10-15-2015, 06:34 AM
I know the topic has kind of passed, but you know what I've wanted to make for a long time now?
Minecraft Server - Survival/Roleplay mix on a semi-custom map (a few large continents and then the rest of the world is random-genned, preferably ocean with more large continents to avoid chunk borders) where there are two "sides". The Mages and the People of Electricity [name subject to change] - basically the server is split into these two factions, those who seek enlightenment through understanding of the magical arts, and those who have given up magic for the more understandable, scientific fields. The PoE build large cities and settlements while the Mages tend to stay underground, their hub being an ancient metropolis carved out of the caverns - though they live more scattered and often have differing, incompatible fields of magic. Many Mages try to hide their craft while in the very heart of the PoE cities, while others take to the sewers, ancient ruins and crypts, and the mountains, forests, other such far away places, and build large fortresses and monuments to house themselves. The two factions regularly have conflict, though total war has not broken out. Some even try to find harmony between the two, though these people are often ostracised by both sides and keep quiet about it - they sometimes play both sides for their own gains in turn.
The mods would hopefully be split down the middle with magic and tech in terms of content, and the same in terms of balance (which is difficult since multiple mods on both sides tend to be vastly overpowered than the others in many ways... Especially once tech factories are set up and the like, while magic mods tend to be more manual and take more time effort, if less resources, for similar or weaker results.) I know a lot of magic mods I would (and would not) like to include, but I know very little of most tech mods... Another problem being that the magic mods are very varied in what they do, how they work, etc. and even how well they mesh with eachother, while most tech mods are so integrated with eachother that every mod has more redundant features, ores, and machines, that you could do most things with just one or two of them, and how balanced they are in comparison to eachother is also debatable...
Minecraft Server - Survival/Roleplay mix on a semi-custom map (a few large continents and then the rest of the world is random-genned, preferably ocean with more large continents to avoid chunk borders) where there are two "sides". The Mages and the People of Electricity [name subject to change] - basically the server is split into these two factions, those who seek enlightenment through understanding of the magical arts, and those who have given up magic for the more understandable, scientific fields. The PoE build large cities and settlements while the Mages tend to stay underground, their hub being an ancient metropolis carved out of the caverns - though they live more scattered and often have differing, incompatible fields of magic. Many Mages try to hide their craft while in the very heart of the PoE cities, while others take to the sewers, ancient ruins and crypts, and the mountains, forests, other such far away places, and build large fortresses and monuments to house themselves. The two factions regularly have conflict, though total war has not broken out. Some even try to find harmony between the two, though these people are often ostracised by both sides and keep quiet about it - they sometimes play both sides for their own gains in turn.
The mods would hopefully be split down the middle with magic and tech in terms of content, and the same in terms of balance (which is difficult since multiple mods on both sides tend to be vastly overpowered than the others in many ways... Especially once tech factories are set up and the like, while magic mods tend to be more manual and take more time effort, if less resources, for similar or weaker results.) I know a lot of magic mods I would (and would not) like to include, but I know very little of most tech mods... Another problem being that the magic mods are very varied in what they do, how they work, etc. and even how well they mesh with eachother, while most tech mods are so integrated with eachother that every mod has more redundant features, ores, and machines, that you could do most things with just one or two of them, and how balanced they are in comparison to eachother is also debatable...