02-15-2016, 01:35 AM
So I've found out that in addition to MegaMek, which is the digital, java-based translation of the Battletech tabletop game more or less in it's entirety, there is MekWars, a strategic add-on to MegaMek that allows players to coordinate their MegaMek games as part of a persistent strategic war for the Inner Sphere, buying mechs, tanks, aircraft, and pilots from their faction's industry and managing their inventory of hardware. Now this is a stellar idea, MegaMek is a good idea by itself but it's kind of...well, barebones, but MekWars addresses that by not only adding unit persistence and context to battles but also providing a vessel to organize matches. There's just one problem, as of right now only two MekWars servers are running, MegaMekNET and MekWars Dominion, the former of which is a 3025 campaign, which means vastly restricted tech and equipment, and the latter is a 2765 campaign, which means less restrictive techs and more factions, but still a relatively small amount of battletech's staggering list of mechs and vehicles. To add onto this issue I've been attempting to use MekWars Dominion because fuck the 2nd Succession War, and quite simply nobody uses it, I think they've got 50 registered users total and the number of people online at any given moment seems to peak at 5, which kind of defeats the point of having the entire Inner Sphere and most of the Periphery to fight over, and rather cripples my ability to explore the system in depth. I would also like to point out that the whole system is very unintuitive and requires a dedicated user to decipher, which is no doubt partly responsible for the lack of players.
Well remember that by and large Clan tradition is built on brutal efficiency, not the "gets the job done fastest" kind of efficiency the "least wasteful" kind where everything traces back to preserving valuable war materials, even human life can become secondary to infrastructure and advanced weaponry. This is why they have Batchall and Zelbrigen, to prevent all-out conflict that would consume vast quantities of materials and weaponry, it's why they optimize all their tech so extensively and have Omnimechs, and it's why new designs tend to draw extensively from old ones.
(02-15-2016, 01:30 AM)Lost Rinoah Wrote:(02-15-2016, 01:26 AM)Surge Wrote: Well the urbie IIC is almost unchanged from the original save for some optimized systems. The redesign also predates Omnimechs, when it was arguably most efficient to simply modernize the more viable SLDF mechs, and for all it's faults the urbie was a very effective low-cost urban defense unit.
Exactly what I mean though. Clannies took an inner sphere mech and literally outright copied it to fit a role they were sorely lacking. Which at times was almost out of character for clan arrogance.
With an urbanmech. Kicking the bucket takes on a whole new meaning. ;3
And so does hitting the bottom of the barrel.
Well remember that by and large Clan tradition is built on brutal efficiency, not the "gets the job done fastest" kind of efficiency the "least wasteful" kind where everything traces back to preserving valuable war materials, even human life can become secondary to infrastructure and advanced weaponry. This is why they have Batchall and Zelbrigen, to prevent all-out conflict that would consume vast quantities of materials and weaponry, it's why they optimize all their tech so extensively and have Omnimechs, and it's why new designs tend to draw extensively from old ones.
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"