05-24-2015, 07:34 PM
(05-24-2015, 07:23 PM)Ryuujin Wrote:
(I kid I've heard good things about Shadowrun as a more futuristic/modern template but I also hear it's rather dense even as PnP systems go)
yeah, all of the people i play with, including myself, are newbs to DnD of any sort. the only experience i have is watching a metric shit tonne of it on YT and then trying it here long ago.
one of the rollplay shows i watch is using the Shadowrun DnD rule set and setting, and while it is really fucking cool, it's also pretty fucking complicated. if i got it right, when you do a check, you roll an amount of dice equal to your stat. so if you have six in strength and want to bash down a door, you roll six dice and everything that is above the target number (given by the DM) is a success. that many die (when you're an troll with cyberware and 11 in body, you roll 11 fucking dice at once every time he does something related to taking damage or healing damage)
so while it is really cool and shit, it might be too complicated for some. and i'd rather not scare away some of them from DnD.
(05-24-2015, 07:23 PM)Ryuujin Wrote:
I kid I've heard good things about Shadowrun as a more futuristic/modern template but I also hear it's rather dense even as PnP systems go. I just wanted a simple, self explanatory way to roll in some checks in an RP thread rather than an organised RPG session where people need to study lots of rulebooks :p
roll d12.
10+, you get the effect you want/ask the questions you want.
7-9, partial success, this one is srot of complicated, but the DM will often give the player some form of choice in what they do. like: PC:"i want to disarm him and knock him on his ass." *rolls a 8* DM: "alright, you're not in a good enough position, and he's pretty fast, so you can either disarm him, or knock him on his ass".
6-, failure.
hm?
am i the only one that is having weird trouble with some img Ryuu posted in his last post?