05-24-2015, 12:28 AM
(05-24-2015, 12:16 AM)AustinLB90 Wrote:(05-24-2015, 12:10 AM)AustinLB90 Wrote: //thank you, i never look at the later games because they don't intrigue and are to long for me than the older games i also found this on a website//now where do i find the explanation of MP, ugh too many games to search, and i can't think of my own good way of explaining that, maybe it is just basic energy and ethers are just basically energy drinks, it just doesn't show this in game because well it would be kinda strange to do so.
Magic is, by definition, "the art of producing a desired effect or result through the use of incantation or various other techniques, that presumably assure human control of supernatural agencies or the forces of nature".
The Final Fantasy series feature many different methodologies and schools of magic, which is used in many different ways, manipulating the various forces and essences of nature through knowledge or various items, sometimes even bordering on scientific and technological methods similar to magic itself.
It should be noted however that use of Magic in the series is not exclusive to the respective Magic command available in each game. For example games like Final Fantasy IX or Final Fantasy X feature abilities that require MP to use, but that aren't considered on the usual Magic Schools like White or Black, but regardless cause effects that could be considered unnatural or superhuman such as poisoning an enemy, or debilitating him. Some games also feature Limit Break abilities that can range from healing and protective, to destructive blasts of energy or surpassing normal physical boundaries, by attacking an enemy multiple times on succession. These abilities are in most cases used without MP consumption and for gameplay purposes using a different condition or meter to be filled, while in comparison Quickenings do consume MP (albeit segmented in Mist Charges). Much on the same vein Technicks are another system of supernatural abilities that require no MP to be used and is seen as a contrast and parallel to Magick.
Therefore although Magic could be considered overall as any manipulation of energies to achieve feats beyond normal human capabilities, the many different abilities with similar workings, makes it impossible to have a true definition of what is Magic and what is not, with said delimitations being explained as in the case of Technicks and sometimes not truly defined, or just separated for gameplay purposes but not further defined. This in exchange makes the range of Magic incredibly vast but also vague
// while all this is much better, it's still not a good expiration, I've never really played a FF game, but I do have some basic clues as to how things work in a game view, not so much In a lore view. If you can't explain something yourself, having to copy-paste, I don't think you understand it well enough. All I got from you post looks like a fan-written wiki article, I don't understanding of.
// get more examples, like ryjuu did, and less terms and in-game expo nations. We're not rolling die here. (Sadly)