11-11-2015, 04:44 AM
what did surge do today?
I hear literally nobody care about.
Well worry no longer! I intend to tell you anyways.
So I'd been putting off trying out the new robocraft patch because it didn't really address any of the things that made me quit, but I decided to check it out anyways and try to build a walker.
Anyways mech legs in robocraft are, on nearly all levels. terrible. They jump really high, like, "hey look at me, free damage!" levels of high. They are ridiculously easy to target because THEY ARE HUUUUUGE. You cannot build around them, they take up a disgusting amount of space with their traverse distance. They feel awkward and floaty to operate, they don't make you feel like a mech, just like a bigger and easier to shoot version of the spider walkers robocraft already has. They don't actually add anything to the game mechanically besides being more resilient than the spider legs, which balances out because they're so fucking big. Quadrupedal designs have to be made the size of a house to fit a second set of legs because each set has such a ridiculous traverse range. Any substantial bot made with walker legs will end up looking absurdly top heavy. The legs are so tall and so insubstantial that there really is no way to escape a lopsided look to your mech when you use them. The same limitations that have always irked builders in robocraft, such as the number of shapes simply not possible and the inability to mount any moving parts aside from weapons and propulsion, are just made all the more annoying and glaring by trying to build with the mech legs.
Basically they suck brah.
I hear literally nobody care about.
Well worry no longer! I intend to tell you anyways.
So I'd been putting off trying out the new robocraft patch because it didn't really address any of the things that made me quit, but I decided to check it out anyways and try to build a walker.
Anyways mech legs in robocraft are, on nearly all levels. terrible. They jump really high, like, "hey look at me, free damage!" levels of high. They are ridiculously easy to target because THEY ARE HUUUUUGE. You cannot build around them, they take up a disgusting amount of space with their traverse distance. They feel awkward and floaty to operate, they don't make you feel like a mech, just like a bigger and easier to shoot version of the spider walkers robocraft already has. They don't actually add anything to the game mechanically besides being more resilient than the spider legs, which balances out because they're so fucking big. Quadrupedal designs have to be made the size of a house to fit a second set of legs because each set has such a ridiculous traverse range. Any substantial bot made with walker legs will end up looking absurdly top heavy. The legs are so tall and so insubstantial that there really is no way to escape a lopsided look to your mech when you use them. The same limitations that have always irked builders in robocraft, such as the number of shapes simply not possible and the inability to mount any moving parts aside from weapons and propulsion, are just made all the more annoying and glaring by trying to build with the mech legs.
Basically they suck brah.
http://ask.fm/Surge753
I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"
I answer questions. snark provided free of charge.
Most hated member of the nexus, irritation and/or ragequit guaranteed or your money back.
"IF I DO NOT RETURN INFORM MY HUMAN COHABITANTS THAT I FEEL STRONGLY FOR THEM"