Avali Nexus Forum Thread 3: A crowd. - Printable Version +- Avali Nexus (http://avalinexus.seraphimlabs.com/forum) +-- Forum: Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=1) +--- Forum: Avali Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=2) +---- Forum: The Archives (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=11) +---- Thread: Avali Nexus Forum Thread 3: A crowd. (/showthread.php?tid=59) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
|
RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-20-2015 (12-20-2015, 11:47 PM)Surge Wrote: So the Battletech forums are up.Before I continue I ask. Does my common response to you out of near nowhere bug or annoy you at all? I aim to, minimize such things. Only reason I ask. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-20-2015 (12-20-2015, 11:53 PM)Lost Rinoah Wrote:of course not, aside from beggars not being choosers I do enjoy talking about mechs.(12-20-2015, 11:47 PM)Surge Wrote: So the Battletech forums are up.Before I continue I ask. Does my common response to you out of near nowhere bug or annoy you at all? I aim to, minimize such things. Only reason I ask. (12-20-2015, 11:32 PM)Lost Rinoah Wrote:Wow completely missed this post. I'm mostly excited for the floating AA and heavy lasers, I can set up my punishers on the shore and have my fortifications floating in the shallow water.(12-20-2015, 11:16 PM)Surge Wrote: -snip- RE: Avali Nexus Forum Thread 3: A crowd. - Shaadaris - 12-21-2015 Just realized Fallout 4 no-pipboy mods will be really great. Why? There's already an ingame pipboy-less UI for when using Power Armor. It could probably pretty easily be attached to the default character when not in power armor, so you don't end up with an invisible UI or unable to open the menu when you've removed the fugly thing from your arm. (Seriously, it's even more bulky than the one in F3 and NV) RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 (12-20-2015, 11:55 PM)Surge Wrote: of course not, aside from beggars not being choosers I do enjoy talking about mechs. Good. Also. Two words Uberhack. Floating punishers. Mate. Glad you got to keep your alias on the forums by the way. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-21-2015 (12-21-2015, 12:39 AM)Lost Rinoah Wrote:Well I'm presently learning that the game engine really doesn't like floating dragon's teeth. High arcing arty shells are harmlessly splashing down when they try to go over them and my thunderbolts are cruise missile fodder.(12-20-2015, 11:55 PM)Surge Wrote: of course not, aside from beggars not being choosers I do enjoy talking about mechs. RE: Avali Nexus Forum Thread 3: A crowd. - OdinYggd - 12-21-2015 Just renewed seraphimlabs.com for the next year so that all of the stuff I have hosted stays working, including you guys. RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 (12-21-2015, 12:47 AM)Surge Wrote:(12-21-2015, 12:39 AM)Lost Rinoah Wrote: Good. Also. Two words Uberhack. Floating punishers. Mate.Well I'm presently learning that the game engine really doesn't like floating dragon's teeth. High arcing arty shells are harmlessly splashing down when they try to go over them and my thunderbolts are cruise missile fodder. The only weapons in game that arc up first before moving are heavy rockets. Cannons shoot straight and then arc downwards rather than shooting up and at an angle. Due to a limit of the engine. It's why punishers and such have issues with terrain and dragons teeth, and birthas can only fire over them to a certain distance, at which the rounds have lost enough altitude to be effected by them. At least I believe this is why.Either that or floating dragons teeth were designed bugged and are up to aircraft height. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-21-2015 (12-21-2015, 12:53 AM)Lost Rinoah Wrote:Yeah I took down the teeth either way, I just need my targeting facility up and everything should be fine.(12-21-2015, 12:47 AM)Surge Wrote: Well I'm presently learning that the game engine really doesn't like floating dragon's teeth. High arcing arty shells are harmlessly splashing down when they try to go over them and my thunderbolts are cruise missile fodder. RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 (12-21-2015, 01:04 AM)Surge Wrote:(12-21-2015, 12:53 AM)Lost Rinoah Wrote: The only weapons in game that arc up first before moving are heavy rockets. Cannons shoot straight and then arc downwards rather than shooting up and at an angle. Due to a limit of the engine. It's why punishers and such have issues with terrain and dragons teeth, and birthas can only fire over them to a certain distance, at which the rounds have lost enough altitude to be effected by them. At least I believe this is why.Either that or floating dragons teeth were designed bugged and are up to aircraft height.Yeah I took down the teeth either way, I just need my targeting facility up and everything should be fine. ALL the heavy arties on a hill. