08-26-2015, 08:50 AM
(08-26-2015, 08:41 AM)Shaadaris Wrote:(08-26-2015, 08:38 AM)Jim_Clonk Wrote: Rendering and world generation are not the same thing!
Did I say they were the same thing? No.
What I said was that rendering a lot of terrain can cause clientside lag. Going through lots of worldgen means more rendering, and therefore more lag.
It does not mean more rendering. The client would have to do the same amount of rendering it would have to do if it was chunks that were already generated.
“i saw this at least i know how to bullet things” - AustinLB90 2015