08-05-2015, 10:24 AM
(08-05-2015, 08:20 AM)SilverOtter Wrote:(08-05-2015, 08:12 AM)Shaadaris Wrote: I don't know where you keep getting the D&D idea from. Gonz was the only one who had another plan and the only remotely D&D thing he suggested about it was a dice-based combat system (which I think the majority of people outright ignored in his post and I don't agree with) and I don't recall you being too interested in the idea.
Once again I propose a mix of options 1 and 2; There should be a main story. It should have impact on the characters and settings.
Example: Maybe security is tight on PLANET because of political tensions on a planet and then the Republic ends up striking with an attack from within while the majority of the cast is located there? As such the ones who are together must decide whether to fight or flee, with lasting reprecussions depending on whether or not they help out. Maybe the whole planet is conqured and we lose a potential setting, or maybe a small resistance is formed by characters there and it ends up growing into a much larger rebellion over time, maybe even joining with a larger resistance force.
However...
Free roaming is still allowed, and nobody is forced into anything unless story-circumstances cause them to be (i.e. aforementioned invasion scenario). Not every character will be directly involved with (nor give two EXPLETIVEs about) the main story, and people can still set up substories that may break up the main progression (like sidequests!)
Thus, C. Central story where players are perfectly capable of ignoring any guidance.
Also, it's not like the Republic will always be a big bad... Hell, you may even end up fighting for them. It's totally acceptable and having players on enemy sides would be interesting to play out.
Yeah, I get that. Especially with the whole Grey and Gray thing - I was using that as an example. Hell, even when the Republic was Space Nazis people could have joined them if they had a character that would reasonably do so.
Also wouldn't it be D. since C. is "