11-16-2015, 04:43 AM
(11-16-2015, 12:18 AM)Surge Wrote:(11-16-2015, 12:15 AM)Shaadaris Wrote: You do realize that's exactly the same as pretty much every open world Bethesda game, yeah? What exactly the problems are vary from game to game, but there are always a lot of very serious problems the modders need to sort out.
A consistent problem is still a problem. The fact that modders will be required to make the game actually good is not a feature, it's a problem.
The core concept of the game may be enjoyable and modders will be able to polish the turd to a point where it's pretty good but it's still a turd of a game.
Honestly I'd recommend torrenting it, if you buy it Bethesda will just continue to half-ass games like this and make modders do all the actual work of making the game good.
I will not torrent it. Also, one more sale is not going to make a difference to them, considering they've already probably made millions from the game.
While Beth may release buggy, broken, games that need to be fixed by modders, and that is not a good thing, the games are still some of the most fun I've ever played. While their games may seem half-assed, they've been getting progressively better at making games each installment (depending on your point of view, of course - some still love Morrowind the most) I'd say the main reason the games are so buggy each time is because they seem to have a tendancy to greatly rework if not replace the entire engine each game (Morrowind > Oblivion > Fallout 3 > Skyrim > Fallout 4) and they're generally good at patching the bugs they do find. And yes, while the fact that unofficial patches are needed is not good, they do need to cut off support for their games at some point, and that's why the unoffical patches continue to update.
I first played F3, FNV, and Skyrim on console, and as such never had access to mods, yet I still found each game extremely fun at the time. They are still good games in their own rights, maybe not the best games, but no game holds that honor. I have been spoiled by mods now, and couldn't play without many of them, but that's the point of mods; to add to the game what the developers didn't have time for, or change things that the modders and community think could be improved. For all we know, Bethesda thought the new UI was a good idea at the time. Some people agree, many don't, but either way they didn't have the community to give feedback at the time, and now that the game is released, making drastic changes to its structure wouldn't make sense and would probably anger as many people as it placated. Modding is good, since it means you can essentially change any aspect of the game you like or don't like. You can't expect the game devs to get everything right for everyone.
(11-16-2015, 03:20 AM)Surge Wrote: wherein Surge talks about the writing in FO4 up to as far as he has gotten, obvious spoilers.
If there is one consistent complaint I have from Bethesda, it's writing. I much preferred Fallout: New Vegas' writing to that of Fallout 3, Skyrim, and Oblivion combined. Bethesda just isn't that good at making interesting stories apart from "YOU ARE THIS PERSON. YOU MAY OR MAY NOT HAVE A BACKSTORY OF VARYING IMPORTANCE. HERE ARE THE BAD GUYS WHO ARE OBVIOUSLY COMPLETELY BAD. YOU MUST FIGHT THEM. PROBABLY. AND IT'S PROBABLY URGENT TOO. HEY, BUT HERE ARE A LOT OF UNIMPORTANT, UNRELATED SIDEQUESTS FOR YOU TO DO IN THE SPARE TIME THE MAIN QUEST TELLS YOU YOU DON'T HAVE. AND A LOT OF CHARACTERS YOU CARE LITTLE ABOUT." By the sounds of it, they've at least fixed the "Nobody in Skyrim has any personality" thing with this game though, so that's a start. If you post more on the subject I won't read it since I want to play the game on my own and it seems you aren't very far in, but it sounds like the story may be better this time.
I will admit I still don't like how rigid your character's backstory is in this game. I get that the Fallout games have in general had more backstory than the Elder Scrolls games, but this one seems a bit much, since you HAVE to have a spouse and child, that child is always male and that spouse is always the opposite sex (which I guess may make sense in the game's 50s'esque context? I'm not very well versed in that section of lore) and you (so far as I can tell) are always happily married in the beginning. That said, one thing that could be used to explain an evil/asshole/madman or otherwise out-of-beginning-character character is that, like the other pods, yours failed (but only partially) and due to the sudden on/off/on/off of the pod, you could have recieved some sort of brain damage that altered the way you think? I dunno. M'eh.
(11-16-2015, 04:43 AM)Surge Wrote:(11-16-2015, 04:39 AM)SCN-3_NULL Wrote: If I recall theres one location there the garben is run entire by mr gusty bots most of them are just drone but a few are given higher cognitive ability that keep the whole facility running, and I think Codsworth i one of those higher cognitive bots that you would encounterThe galleria is run by a Mr Gutsy, the security version of Mr Handy, AKA Codsworth, specially made to staff the galleria and the Mr Handy running greygarden has a defective personality.
Codsworth is a common consumer model too.
Note: I believe the fuel is just for his flame-apparatus, and it's quite possible he kept refueling himself and spent a lot of time in a sort of sleep-mode (I mean, he does talk about how he kept trying to keep the house clean in vain, yet when you go in there's a significant pile of leaves and dust and dirt that looks like it's been there for a while) I would imagine, much like everything else, he's run by the bizzare 50's pseudoscience fusion cells or something.
Edit: Quoted wrong post. Genius.