11-28-2015, 12:22 AM
Starbound Glad Giraffe Unstable Patch Notes Wrote: Weapons
Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
Yes, some guns now have flashlights
Change to hammer mechanics: hold left click to wind up, release to fire
Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions!
A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
Major changes to monster and NPC combat mechanics
Lots of new unique monsters found throughout the galaxy
Hostile monsters now damage the player on touch
Knockback is more powerful and reliable
Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
Remade shields and improved blocking mechanics
Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
Vehicles
New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
Hoverbikes!
Great for travelling across planet surfaces quickly!
They include a passenger seat so you can transport your friends!
Come in several attractive colors!
Drive carefully to avoid blowing yourself up!
Coming Soon! – Boat and Mech vehicles replace previous tech equivalents
Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
Quests
Quest givers’ portraits are shown on quest dialogs and in the log
Colonists now occasionally give players new procedural quests to help improve their house or social standing
The abandon button can be used on procedural quests and the same quests can now be declined
Added lots of biome content to Tier 5 (frozen) worlds
New ‘Midnight’ planets
New ‘Frozen’ planets (replaces Tundra)
Prism, Steam Spring, and Hive sub biomes
Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
Too many new objects, items, costumes, colony tenants, etc. to list
Too many bug fixes, item tweaks, and balance changes to list
Quote:Hostile monsters now damage the player on touchWHY WOULD YOU PUT THIS BACK IN?!