Avali Nexus
Avali Nexus Forum Thread 3: A crowd. - Printable Version

+- Avali Nexus (http://avalinexus.seraphimlabs.com/forum)
+-- Forum: Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=1)
+--- Forum: Avali Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=2)
+---- Forum: The Archives (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=11)
+---- Thread: Avali Nexus Forum Thread 3: A crowd. (/showthread.php?tid=59)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500


RE: Avali Nexus Forum Thread 3: A crowd. - SCN-3_NULL - 10-18-2015

(10-18-2015, 04:00 PM)Surge Wrote: [Image: e22fdc20b5f790c752de80a44f3d76e3.png]
WE DID IT INTERNET.
uhhh....what is this?


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

(10-18-2015, 04:04 PM)SCN-3_NULL Wrote:
(10-18-2015, 04:00 PM)Surge Wrote: [Image: e22fdc20b5f790c752de80a44f3d76e3.png]
WE DID IT INTERNET.
uhhh....what is this?
The Battletech Kickstarter obviously.
The funding has now reached the point where the game will feature a non-linear mercenary campaign, which may mean that there is no defined story end and you can just keep playing and amassing pilots and hardware forever. Kinda like a game of XCOM where you simply never do the temple ship assault.

"The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a mercenary.

The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future."


RE: Avali Nexus Forum Thread 3: A crowd. - Jim_Clonk - 10-18-2015

(10-18-2015, 04:07 PM)Surge Wrote:
(10-18-2015, 04:04 PM)SCN-3_NULL Wrote: uhhh....what is this?
The Battletech Kickstarter obviously.
The funding has now reached the point where the game will feature a non-linear mercenary campaign, which may mean that there is no defined story end and you can just keep playing and amassing pilots and hardware forever. Kinda like a game of XCOM where you simply never do the temple ship assault.

"The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a mercenary.

   The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
   You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
   A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
   The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future."
I'm not sure how well a procedurally generated story campaign will work... While missions can certainly be generated, they may end up being a bit flat and after a while you will have seen most possible combinations.


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

(10-18-2015, 05:16 PM)Jim_Clonk Wrote:
(10-18-2015, 04:07 PM)Surge Wrote: The Battletech Kickstarter obviously.
The funding has now reached the point where the game will feature a non-linear mercenary campaign, which may mean that there is no defined story end and you can just keep playing and amassing pilots and hardware forever. Kinda like a game of XCOM where you simply never do the temple ship assault.

"The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a mercenary.

   The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
   You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
   A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
   The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future."
I'm not sure how well a procedurally generated story campaign will work... While missions can certainly be generated, they may end up being a bit flat and after a while you will have seen most possible combinations.
Procedural generation is for side missions, not main story missions.


RE: Avali Nexus Forum Thread 3: A crowd. - Jim_Clonk - 10-18-2015

(10-18-2015, 05:22 PM)Surge Wrote:
(10-18-2015, 05:16 PM)Jim_Clonk Wrote: I'm not sure how well a procedurally generated story campaign will work... While missions can certainly be generated, they may end up being a bit flat and after a while you will have seen most possible combinations.
Procedural generation is for side missions, not main story missions.
It's still going to get boring after a while but I guess there really is no way around that.
What I find odd though, is that PvP is so high on that list...


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

(10-18-2015, 05:28 PM)Jim_Clonk Wrote:
(10-18-2015, 05:22 PM)Surge Wrote: Procedural generation is for side missions, not main story missions.
It's still going to get boring after a while but I guess there really is no way around that.
What I find odd though, is that PvP is so high on that list...
Well the PvP will be it's own beast. It'll be a competitive small scale battle in the legendary Solaris arenas, so new venues, MM servers, a new layer of game balancing to be done, new voice acting (though if you asked nicely enough you could probably get some lines out of Duncan Fisher for free). Basically it won't be the base game but against a person. Think XCOM PvP, totally different experience.




4 minutes of army dudes laughing at each other while demonstrating that they are truly the best their nation has to offer.
I'm fond of the one where they launch a guy through a door.


RE: Avali Nexus Forum Thread 3: A crowd. - Reks - 10-18-2015

(10-18-2015, 10:40 AM)Jim_Clonk Wrote: Why is everyone so afraid of the Sand Bird in Super Mario Sunshine? It's really not that hard.

Not really, but people probably have bad memories of trying and failing over and over. That can leave a bit of a sour taste, even if you're skilled enough to easily beat it.


RE: Avali Nexus Forum Thread 3: A crowd. - Jim_Clonk - 10-18-2015

(10-18-2015, 05:31 PM)Surge Wrote: [video]
4 minutes of army dudes laughing at each other while demonstrating that they are truly the best their nation has to offer.
I'm fond of the one where they launch a guy through a door.
A lot of these seem to be some kind of self propelled projectile or mortar not launching properly...
They might want to look into that if it's this big of an issue.


