05-24-2017, 03:36 PM
(05-24-2017, 03:22 PM)Lost Rinoah Wrote:I think the games that do "classics" best are the ones that recognize the difference between a technological limitation and an active design choice. Let's take Total Annihilation as an example, the notoriously awful pathfinding and wonky hitboxes were a technological limitation, the over the top roster of niche units was an active choice though, so long as TA's successors fixate on a "100% tournament viable" roster of units they'll keep missing the magic that made TA fun imo.(05-23-2017, 03:30 PM)Surge Wrote: I care
as should anybody, otherwise there will be another cross-genre push that will irritate a lot of players of some other genre because they want their perfect RTS or TBS in other games.
Generally the issue isn't going backwards. (As some games catering to classics is okay) It's trying to appeal to two contradicting demographics or styles of game-play that just don't work together. That's the issue. It splits the focus and ends up with two unpolished sections of what is supposed to be a single game, where nothing works anymore because of it. "Splitting your attention and resources." "Running yourself thin." Etcetra.
And thanks, I'll be sure to smile at him once for you.
Good luck shaad. I'll likely always still be here to scare you away again.
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"