Help With Starbound Human Replacement Mod? - Printable Version +- Avali Nexus (http://avalinexus.seraphimlabs.com/forum) +-- Forum: Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=1) +--- Forum: Avali Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=2) +---- Forum: User Created Content (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=3) +---- Thread: Help With Starbound Human Replacement Mod? (/showthread.php?tid=63) |
Help With Starbound Human Replacement Mod? - DaBayleySaur - 11-05-2015 So. I was sitting in my bed, on my computer, since my laptop has made me lazy, and a thought came to me. "You know what? I don't like the starbound humans too much." I just realized it. Mostly, I don't like them since they aren't really too sci-fi. So I had an idea. Obviously I can't make them really high tech, that's the Apex job. But what if I made them like the old cheesy Sci-fi? You know, the ones in the flamoyantly bright clothing and low budget effects, where it wasn't so dark and gritty and dull and grey. I have the basic ideas, though I haven't got to making the race, since there is no template for me, but a reddit poster says they are making one so I'll be waiting for that. So in the mean time, I had to expand on the lore. But I realised, I was terrible at lore. So I came to the place with the best loremakers I know. You guys! The bare bones I have so far is that when the Roswell Incident occurred, a UFO did actually land, and the government took the ship and reversed engineered the warp drive. Humans are called Earthlings, and the Earth was not destroyed. RE: Help With Starbound Human Replacement Mod? - Shaadaris - 11-05-2015 (11-05-2015, 07:54 PM)DaBayleySaur Wrote: So. I was sitting in my bed, on my computer, since my laptop has made me lazy, and a thought came to me. Congratulations, your lore is already as deep as the other Starbound races. All that's left lorewise is to add a few codexes (codi?) with some serious 50's Narm Charm, change the searching dialogue to be less modern, and you're all set. Of course, I assume you probably want help on the codexes (codi??), but I don't know if I could help in that department. RE: Help With Starbound Human Replacement Mod? - Jim_Clonk - 11-06-2015 (11-05-2015, 08:55 PM)Shaadaris Wrote:Codexes or codices apparently.(11-05-2015, 07:54 PM)DaBayleySaur Wrote: So. I was sitting in my bed, on my computer, since my laptop has made me lazy, and a thought came to me. RE: Help With Starbound Human Replacement Mod? - Ranger_92 - 11-12-2015 Will this mod (if successfully made) feature on Chucklefish? RE: Help With Starbound Human Replacement Mod? - DaBayleySaur - 11-12-2015 (11-12-2015, 08:51 AM)Ranger_92 Wrote: Will this mod (if successfully made) feature on Chucklefish? Probably. |