10-11-2015, 12:53 PM
(10-11-2015, 12:39 PM)Jim_Clonk Wrote: As I previously said, the game makes absolutely ridiculously sure that exactly that isn't possible.
(10-11-2015, 12:37 PM)Jim_Clonk Wrote: I know what it's going for, and I appreciate the concept.
It's not about the gameplay, or the puzzles, or the fact that you're playing a rpg and given the option to not slaughter.
Undertale is having the free choice of how you want to treat the game and interact with the world and characters given, but it wouldn't be undertale if it let up on its rule of consistent consequence.
That's for all other games, but not this, because it, unlike most things, defines itself.