10-06-2015, 04:43 PM
My way of modifying a map to fix my problems isn't quite going to plan. Though how would a one way entrance(No exit) to an area with military grade weapons rather than a few Colts and maybe a Schofield for the logical players(Figuring out new ways to access areas of the map, not really crafty just resourceful.), but limiting any access from those with high grade firearms from everyone else, the concpet was a safe area to spawn with, the best people can carry is an almost broken Schofield with almost no ammo, but lagre portions of food, water, clothes, medical supplies, no zombies, get further down the map, becomes almost impossible to find a way back(Trying to find ways to do that) Progressively less players, more zombies, more scattered and concentrated loot spawns, maybe a Military weapon with no ammunition spawns, basically, go on a murder spree against people, run out of ammo, get murdered by 50 people with kitchen knives, lots of trees, less animals and less accessible places, more focus on finding food by getting into areas inaccessible without being a little bit crafty. More focus on cover, tactical thinking and conservation and not being a cunt, because that should get you murdered.
Ideas that probably won't work considering how fucking stupid Unturned is getting and the community along with it.
I'm also pissed because Nelson stopped working on things that were actually useful, broke the weapons, made more emphasis of the community of assholes, turned it into a useless slaughter match that never ends.
But there's still a Map Editor so I'm all good.
Ideas that probably won't work considering how fucking stupid Unturned is getting and the community along with it.
I'm also pissed because Nelson stopped working on things that were actually useful, broke the weapons, made more emphasis of the community of assholes, turned it into a useless slaughter match that never ends.
But there's still a Map Editor so I'm all good.