06-27-2015, 12:31 AM
(06-27-2015, 12:22 AM)Ehksidian Wrote:(06-27-2015, 12:19 AM)Gonzogonz Wrote: We'll just replace the orcs with massive meat-head cavemen jakkai
That'd not work too well as not being able to throw spells as a jakkai would be pretty crippling for a jakkai Mage. Which should be a valid option. Wait, when you normally get a partial success on a spell, the GM selects from a little list what side effect/what goes wrong. Maybe with jakkai this list is different? What the exact differences would be could be up for discussion.
Or we could just give an jakkai Mage the ability to negate a spell directed at it or something, Katja-style.
jakkai are legit known for being absolutely shit mages. second worst, if not the worst, magic-using race in medius. only capable of learning one strong spell.
...
That actually could be a thing. Jakkai mages are unable to use multiple spells without a lot of prep, but they can use said spell a limitless # of times/more than only once.
Only being able to use one spell is very crippling for a Mage. And mages don't forget their spell after using it. That happens when they get a partial success and the GM decides that said spell is forgotten until it is re-peeped.
We'll probably have to break SD-canon-lore on Jakkai when making this, because saying a jakkai can't be a spell caster is a little boring... I know it fits the canon, but this would not only influence the Mage class. If all jakkai were bad at magic they couldn't be bards, Druids, clerics or paladins either as they all build on magic.
You could easily have a jakkai spell aster be more "unstable" In the way it feels by changing what the choices are on partial successes. Any roll (expect for damage rolls) are made with two d6, a partial success is a 7-9. That'd be very often, even with a +2 to int, that you'd have a partial success.