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

(10-18-2015, 06:12 PM)Jim_Clonk Wrote:
(10-18-2015, 05:31 PM)Surge Wrote: [video]
4 minutes of army dudes laughing at each other while demonstrating that they are truly the best their nation has to offer.
I'm fond of the one where they launch a guy through a door.
A lot of these seem to be some kind of self propelled projectile or mortar not launching properly...
They might want to look into that if it's this big of an issue.
Most of the misfires are also second world countries or trainees.


RE: Avali Nexus Forum Thread 3: A crowd. - Jim_Clonk - 10-18-2015

(10-18-2015, 06:18 PM)Surge Wrote:
(10-18-2015, 06:12 PM)Jim_Clonk Wrote: A lot of these seem to be some kind of self propelled projectile or mortar not launching properly...
They might want to look into that if it's this big of an issue.
Most of the misfires are also second world countries or trainees.
It still amounts to "Stuff doesn't work" though.


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

[Image: qQizvok.png]
I am almost positive that is not how a sofa works.


RE: Avali Nexus Forum Thread 3: A crowd. - AustinLB90 - 10-18-2015

(10-18-2015, 06:34 PM)Surge Wrote: Snip
I am almost positive that is not how a sofa works.

nah i always merge my legs into a sofa and sit on air. don't you?


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

[Image: AdYsS8k.png]
....well that's badass.
Can I get this as a permanent costume?


RE: Avali Nexus Forum Thread 3: A crowd. - Jim_Clonk - 10-18-2015

(10-18-2015, 06:34 PM)Surge Wrote: [image]
I am almost positive that is not how a sofa works.
It's not like we haven't seen all of this before in star trek online.
I think I still have some mildly interesting screenshots.

Wow, I thought the dictionary Firefox uses was bad but chromes is even worse. Even the these days rather common word "online" isn't in it's index.


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

Yeah the wildstar servers are, for most intents and purposes, fucked hard right now.


RE: Avali Nexus Forum Thread 3: A crowd. - AustinLB90 - 10-18-2015

(10-18-2015, 07:30 PM)Surge Wrote: Yeah the wildstar servers are, for most intents and purposes, fucked hard right now.

what happened to them?


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

(10-18-2015, 07:31 PM)AustinLB90 Wrote:
(10-18-2015, 07:30 PM)Surge Wrote: Yeah the wildstar servers are, for most intents and purposes, fucked hard right now.

what happened to them?
Don't know, they're really unreliable at the moment though.


RE: Avali Nexus Forum Thread 3: A crowd. - Shaadaris - 10-18-2015

(10-18-2015, 10:40 AM)Jim_Clonk Wrote: Why is everyone so afraid of the Sand Bird in Super Mario Sunshine? It's really not that hard.
You mean the wafflebird? Its collision is sorta glitchy and I remember finding it quite difficult (but then again I haven't played the game in like 6+ years)

(10-18-2015, 06:34 PM)Surge Wrote: [Image: qQizvok.png]
I am almost positive that is not how a sofa works.
SO THAT PART OF THE UI IS SUPPOSED TO BE FLOATING HALF-WAY UP THE SCREEN?!
XRTQWBSDLJCYTBP-WHODESIGNEDTHIS?!


RE: Avali Nexus Forum Thread 3: A crowd. - Surge - 10-18-2015

(10-18-2015, 08:34 PM)Shaadaris Wrote:
(10-18-2015, 10:40 AM)Jim_Clonk Wrote: Why is everyone so afraid of the Sand Bird in Super Mario Sunshine? It's really not that hard.
You mean the wafflebird? Its collision is sorta glitchy and I remember finding it quite difficult (but then again I haven't played the game in like 6+ years)

(10-18-2015, 06:34 PM)Surge Wrote: [Image: qQizvok.png]
I am almost positive that is not how a sofa works.
SO THAT PART OF THE UI IS SUPPOSED TO BE FLOATING HALF-WAY UP THE SCREEN?!
XRTQWBSDLJCYTBP-WHODESIGNEDTHIS?!
That's the housing UI. You can shunt it to the side pretty easily, it's up there because you need it to navigate the multiple menus involved in landscaping your housing plot and you aren't expected to be doing anything quest related while on your housing plot.


RE: Avali Nexus Forum Thread 3: A crowd. - Shaadaris - 10-18-2015

(10-18-2015, 08:36 PM)Surge Wrote:
(10-18-2015, 08:34 PM)Shaadaris Wrote: You mean the wafflebird? Its collision is sorta glitchy and I remember finding it quite difficult (but then again I haven't played the game in like 6+ years)

SO THAT PART OF THE UI IS SUPPOSED TO BE FLOATING HALF-WAY UP THE SCREEN?!
XRTQWBSDLJCYTBP-WHODESIGNEDTHIS?!
That's the housing UI. You can shunt it to the side pretty easily, it's up there because you need it to navigate the multiple menus involved in landscaping your housing plot and you aren't expected to be doing anything quest related while on your housing plot.

Err, I meant the Health/Portrait UI. Pretty much the moment I started I was trying to drag that thing to somewhere reasonable but the game wouldn't comply.