Avali Nexus Forum Thread 3: A crowd. - Printable Version +- Avali Nexus (http://avalinexus.seraphimlabs.com/forum) +-- Forum: Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=1) +--- Forum: Avali Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=2) +---- Forum: The Archives (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=11) +---- Thread: Avali Nexus Forum Thread 3: A crowd. (/showthread.php?tid=59) Pages:
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RE: Avali Nexus Forum Thread 3: A crowd. - roguephoenix64 - 03-06-2016 R.I.P RP I barely knew ye. RE: Avali Nexus Forum Thread 3: A crowd. - Flarezerker - 03-06-2016 This is why I have no faith in Western governments. RE: Avali Nexus Forum Thread 3: A crowd. - SCN-3_NULL - 03-06-2016 okay the M2 Bradley is usually know for it's two TOW missile launchers, but Ive seen a few with a quad launcher, any idea it's exact variant? edit: nevermind, it's was stinger launcher RE: Avali Nexus Forum Thread 3: A crowd. - UnamusedAvali - 03-06-2016 http://steamcommunity.com/sharedfiles/filedetails/?id=625789002 WIth my currents mods... I'm fucked. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 03-06-2016 Prism Freeport had an Arondight Accelerator...I was already looking at buying a battlecruiser with a center large hybrid slot... brb tearing ships in half with a railgun. RE: Avali Nexus Forum Thread 3: A crowd. - SilverOtter - 03-06-2016 (03-06-2016, 12:53 PM)roguephoenix64 Wrote: R.I.P RPYou're right on this one. I realized we're about a month in and still haven't even reached the edge of the solar system. Plus, I failed to account for how fucking BORING it is to type for it. Hell, I only have the first encounter thought up, let alone anything about the next "interesting space thing". The original Universe is going behind closed doors while I polish it, such as writing the entire thing as a single document in the first place. This may also include filing down certain things to streamline keeping track of and playing them, such as psychics, removing or reworking parts, and adding information, like a quick and dirty map of the galaxy. On a good note, Umbra can use Sirius for his intended universe now. RE: Avali Nexus Forum Thread 3: A crowd. - SCN-3_NULL - 03-06-2016 Well today I've found this RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 03-06-2016 RE: Avali Nexus Forum Thread 3: A crowd. - Shaadaris - 03-06-2016 (03-06-2016, 07:44 PM)Surge Wrote: HOW IS NOT BURST TO FLAME??? Avali Nexus Forum Thread 3: A crowd. - OmniGeoff - 03-06-2016 I'ma share a doodle dump here. Ish smol doodle dump but a doodle dump nevartheless RE: Avali Nexus Forum Thread 3: A crowd. - Flarezerker - 03-06-2016 (03-06-2016, 08:09 PM)Shaadaris Wrote:(03-06-2016, 07:44 PM)Surge Wrote: -snip'd- DETERMINATION, Shaad. DETERMINATION. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 03-06-2016 How people react whenever I have an opinion. yes this is topical to me shut up RE: Avali Nexus Forum Thread 3: A crowd. - SilverOtter - 03-06-2016 So I'm partway through making that map, haven't saved some changes... Program freeze. GG GIMP2. RE: Avali Nexus Forum Thread 3: A crowd. - Shaadaris - 03-06-2016 (03-06-2016, 09:35 PM)SilverOtter Wrote: So I'm partway through making that map, haven't saved some changes... And this is why you save frequently. RE: Avali Nexus Forum Thread 3: A crowd. - Umbra - 03-06-2016 So I'm actually playing Starbound again, and I've noticed balancing issues in one of the mods I have installed... Everyone remembers XS Mechs, right? Great mod. Someone finally got it working again with vehicle pods. Problem with, that though... While you can craft the vehicle pods at the robotic crafting table with T6 materials, you can also buy any of them for the measly price of 11,000 pixels. That may seem like a lot, but put this into perspective: The cheapest hoverbike costs 12,500. And you can buy any mech for a lower price than that. I proceeded to buy one of the weaker ones and it one-shot the second and third bosses. Oh, and the Avali shields have ridiculous health for their tiers, but I digress. RE: Avali Nexus Forum Thread 3: A crowd. - Shaadaris - 03-06-2016 (03-06-2016, 10:13 PM)Umbra Wrote: So I'm actually playing Starbound again, and I've noticed balancing issues in one of the mods I have installed... With a game like Starbound which is still being changed constantly, balance issues in mods is expected.... ...But that is ludicrous. One shotting bosses?! That shouldn't happen even with Tier RE: Avali Nexus Forum Thread 3: A crowd. - Umbra - 03-06-2016 (03-06-2016, 10:16 PM)Shaadaris Wrote:(03-06-2016, 10:13 PM)Umbra Wrote: So I'm actually playing Starbound again, and I've noticed balancing issues in one of the mods I have installed... Probably not. Then again, you can cheese Dreadwing easily with T3 weapons if you have a broadsword with super spin attack. It's like becoming a flying blender. It's at the point where I actually feel bad for using the mech. I'll probably go back later and beat it legitimately. RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 03-06-2016 Does anyone remember that idea for a battletech RPG I had? of course you don't, I'm not that interesting and neither was it. Anyways here's a thing related to it, I'm putting it here so if I fully commit to making the necessary docs and PDFs I'll not forget it. RE: Avali Nexus Forum Thread 3: A crowd. - SilverOtter - 03-06-2016 So the document is already on 5 pages (7 if you count unfilled outlines), and over 1500 words/9000 characters. Why didn't I do this before? So far, modifications include:
RE: Avali Nexus Forum Thread 3: A crowd. - Lost Rinoah - 03-07-2016 (03-06-2016, 11:38 PM)SilverOtter Wrote: So the document is already on 5 pages (7 if you count unfilled outlines), and over 1500 words/9000 characters. You've repeatedly said you didn't want to put the effort in because you didn't know if it would be worth it. Beware the coming of the end. As the beginning always seems worse in comparison when you reach the end. And then you just want to keep redoing it until you have your own hand made tabletop/RPG, by mistake. |