04-22-2015, 08:39 PM
(04-22-2015, 08:32 PM)Joeythomas Wrote:(04-22-2015, 08:17 PM)Gonzogonz Wrote: hmm... it'd be very complicated, and it might not be as fancy, but you can create something like that. my wand foci work a bit like it too i think. i can use it to channel the four elements, but i can add nearly any of the 56 aspects to it to change how it acts or behaves. it will mostly either not work or have a very small and nearly useless change to it. though some times it works quite well.
for example, potentia, and Ignis makes an explosive fireball like projectile. whie raw Ignis makes a weak fan of flames shoot out the staff.
i don't need to see. i'm an avali, i use my ears... though the back of the hat makes positioning the ears a bit odd. i might need to cut in it a bit.
the bell commands it. like...
*puts down his knapsack and pulls out a orange-red crystal which he lobs a few feet away, he then clangs the bell above the Golem and then above knapsack, then the Golem moves over and picks up the shard, then returns and puts it in the knapsack*
they can move pretty far. they're not the fastest though, and they aren't the best at maneuvering difficult terrain.
How'd you make the golem?
it's a pretty complicated process. simplified, you get the material you want a golem out of, supply the material with an Animation Core, and then you infuse it with a few different aspects, like Victus, Motus, Cognitio, instrumentum, among others. then you get a dumb fella like this one.
*motions to the small clay golem*
you can then make items for it to wield and use, as well as the seal you sort of incorporate into the animation core to alter the way they behave.