09-06-2015, 06:18 PM
(09-06-2015, 05:42 PM)L3W Wrote:(09-06-2015, 04:47 PM)DaBayleySaur Wrote: Was anyone else slightly disappointed with Starbound when it released? I was, since I was hyped up so much after watching so many videos and seeing so many posts on the home page showing the numeral updates. I was hoping to make a giant laboratory with those gloop monsters doing tests on a planet I used the terraforming thingymabobs they said we'd get a while back on to make it look like Gallifrey. And I ended up just jumping planet to planet collecting minerals and fighting bosses which take way too long to craft the things to summon them with.
IDK maybe it's just me and my obsessive tendancies and playstyles.
The one thing that annoyed me the most was the characters wipes back then. It was really annoying to have to do everything over and over again especially if you played with multiple characters (we are talking about the vanilla game so forgot about mods for the moment). Anyways I do miss the old sector unlock system. It felt like you had to work to get to the more dangerous planets. Nowadays I think the quests in the Giraffe versions are pretty boring in imo. Who wants to make coffee for someone? Seriously? I am glad they took that one out... (it was a chain quest as well). Also summoning the bosses was a cool idea, but I don't think it took too much effort to get the materials. It gave you a reason to go to different planets. Chucklefish is also getting rid of the robot boss. It was a really cool idea to build a boss that ended up attacking you. I don't really care for the penguin mech boss which is what the developers replaced it with.
Btw everyone has different playstyles which is fine, so don't worry about it.
*Note these are my opinions on how I feel about Starbound. It's ok to disagree*
A large portion of why Starbound was mostly meh for me is because, while some of it's mechanics are good, it could never hold my interest for long and I felt no drive or need to progress.
And that's a huge problem.
I won't compare the two, but I'll use Terraria as an example. I've played it over, and over, and over, kinda like the old character resets... Except I'd do so happily.
Something about the way Terraria is paced, or how things feel fair and not very grindy at first, or the simple joy of finding chests and ore... All that needs to be said is:
If I have over 1000 hours in Terraria, and I would eagerly replay it over and over, then it did something right, where Starbound hasn't (in that respect. Argue how good it is now(?) all you want, but if I don't feel the drive to play it, the new stuff doesn't matter much).