08-19-2015, 06:27 PM
(08-19-2015, 03:34 PM)Jim_Clonk Wrote: I just thought about the communications aspect and the interstellar communications nodes.
It was said that systems would have one communications node orbiting the star. However, they should have three to make sure the whole system always has coverage, no matter where a ship is.
Oh, yeah, forgot to talk about the sub-nodes. They're tied to the main one and just copy data streams to the main node. They get scattered wherever a hole in service occurs.
Did I also mention you can't just set up a node and get service? Because you need to program it with the locations of the nearest nodes, then send a "hello" signal, wait for the maintenance on the other end to send one back, and complete the connection with every single node you chose.
In the case of addresses, you get one from a Network Service Provider. Oh gee, sounds fun, right? Static addresses are tied to netlinks by your NSP, and you either get one for a netlink on a planet (so the net is assured you're not going anywhere), or a ship.
Address are stuff that works kinda like how a internet address works, but I seriously have no idea how those get saturated, so I can't talk about how exactly the net knows the address is "there".
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