Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Printable Version +- Avali Nexus (http://avalinexus.seraphimlabs.com/forum) +-- Forum: Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=1) +--- Forum: Avali Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=2) +--- Thread: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... (/showthread.php?tid=82) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 04-29-2016 (04-29-2016, 03:05 AM)roguephoenix64 Wrote:Salutations.(04-28-2016, 04:09 PM)Surge Wrote: I'd like to point out that if memory serves most SDs use embedded single guns and double or quad turrets, usually for reloading reasons since turbolasers are often depicted as loading physical canisters for each shot.SW lasers fire a plasma bolt, condensed (is that the right term?) in the weapon from tibanna gas. A turbolaser can fire anywhere between 10 to 500 shots, depending on power, size, etc. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Surge - 04-29-2016 "I don't question things from you anymore Surge" Skype groups making me sad again. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - roguephoenix64 - 04-29-2016 (04-29-2016, 03:08 AM)Surge Wrote:You'd think so, but no, SciFi logic FTW(04-29-2016, 03:05 AM)roguephoenix64 Wrote: SW lasers fire a plasma bolt, condensed (is that the right term?) in the weapon from tibanna gas. A turbolaser can fire anywhere between 10 to 500 shots, depending on power, size, etc.Ah, I assumed each canister was good for a single shot due to the power levels involved. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Lost Rinoah - 04-29-2016 Turbolasers use charged prisms which usually burn out after a single shot or grouping of shots. IE pumping more energy than usual into a laser/bundling multiple lasers into a focus, then firing it through the focus to make it more fine point. You have to change the focus repeatedly as they keep melting. On one side it allows more rapid fire for less thermal strain, meaning you can fire longer without having to worry about overheating. On the other it requires a physical stockpile of such focuses to be on hand. They tend to be large and quite powerful for their type due to how they work. An obvious example of a bundling turbolaser would be the deathstar from star-wars. Using a single use focus crystal orbital to turn all beams into one after repeatedly bundling it again and again inside it. Although those are experimental still in Star Wars, funnily enough. Prototypes, both of em, which is why they are impractically large. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - roguephoenix64 - 04-29-2016 (04-29-2016, 06:06 AM)Lost Rinoah Wrote: Turbolasers use charged prisms which usually burn out after a single shot or grouping of shots. IE pumping more energy than usual into a laser/bundling multiple lasers into a focus, then firing it through the focus to make it more fine point. You have to change the focus repeatedly as they keep melting. On one side it allows more rapid fire for less thermal strain, meaning you can fire longer without having to worry about overheating. On the other it requires a physical stockpile of such focuses to be on hand. They tend to be large and quite powerful for their type due to how they work.The Death Star uses that kind of laser, but the rest is incorrect (at least for Star Wars, which is what the original discussion was about) I did explain how it works literally on this page. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SCN-3_NULL - 04-29-2016 https://gfycat.com/JauntyGlitteringJunebug RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - roguephoenix64 - 04-29-2016 (04-29-2016, 04:13 PM)SCN-3_NULL Wrote: https://gfycat.com/JauntyGlitteringJunebugThat is really fucking strange. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SCN-3_NULL - 04-29-2016 so much for my electrical engineering diploma RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SilverOtter - 04-29-2016 (04-29-2016, 04:13 PM)SCN-3_NULL Wrote: https://gfycat.com/JauntyGlitteringJunebug Saw the video. "Now vii shall crush your hovpes and dreams." "...That vas quite easvy." RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SCN-3_NULL - 04-29-2016 damn Battle Bee RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SCN-3_NULL - 04-29-2016 the binding of Steven RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Shaadaris - 04-29-2016 Since conversation is pretty dead here, I'm curious - In the case some media doesn't get the ending it deserves, do you prefer badly-done endings* or no-endings**? *Rushed, poorly-explained, sudden, too simple, etc. **Where the media gets cut off before it can reach its conclusion, either from the author dying, cancellation, etc. I can't seem to decide which I honestly prefer. No-endings make me enraged, since it leaves so many things unconcluded, and sometimes means whatever was ended will never get a proper ending... At the same time, a badly-done ending is the final conclusion, no matter how little sense it makes or how rushed and unsatisfactory, and as such is unable to be unwritten without retcons, therefore almost ENSURING it will not get a good ending without a complete continuity reboot some time down the line... And then there's the dreaded BADLY-DONE NON-ENDING, wherein an ending is rushed to, but at the same time only a few major things are resolved (extremely poorly, as expected), while the majority of other story elements are thrown out the window in favor of "they all lived happily ever after the end yadda yadda see we totally gave it an ending!" RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Surge - 04-29-2016 I think I'd rather have SOME closure than none, you know in the event of a bad ending you can be mad at characters and setting and such for being boneheaded, but with a non-ending you don't have any emotions to throw around just questions. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Surge - 04-30-2016 oof, so I'm sitting here playing the nomads faction mod for supreme commander forged alliance. The match has only just started and I already have a huge red flag from the ACU, being extremely low resolution textures (FA is actually a pretty gorgeous game most of the time, and so this is incredibly jarring in comparison) and a janky half-way animated walk cycle. You guys know what I'm talking about right? That horrid walk cycle modded walkers and mechs always seem to have where the torso and/or arms never bob up and down or sway side to side with each step like they should? RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SilverOtter - 04-30-2016 (04-30-2016, 02:17 AM)Surge Wrote: janky half-way animated walk cycle. You guys know what I'm talking about right? That horrid walk cycle modded walkers and mechs always seem to have where the torso and/or arms never bob up and down or sway side to side with each step like they should? So the supposedly huge thing walks like it's made of styrofoam with zero gratis for physics. Some modders just have game design mantra fly over their heads. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Surge - 04-30-2016 (04-30-2016, 03:04 AM)SilverOtter Wrote:I get that animation can be hard but come on people.(04-30-2016, 02:17 AM)Surge Wrote: janky half-way animated walk cycle. You guys know what I'm talking about right? That horrid walk cycle modded walkers and mechs always seem to have where the torso and/or arms never bob up and down or sway side to side with each step like they should? RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SCN-3_NULL - 04-30-2016 umby drop RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - SCN-3_NULL - 04-30-2016 *meanwhile in Armored warfare* *spoted* okay no big deal, I'm a chali I should frontal them *gets shot more than 15 times from all sides* *didnt last for a what the fuck? RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - roguephoenix64 - 04-30-2016 (04-30-2016, 07:04 AM)SCN-3_NULL Wrote: umby dropBootiful RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Battle Bee - 04-30-2016 (04-29-2016, 05:08 PM)SCN-3_NULL Wrote:You can't prove anything. |