opponent, or it could end up just being some sort of whoever is fastest to adapt wins no matter how great they are at the game, the person who makes this would have to hit spot on in a very small target to make this game balanced, strategy involved, and fun. RE: Avali Nexus Forums 2: Back with a vengeance - AustinLB90 - 09-01-2015 (09-01-2015, 12:24 AM)Surge Wrote:well what if the game doesn't last that long? what's the point then?(09-01-2015, 12:14 AM)AustinLB90 Wrote: i would if it was pulled off correctly, with the way this is sounding it seems like so much could go wrong with the changing of strengths, it may become a endless game of adapting to the opponent, or it could end up just being some sort of whoever is fastest to adapt wins no matter how great they are at the game, the person who makes this would have to hit spot on in a very small target to make this game balanced, strategy involved, and fun.Not necessarily, you're assuming that it will be a constant game of reactive tug-of-war when major shifts in playstyle would only occur at major milestones. RE: Avali Nexus Forums 2: Back with a vengeance - Surge - 09-01-2015 (09-01-2015, 12:26 AM)AustinLB90 Wrote:Well the idea is that because it is map control based defensive play is very important, so early game you have a set of strengths and weaknesses you have to use while balancing grabbing and holding ground with developing your base to progress your tech and transition into the mid-game, where those strengths and weaknesses may be turned on their head and you'll get the tools needed to start working towards the end of the match. Ultimately it's not a problem if the game doesn't reach late or endgame, the intention is just to provide a more dynamic challenge.(09-01-2015, 12:24 AM)Surge Wrote: Not necessarily, you're assuming that it will be a constant game of reactive tug-of-war when major shifts in playstyle would only occur at major milestones.well what if the game never last that long? what's the point then? Avali Nexus Forums 2: Back with a vengeance - Marxon - 09-01-2015 Too depressed, going to isolate myself now. |