07-04-2015, 05:03 PM
(07-04-2015, 02:24 PM)Surge Wrote:no wonder you keep missing yuor shots/get yuorself in a very bad situation, burst fire is only useful for supression at medium range(55-65%) at deadly at close range(shorgun range/above 75%) anything below 50% you should just use aimed, it also cost less TU than burst so you might get a change at reflex fire.(07-04-2015, 02:20 PM)Rune Wrote: "both of them" ?XCOM can be a harsh mistress. You can miss a 90% shot and then get bitch slapped for 9 HP and then suddenly have the squad devolve into chaos.
Xenonauts is cruel. You can miss every shot in a long 40% full auto burst, then your squad can eat 3 grenades in a turn because the terrain bottlenecked you.
An SCP game in the vein of either would be insane. You can make one wrong move on a recovery op and a keter will kill your entire squad without breaking a sweat. Since many keters tend to be bulletproof.