07-22-2015, 12:07 AM
(07-21-2015, 11:37 PM)SilverOtter Wrote:(07-21-2015, 11:14 PM)Nepeta Wrote: No, FNVEdit tells you what master you're missing when it fails to load a mod. Which was the most painful part of modding.
???
FNV = Fallout New Vegas, right?
Correct.
My mod setup, as far as I can tell, is completely borked. I crash like once every 10 minutes and a bunch of UI elements I have are conflicting with eachother...
Tempted to just redo it entirely.
On a semi-related note, does anyone know a good lore-friendly (or at least not lore-breaking) monster mod for Skyrim?
I used to have Skyrim Immersive Creatures, but it was causing severe crashing issues around Winterhold (my character, being a mage, has problems with this)
and I tried switching to Skyrim Monster Mod, but I've had issues with it too.
-Lore-Friendly version (w/ update) has some monsters completely invisible. Not good.
-Non-Lore-Friendly version (w/ Lore Friendly patch which is said to work with this version) works pretty good but at least one enemy type (Minotaurs) are partially invisible (specifically the head), have no animations, and can't attack.
Why are these kinds of mods in specifc so buggy?! Ech.