09-01-2015, 12:30 AM
(09-01-2015, 12:26 AM)AustinLB90 Wrote:Well the idea is that because it is map control based defensive play is very important, so early game you have a set of strengths and weaknesses you have to use while balancing grabbing and holding ground with developing your base to progress your tech and transition into the mid-game, where those strengths and weaknesses may be turned on their head and you'll get the tools needed to start working towards the end of the match. Ultimately it's not a problem if the game doesn't reach late or endgame, the intention is just to provide a more dynamic challenge.(09-01-2015, 12:24 AM)Surge Wrote: Not necessarily, you're assuming that it will be a constant game of reactive tug-of-war when major shifts in playstyle would only occur at major milestones.well what if the game never last that long? what's the point then?
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