05-24-2015, 02:43 AM
(05-24-2015, 02:40 AM)OdinYggd Wrote:(05-24-2015, 02:36 AM)Ehksidian Wrote: //I do like the crystal idea. You die, your soul is trapped in a crystal, which will allow you to come back. If the crystal is gone, poof, your soul goes on to wherever souls go.
// Yes, this would work nicely. On death you drop a crystal that can be collected by your allies and brought to Wurg's lab. If enough of your friends come forward to support your revival, your crystal begins to glow and can no longer be destroyed. At that point it is placed in a clone tube in Wurg and Jackal's lab, where over the course of a couple of days your character regrows but has to re-learn at least one of their abilities. Then Death has a penalty but is not permanent, and we retain the ability to sort of vote-off characters that are poorly written or problematic. Or eliminate final bosses by instead enough people oppose their revival and the crystal blackens until it shatters.
Bundled in a white robe, Danu makes her way towards Wurg's lab with a small bag over her shoulder. She seems gravely concerned about something.
//This is a death system I can get behind, certainly. A nonpermanent penalty, but still one that is...well, very much a penalty. I support this.
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*The door to the house proper is easy enough to go through, and, once inside, it's obvious where the lab is - after all, there is a sign over a "window" of sorts that states LAB IS HERE. Once Danu gets inside, I look up. Ehks is nearby, fiddling with a nearby console.*
Hm?
#FREEDOMFROMPANTS
Heir of Mind