Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Printable Version +- Avali Nexus (http://avalinexus.seraphimlabs.com/forum) +-- Forum: Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=1) +--- Forum: Avali Nexus General (http://avalinexus.seraphimlabs.com/forum/forumdisplay.php?fid=2) +--- Thread: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... (/showthread.php?tid=82) Pages:
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RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 02-12-2017 (02-11-2017, 11:55 PM)Surge Wrote:It's still a good game but yeah it doesn't compete with SC2.(02-11-2017, 11:46 PM)AustinLB90 Wrote: What game is it?Grey Goo They did release the dlc for the 4th faction free and each one has slightly different mechanics, well human and beta are similar... shroud and the goo are very different. It runs well and has very cool mechanics for stealth like cliff walking units and hiding in dense foilage, and most factions have at least one stealth unit that does damage. I've enjoyed playing it for sure. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - AustinLB90 - 02-12-2017 (02-11-2017, 11:55 PM)Surge Wrote:Thanks.(02-11-2017, 11:46 PM)AustinLB90 Wrote: What game is it?Grey Goo You know I saw grey goo on steam had decent reviews but I also am not fond of rts games either. Only found it due to exploration queue. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Surge - 02-12-2017 (02-12-2017, 12:06 AM)AustinLB90 Wrote:It wasn't a bad game strictly speaking, just mediocre with a lot of cool ideas shackled under a rigid gameplay formula.(02-11-2017, 11:55 PM)Surge Wrote: Grey GooThanks. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 02-12-2017 (02-12-2017, 12:09 AM)Surge Wrote:Mediocre?(02-12-2017, 12:06 AM)AustinLB90 Wrote: Thanks.It wasn't a bad game strictly speaking, just mediocre with a lot of cool ideas shackled under a rigid gameplay formula. A bit oversimplified I'll agree, i like how the tech upgrade system works though with changing how your units work. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Surge - 02-12-2017 (02-12-2017, 12:15 AM)Rahizel Wrote:I found that between the emphasis on short and brutal engagements and the overall lack of depth you were pigeonholed into upgrading according to your playstyle more than context.(02-12-2017, 12:09 AM)Surge Wrote: It wasn't a bad game strictly speaking, just mediocre with a lot of cool ideas shackled under a rigid gameplay formula.Mediocre? RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - AustinLB90 - 02-12-2017 My rts strategy is to make units and hope it works. It never does. I also am unable to not set up slow. I think I got stuck on the 4th or 5th mission in the gdi champaign in c&c 3 it had a timed element that's what killed me, and not being able to invade with sufficient units. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - AustinLB90 - 02-12-2017 I can see the less than 1 page a day thing now. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 02-12-2017 (02-12-2017, 12:48 AM)Surge Wrote:I personally kinda liked that, for the goo I'd pick any tank tech, healing artillery goo, stealth scouts, let scouts attack air, and any econ.(02-12-2017, 12:15 AM)Rahizel Wrote: Mediocre?I found that between the emphasis on short and brutal engagements and the overall lack of depth you were pigeonholed into upgrading according to your playstyle more than context. The healing artillery was very good but in some missions I had to choose projectile endurance or bastions blowing up for going at entrenched positions. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Surge - 02-12-2017 (02-12-2017, 03:10 AM)Rahizel Wrote:Divergent upgrades where you only choose one ever defeats the point of having them be divergent(02-12-2017, 12:48 AM)Surge Wrote: I found that between the emphasis on short and brutal engagements and the overall lack of depth you were pigeonholed into upgrading according to your playstyle more than context.I personally kinda liked that, for the goo I'd pick any tank tech, healing artillery goo, stealth scouts, let scouts attack air, and any econ. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - AustinLB90 - 02-12-2017 I know I'm not a part of this but. The only ever choosing one set doen't make you change them for what's best in the current situation. Yes? Leading to less strategy. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - AustinLB90 - 02-12-2017 I just discovered that the 1 time I was noticed since I left when I left a message saying how long I would be gone. It got 1 response from umbra who mentioned they wondered where i went asking if he was the only one and it got 1 reply of yep. That was mildly disheartening. