10-18-2015, 05:22 PM
(10-18-2015, 05:16 PM)Jim_Clonk Wrote:Procedural generation is for side missions, not main story missions.(10-18-2015, 04:07 PM)Surge Wrote: The Battletech Kickstarter obviously.I'm not sure how well a procedurally generated story campaign will work... While missions can certainly be generated, they may end up being a bit flat and after a while you will have seen most possible combinations.
The funding has now reached the point where the game will feature a non-linear mercenary campaign, which may mean that there is no defined story end and you can just keep playing and amassing pilots and hardware forever. Kinda like a game of XCOM where you simply never do the temple ship assault.
"The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a mercenary.
The single-player story campaign is now open-ended - charter JumpShip transport for your mercenary outfit to travel to various hot-zones across the Periphery and Inner Sphere, and continue your career even after the game's main story arc is resolved.
You’ll be able to choose your contracts and alliances, with both the 5 Great Houses and other sub-factions within the Inner Sphere.
A procedural contract-generation system will ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
The missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary, affecting the contracts and contract terms you may be offered in the future."
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