07-09-2015, 10:56 PM
(07-09-2015, 10:52 PM)Marxon Wrote:Successful is subjective. It was a nightmare to navigate such that I'm impressed nobody got lost, only 3 rides were actually created by me, all others being constants that, within the very methodical framework of the game, could not have failed, then of my personal creations 1 was totally unusable, 1 was barely usable, and the last one was maybe a bit above average in it's usefulness. All 3 wound up being nightmares due to my approach to constructing the park leaving almost no room to build paths to or from the rides as well.(07-09-2015, 10:50 PM)Surge Wrote: Good things happen to other people. At best I can sneak in riding on somebody else's good luck.That's not true, it's just how you see it.
Take for example your game, you made a successful theme park yes?
That's a good thing.
Theres many more, you just need to OPEN YOUR EYES TO THE POSITIVE!
http://ask.fm/Surge753
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I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"