05-24-2015, 12:21 AM
(05-24-2015, 12:08 AM)Shaadaris Wrote: Ryuu doesn't just do Hard Sci-fi confirmed.
// I do actually have a "model" for a hard sci-fi magic system I came up with some time back, which maybe you guys can find useful, that violates as little physics as possible!
// Click to read on!
The single "violation of physics" that this commit to make it work, is to have a way of "suspending" entropy. In physics when energy is used, it is always converted down into a form that is less accessible than before, and this process happens immediatly. Furthermore, conservation of energy says you cannot destroy or create energy, only change it's form.
In this model, we're going to have a "space magic device" that can buffer energy transfers for a finite duration and allows the user to decide where and when that energy is released.
THis means that our space-wizard could create a ball of fire and hurl it at someone, but now his "energy buffer" has a net negative thermal gradient (it's cold). he now has to make up that energy deficit before the buffer collapses, and the way to do that, is to draw thermal energy out of the environment, into the buffer. He could do this harmlessly by siphoning a couple degrees out of the entire room. But if he's smart, he'll now turn this into an ice spell and draw the thermal energy out of say, his enemy, snap freezing them, or perhaps the floor to create a pool of ice. The same works inr eserve, casting ice magic, just as long as he balances the books by casting a fire spell soon after.
The same principle could be applied to electrical charges, moving ionisation and charges from one palce to another to cause lightning to arc off the target (lightning magic).
You might even consider transferring kinetic energy from one target to another; which can get particularly fun; for example jumping off a cliff, and converting the energy of your fall into a shockwave. Or grabbing the kinetic energy from an incoming bullet, and transferring it into your enemy so the bullet stops, and he gets knocked off his feet. You might even consider taking your gravitational potential and applying it back to yourself in the opposite direction (levitation).
Now I mentioned buffer collapse; to keep things challenging, and to stop people doing cheesy stuff like taking the thermal potential of a star and dumping it into someone's face, to have the buffer degrade faster, the bigger the energy gradient in it. And if you don't balance the books before that collapses, the buffer breaks and the books are balanced out of YOU (snap freezing the user, or catapulting him into low orbit, or exploding an impressive shower of lightning bolts)
The upshot of this casting system is the ONLY violation of physics is the ability to buffer energy types, and move the energy from one object to another. Which means that it interacts normally with hard science (an extremely heavy object won't get moved with a little kinetic energy, armour blocks fireballs just like it would actual flames etc.).
A word of caution, this does not allow you to convert energy types; ie. kinetic energy can't be turned into a fireball. cold can't be turned into lightning etc.
Some examples of spells include:
- Fireballs/Ice blasts
- Heating or cooling objects
- Explosions
- Snap-freezing objects to jam them.
- Lightning magic
- Overloading/charging electrical devices
- EMP
- Kinetic shielding
- Fall protection
- Simulated zero-G
- Accelerated movement
- Boost projectile/melee weapon impact strength.
In this model, we're going to have a "space magic device" that can buffer energy transfers for a finite duration and allows the user to decide where and when that energy is released.
THis means that our space-wizard could create a ball of fire and hurl it at someone, but now his "energy buffer" has a net negative thermal gradient (it's cold). he now has to make up that energy deficit before the buffer collapses, and the way to do that, is to draw thermal energy out of the environment, into the buffer. He could do this harmlessly by siphoning a couple degrees out of the entire room. But if he's smart, he'll now turn this into an ice spell and draw the thermal energy out of say, his enemy, snap freezing them, or perhaps the floor to create a pool of ice. The same works inr eserve, casting ice magic, just as long as he balances the books by casting a fire spell soon after.
The same principle could be applied to electrical charges, moving ionisation and charges from one palce to another to cause lightning to arc off the target (lightning magic).
You might even consider transferring kinetic energy from one target to another; which can get particularly fun; for example jumping off a cliff, and converting the energy of your fall into a shockwave. Or grabbing the kinetic energy from an incoming bullet, and transferring it into your enemy so the bullet stops, and he gets knocked off his feet. You might even consider taking your gravitational potential and applying it back to yourself in the opposite direction (levitation).
Now I mentioned buffer collapse; to keep things challenging, and to stop people doing cheesy stuff like taking the thermal potential of a star and dumping it into someone's face, to have the buffer degrade faster, the bigger the energy gradient in it. And if you don't balance the books before that collapses, the buffer breaks and the books are balanced out of YOU (snap freezing the user, or catapulting him into low orbit, or exploding an impressive shower of lightning bolts)
The upshot of this casting system is the ONLY violation of physics is the ability to buffer energy types, and move the energy from one object to another. Which means that it interacts normally with hard science (an extremely heavy object won't get moved with a little kinetic energy, armour blocks fireballs just like it would actual flames etc.).
A word of caution, this does not allow you to convert energy types; ie. kinetic energy can't be turned into a fireball. cold can't be turned into lightning etc.
Some examples of spells include:
- Fireballs/Ice blasts
- Heating or cooling objects
- Explosions
- Snap-freezing objects to jam them.
- Lightning magic
- Overloading/charging electrical devices
- EMP
- Kinetic shielding
- Fall protection
- Simulated zero-G
- Accelerated movement
- Boost projectile/melee weapon impact strength.