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-21-2015 God DAMNIT they have Berthas, just vaporized my fleet as it was sweeping around the outside of the Atoll. Gonna have to spearhead with my tanks before I can send in the boats. RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 My timing is overly impeccable. Amphibious tanks anybody? Surge. The amphibious tanks are actually really good. Just slow. Could try roach/invader bombing. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-21-2015 The enemy ground forces have thrown themselves into the meat grinder that is my Buzzsaw's killzone, my fleet is in position to sweep in again, and my tanks are regrouping to swing wide around the enemy defenses and strike their Bertha. EDIT: So many battleships...just parked next to a worthless island to their north... Okay so it appears that they have multiple Berthas now but I'm fairly confident I can still solve this, I'm prepping a wing of Hurricane bombers for a one-way raid on them, and if that doesn't work I'm going nuclear. RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 (12-21-2015, 03:14 AM)Surge Wrote: The enemy ground forces have thrown themselves into the meat grinder that is my Buzzsaw's killzone, my fleet is in position to sweep in again, and my tanks are regrouping to swing wide around the enemy defenses and strike their Bertha. Nice work. Wish I could have more useful input but I'd have to be watching real time. Watch for short range arties. And see about setting a forward assault base with arties I guess. Ever had a commander randomly appear at the back of your base and D-gun your fusion reactors before? He apparently had walked across the map edge. To reach a single metal deposit at the back of my base of poor quality. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-21-2015 (12-21-2015, 03:20 AM)Lost Rinoah Wrote:It's Ring Atoll so there's not a lot of real estate for forward bases, not to mention there are maybe 3 islands currently outside the killzone of these Berthas. Cost me a Warlord to learn that bit.(12-21-2015, 03:14 AM)Surge Wrote: The enemy ground forces have thrown themselves into the meat grinder that is my Buzzsaw's killzone, my fleet is in position to sweep in again, and my tanks are regrouping to swing wide around the enemy defenses and strike their Bertha. RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 (12-21-2015, 03:29 AM)Surge Wrote: It's Ring Atoll so there's not a lot of real estate for forward bases, not to mention there are maybe 3 islands currently outside the killzone of these Berthas. Cost me a Warlord to learn that bit. Forward bases can be under-water now. Or in the ocean. Skyplanes and an air force to prod them then?. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-21-2015 (12-21-2015, 03:35 AM)Lost Rinoah Wrote:Seaplanes are by and large worthless against land bases, however I was able to finally locate and nuke the Berthas with some Vamps.(12-21-2015, 03:29 AM)Surge Wrote: It's Ring Atoll so there's not a lot of real estate for forward bases, not to mention there are maybe 3 islands currently outside the killzone of these Berthas. Cost me a Warlord to learn that bit. Also TIL a Krogoth takes longer than a minute to recover from being stunlocked by a spider. RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 (12-21-2015, 03:49 AM)Surge Wrote:(12-21-2015, 03:35 AM)Lost Rinoah Wrote: Forward bases can be under-water now. Or in the ocean. Skyplanes and an air force to prod them then?.Seaplanes are by and large worthless against land bases, however I was able to finally locate and nuke the Berthas with some Vamps. Did you at all see my earlier post on torpedo bombing on land? X] RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 12-21-2015 (12-21-2015, 03:51 AM)Lost Rinoah Wrote:(12-21-2015, 03:49 AM)Surge Wrote: Seaplanes are by and large worthless against land bases, however I was able to finally locate and nuke the Berthas with some Vamps. Yeah but I'm not gonna spend 20 torp bombers at a time to try and walk a payload onto target. RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 12-21-2015 Only takes 6 torpedoes to pop a long range arty usually... Don't underestimate the power of good aim and using things in ways they aren't supposed to be. RE: Avali Nexus Forum Thread 3: A crowd. - Flarezerker - 12-21-2015 (12-21-2015, 03:59 AM)Lost Rinoah Wrote: Only takes 6 torpedoes to pop a long range arty usually... Don't underestimate the power of good aim and using things in ways they aren't supposed to be. Like using pickaxes as a melee weapon in Terraria. It's actually quite shocking how many people don't expect that. One guy I was PvP'ing with just stood there, and I asked him why afterwards, he said ''I thought you were joking or something, I was waiting for you to use an actual weapon.''. |