07-19-2015, 08:16 PM
(07-19-2015, 08:01 PM)Ippikos Wrote:(07-19-2015, 07:41 PM)SilverOtter Wrote: -rantsnip-
Oh and let's not forget the game was launched incomplete, has a microtransactions store in a non F2P game, an orbital layer that's absolutely unsatisfying to play with once you've finally gotten there and overall most of the game feels more like a chore. The cardinal sin for any piece of entertainment is to be boring, and boredom is what PA provides in spades.
I'll be sitting in the corner with my copies of Forged Alliance and Total Annihilation kaythanks.
Oh yes, and let's not forget multiplayer mechanics and strategy.
When you overflow on energy and mass, it goes to the other players. Seriously. This means one guy can reclaim a ton of wreckage and boost his allies.
And the limits of the map means there's a guy who is basically "in the back", who needs very little defenses and usually goes straight to Air. Players can work together rather than all just being individuals with a common goal, as it seems to be with PA.
Oh, and commanders can be upgraded, you can call in support Commanders who can also be upgraded (RamboCom goooooo), you can choose winning conditions, whether civilians are on the map, what happens when a player dies and he still has allies...
SupCom launched incomplete too, but it was only missing map tools, and I think proper modding, as opposed to PA which basically is still in Beta.
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