10-11-2015, 12:32 PM
(10-11-2015, 12:27 PM)Jim_Clonk Wrote:So you're entirely disregarding that the "permanent effects" is a direct commentary on how casually people treat their actions in made up worlds?(10-11-2015, 12:22 PM)Rukii Wrote: In what way?
I wouldn't say the fantasy setting or the artstyle particularly attempts realism.
(10-11-2015, 12:24 PM)Segolia Wrote: It doesn't though? It may have a lot of self-referential humour and 'meta' elements but it never really implies at any point that the agency of the characters extends beyond the context of the game (i.e impacts reality).What I'm talking about is the fact that this game goes through great lengths to ensure the consequences of your actions are permanent. Such a thing is something for reality, not a video game. Especially as people tend to use games to get away from reality for a while.
Or to put it another way - it never acts like the reality of the game isn't distinct from actual reality.
It's not reality, and it knows it's not- but that still doesn't make way for psychopatic behaviour, just because the genre lends itself to "fighting monsters and gaining exp".
It's more interesting that it actually does something with a concept, that nobody seems to really touch on, and that doesn't at all make it realistic, just another form of game.