08-22-2015, 05:46 AM
(08-22-2015, 05:45 AM)Jim_Clonk Wrote:(08-22-2015, 05:41 AM)Shaadaris Wrote: Yes I know, I removed RWG from the list because that reason (denoted by the -)
As for Thaumic Horizons, I just confirmed that it's installed. Wasn't sure before when checking the document on drive. Thanks.
Oh and by the way Voxelmap doesn't work. I don't know if liteloader isn't installed right or the litemod file isn't in the right place, but Minecraft doesn't seem to realize it's loaded. As such, I installed Journeymap. Honestly I'd say just leave minimaps (which are clientside anyway) up to the clients.
Well since I can't have journeymap in the download, that's pretty much what we are doing.
I think liteloader install onto a new minecraft profile, like forge does. You you need to select the new Forge+liteloader and install everything there.
Can't do that since I recently switched to using MultiMC for my latest playthroughs and to keep my profiles better organized.
Doesn't matter anyway, since I prefer Journeymap and can just redownload it on pack updates.
ARRGH! I really wish Minecraft didn't have to construct and initialize the mods every single time it loaded.
I know that that's kind of what makes them function, but still, why the hell is it so slow?
I can run, once again using this as an example, Skyrim, with 80+ mods, and it will load in seconds. Minecraft takes between 3 and 6+ minutes to load.
FREAKIN' JAVA MAN.
Now I get why the man running the latest iteration of my old server decided he wanted to try to make a C++ Minecraft Clone.