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Lost Rinoah - 02-12-2017 Mediocre means average, run of the mill, standard. Throw out any negative connotations on the word you have. It has the possibility to be good, but too many things hold it back for that to truly be the case. Thus it's at the most, mediocre. (I've talked wwith numerous friends about that game already, and none of them could say it was anything more than average without lying.) RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 02-12-2017 (02-12-2017, 10:25 AM)Lost Rinoah Wrote: Mediocre means average, run of the mill, standard. Throw out any negative connotations on the word you have.I wrote a view that said that basically. Also, how's that rp thread doing? RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Lost Rinoah - 02-12-2017 It's currently on temporary standstill while other folks are apparently busy, and I'm hoping to work with Umbra on something. That is only of course if he wants to. Otherwise it could end up being pretty lackluster, what i'm working on for that side of things. Doesn't help that i've been out of practice for a while. At least I still have the "how to write an effective detective mystery novel" info stuck in my head. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 02-12-2017 (02-12-2017, 10:53 AM)Lost Rinoah Wrote: It's currently on temporary standstill while other folks are apparently busy, and I'm hoping to work with Umbra on something. That is only of course if he wants to. Otherwise it could end up being pretty lackluster, what i'm working on for that side of things. Doesn't help that i've been out of practice for a while. At least I still have the "how to write an effective detective mystery novel" info stuck in my head.I'm tempted to get in... we'll see RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Lost Rinoah - 02-12-2017 (02-12-2017, 10:54 AM)Rahizel Wrote:(02-12-2017, 10:53 AM)Lost Rinoah Wrote: It's currently on temporary standstill while other folks are apparently busy, and I'm hoping to work with Umbra on something. That is only of course if he wants to. Otherwise it could end up being pretty lackluster, what i'm working on for that side of things. Doesn't help that i've been out of practice for a while. At least I still have the "how to write an effective detective mystery novel" info stuck in my head.I'm tempted to get in... we'll see I use the style of writing to add intrigue. Not like black and white detective stuff. Things that are specifically not directly stated until the characters in question actually know what happened. Instead of seeing what someone did in third person (while the characters were unconscious or such) You write that they don't know. Or you write nothing at all. You leave a big "what happened?" hanging over everyone's head. I've been writing like this since my first post. RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 02-12-2017 (02-12-2017, 10:58 AM)Lost Rinoah Wrote:I like the concept(02-12-2017, 10:54 AM)Rahizel Wrote: I'm tempted to get in... we'll see RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Lost Rinoah - 02-12-2017 (02-12-2017, 11:00 AM)Rahizel Wrote:(02-12-2017, 10:58 AM)Lost Rinoah Wrote: I use the style of writing to add intrigue. Not like black and white detective stuff. Things that are specifically not directly stated until the characters in question actually know what happened. Instead of seeing what someone did in third person (while the characters were unconscious or such) You write that they don't know. Or you write nothing at all. You leave a big "what happened?" hanging over everyone's head. I've been writing like this since my first post.I like the concept Until someone ACTUALLY figures it out. (que: you actually write how your character figured it out mentally rather than wild guessing) Nobody can really know until then. It enforces better writing, forces people to get creative and be more proactive without being rude or insulting. I've used it before and it's always gotten people excited since it's basically the more free-form RP style for a GM. You use your brain instead of dice. Behhehe... I got a bit too information focused there. How is anybody else doing that's online? RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - Rahizel - 02-12-2017 (02-12-2017, 11:03 AM)Lost Rinoah Wrote:Night shifts are, interesting.(02-12-2017, 11:00 AM)Rahizel Wrote: I like the concept RE: Avali Nexus Forum Thread: 4 Score and Several Threads Ago... - comet1337 - 02-12-2017 tfw you binge watch like 2 weeks worth of stream recordings from 4 different people and now have nothing to watch also i just got ETG recently i'm having a love/hate relation with it lots of stuff i like, but holds a lot stuff back too much just give me the NT super flak cannon or laser minigun and i'd be happy |