07-19-2015, 08:23 PM
(07-19-2015, 08:16 PM)SilverOtter Wrote: Oh yes, and let's not forget multiplayer mechanics and strategy.
When you overflow on energy and mass, it goes to the other players. Seriously. This means one guy can reclaim a ton of wreckage and boost his allies.
And the limits of the map means there's a guy who is basically "in the back", who needs very little defenses and usually goes straight to Air. Players can work together rather than all just being individuals with a common goal, as it seems to be with PA.
Oh, and commanders can be upgraded, you can call in support Commanders who can also be upgraded (RamboCom goooooo), you can choose winning conditions, whether civilians are on the map, what happens when a player dies and he still has allies...
SupCom launched incomplete too, but it was only missing map tools, and I think proper modding, as opposed to PA which basically is still in Beta.
Admittedly, I couldn't tell with SupCom because it still felt like a finished and polished product. PA by contrast has half the promised units missing - looking
at you, Unit Cannon (a unit promised that was delayed for months and was only added some time after PA left Early Access on Steam).
And then there's also the Glitches. From personal experiance, I've had Sub-Commanders glitch out and sit there twiddling their thumbs because I deleted tech I didn't need. A friend of mine also had one rather...colorful encounter. To quote him:
Quote:The first and most common one for me started with me spawning in my Commander in Galactic War, building my base and my first few unit factories and sending off scout units to gather intel, only to find… absolutely nothing. ABSOLUTELY FUCKING NOTHING!! The game derped so badly that it forgot to spawn in the enemy Commander. It had essentially left me there on an abandoned dustball in the middle of the Fuck-Alll quadrant of the galaxy doing nothing but sitting there ordering units to drive around in circles like lunatics.