07-09-2015, 11:12 PM
(07-09-2015, 10:56 PM)Surge Wrote:You're very stubborn in your belief life sucks, I'll give you that.(07-09-2015, 10:52 PM)Marxon Wrote: That's not true, it's just how you see it.Successful is subjective. It was a nightmare to navigate such that I'm impressed nobody got lost, only 3 rides were actually created by me, all others being constants that, within the very methodical framework of the game, could not have failed, then of my personal creations 1 was totally unusable, 1 was barely usable, and the last one was maybe a bit above average in it's usefulness. All 3 wound up being nightmares due to my approach to constructing the park leaving almost no room to build paths to or from the rides as well.
Take for example your game, you made a successful theme park yes?
That's a good thing.
Theres many more, you just need to OPEN YOUR EYES TO THE POSITIVE!