09-01-2015, 12:24 AM
(09-01-2015, 12:14 AM)AustinLB90 Wrote:Not necessarily, you're assuming that it will be a constant game of reactive tug-of-war when major shifts in playstyle would only occur at major milestones.(08-31-2015, 11:30 PM)Surge Wrote: Question. Would anyone here play an RTS where as the factions advanced in tech the strengths they could play to and what they had to counteract from the enemy changed dramatically? Like, for example, let's say that in the early game player A can pump out units really easy and has to do so because B has better units, then as the game progresses that changes completely and A now has better units but B can produce units faster and for less.i would if it was pulled off correctly, with the way this is sounding it seems like so much could go wrong with the changing of strengths, it may become a endless game of adapting to the opponent, or it could end up just being some sort of whoever is fastest to adapt wins no matter how great they are at the game, the person who makes this would have to hit spot on in a very small target to make this game balanced, strategy involved, and fun.
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