05-24-2015, 12:10 AM
(05-24-2015, 12:06 AM)Ryuujin Wrote://thank you, i never look at the later games because they don't intrigue and are to long for me than the older games i also found this on a website(05-23-2015, 11:58 PM)Gonzogonz Wrote: // i don't know how FF magic works, read up on it well enough so you can explain it here in your own words. everything, from the basics to the more advanced. if you can't do that we'll scrap it, and you'll either live with it or you won't, that'll be your choice, with how much trouble you tend to cause, both OOC and in the RP, i don't think people will give you too much wiggle room, so it's one or the other. don't just write 3 lines of text and call it a day, that's just lazy and that sort of thing gets your shit scrapped.// In most FF games, particularly using FF14's model here, there is usually some kind've pervasive aether in the world that is both the catalyst for "life" and source of magic. Magic tends to work by taking that aether and shaping it and changing it's aspect so that it stops being a harmless energy flow and instead becomes a concentrated elemental energy - fire, ice, water, electricity etc. - if only for a brief moment
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// Of course the "flaw" of this (And what I expect you guys have found) in trying shoehorn it into a sci-fi setting is that it assumes the Ancient Greek model of fire, water, lightning etc as being "elements". When actually they are all very disparate phenomena, electricity being an imbalance of charges, cold is the absence of energy, while heat is an abundance of molecular energy, while fire is a runaway oxidation reaction. Earth and Wind don't even make sense as elements... are they some kind've kinetic forces?
// *Exit stage left*
Magic is, by definition, "the art of producing a desired effect or result through the use of incantation or various other techniques, that presumably assure human control of supernatural agencies or the forces of nature".
The Final Fantasy series feature many different methodologies and schools of magic, which is used in many different ways, manipulating the various forces and essences of nature through knowledge or various items, sometimes even bordering on scientific and technological methods similar to magic itself.
It should be noted however that use of Magic in the series is not exclusive to the respective Magic command available in each game. For example games like Final Fantasy IX or Final Fantasy X feature abilities that require MP to use, but that aren't considered on the usual Magic Schools like White or Black, but regardless cause effects that could be considered unnatural or superhuman such as poisoning an enemy, or debilitating him. Some games also feature Limit Break abilities that can range from healing and protective, to destructive blasts of energy or surpassing normal physical boundaries, by attacking an enemy multiple times on succession. These abilities are in most cases used without MP consumption and for gameplay purposes using a different condition or meter to be filled, while in comparison Quickenings do consume MP (albeit segmented in Mist Charges). Much on the same vein Technicks are another system of supernatural abilities that require no MP to be used and is seen as a contrast and parallel to Magick.
Therefore although Magic could be considered overall as any manipulation of energies to achieve feats beyond normal human capabilities, the many different abilities with similar workings, makes it impossible to have a true definition of what is Magic and what is not, with said delimitations being explained as in the case of Technicks and sometimes not truly defined, or just separated for gameplay purposes but not further defined. This in exchange makes the range of Magic incredibly vast but also vague
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Here's some cool but relatively obscure games
Environmental Station Alpha
Creeper World 3
Here's some cool but relatively obscure games
Environmental Station Alpha
Creeper World 3