07-04-2015, 05:04 PM
(07-04-2015, 05:03 PM)SCN-3_NULL Wrote:Heavy auto weapons can only fire in bursts.(07-04-2015, 02:24 PM)Surge Wrote: XCOM can be a harsh mistress. You can miss a 90% shot and then get bitch slapped for 9 HP and then suddenly have the squad devolve into chaos.no wonder you keep missing yuor shots/get yuorself in a very bad situation, burst fire is only useful for supression at medium range(50-60%) at deadly at close range(shorgun range/above 70%) anything below 50% you should just use aimed, it also cost less TU than burst so you might get a change at reflex fire.
Xenonauts is cruel. You can miss every shot in a long 40% full auto burst, then your squad can eat 3 grenades in a turn because the terrain bottlenecked you.
An SCP game in the vein of either would be insane. You can make one wrong move on a recovery op and a keter will kill your entire squad without breaking a sweat. Since many keters tend to be bulletproof.
They are also the only weapons that can put out a "long" full auto burst.
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